It seems the hardware requires a dummy PS state with a noop FS,
otherwise it might just hang. This used to work just fine on older
gens.
Note that RadeonSI refuses to draw if VS or PS is missing and AMDVLK
seems to also always emit this state. So, this might be a bug that AMD
didn't encounter at all.
This fixes a GPU hang during loading with Ghostwire: Tokyo.
Backport-to: 25.0
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34070>
This change began by fixing an old regression related to the dceil
functionality. This issue affected palm. Now, this change adjusts
the software fp64 support to make it fully operational.
This change was tested on palm and barts. This change fixes 561
"piglit run all" tests. The khr_gl tests are fixed as well (243 tests).
Here is a summary:
spec/arb_gpu_shader_fp64/execution/built-in-functions/*
spec/arb_gpu_shader_fp64/execution/fs-isnan-dvec: fail pass
spec/arb_gpu_shader_fp64/execution/gs-isnan-dvec: fail pass
spec/arb_gpu_shader_fp64/execution/vs-isnan-dvec: fail pass
spec/glsl-4.00/execution/built-in-functions/*
spec/glsl-4.10/execution/conversion/*
khr-gl4[3-5]/compute_shader/fp64-case1: fail pass
khr-gl4[0-5]/gpu_shader_fp64/builtin/*
Fixes: aed6a39c10 ("glsl: Retire dround lowering.")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33708>
The key change is to use a builder to write the expected shader result
and compare that. To make this less error prone, a few helper functions
were added
- a way to allocate VGRFs from both shaders in parallel, that way the
same brw_reg can be used in both of them;
- assertions that a pass will make progress or not, and proper output
when the unexpected happens;
- use a common brw_shader_pass_test class so to collect some of the helpers;
- make some helpers work directly with builder.
The idea is to improve the signal in tests, so that the disasm comments
are not necessary anymore. For example
```
TEST_F(saturate_propagation_test, basic)
{
brw_reg dst1 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
brw_reg dst0 = bld.ADD(src0, src1);
set_saturate(true, bld.MOV(dst1, dst0));
/* = Before =
*
* 0: add(16) dst0 src0 src1
* 1: mov.sat(16) dst1 dst0
*
* = After =
* 0: add.sat(16) dst0 src0 src1
* 1: mov(16) dst1 dst0
*/
brw_calculate_cfg(*v);
bblock_t *block0 = v->cfg->blocks[0];
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_TRUE(saturate_propagation(v));
EXPECT_EQ(0, block0->start_ip);
EXPECT_EQ(1, block0->end_ip);
EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
EXPECT_TRUE(instruction(block0, 0)->saturate);
EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
EXPECT_FALSE(instruction(block0, 1)->saturate);
}
```
becomes
```
TEST_F(saturate_propagation_test, basic)
{
brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16);
brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16);
brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
bld.ADD(dst0, src0, src1);
bld.MOV(dst1, dst0)->saturate = true;
EXPECT_PROGRESS(brw_opt_saturate_propagation, bld);
exp.ADD(dst0, src0, src1)->saturate = true;
exp.MOV(dst1, dst0);
EXPECT_SHADERS_MATCH(bld, exp);
}
```
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33936>
While nullity of the CheckedPtr object is checked, writing to a raw
pointer safely requires that several other invariants be satisfied, so
it should be marked as unsafe to reflect that.
v2: reorder commits for cherry-picking and remove alignment check
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33989>
std::slice::from_raw_parts requires that the slice pointer be non-null,
even when the slice contains zero elements. Failing this invariant is
undefined behavior.
v2: reordered commits to allow cherry-picking bugfixes
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33989>
clGetSupportedImageFormats will write as many supported formats as are
discovered at present, regardless of the value of num_image_formats.
This could result in writing out-of-bounds memory.
v2: reordered commits to allow cherry-picking bugfixes
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Cc: stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33989>
This test already passed when executed standalone, but hit a issue triggered
by switching between fast and slow ZS clears when executed together with other
dEQP tests. This issue has been fixed by the previous commit, so we can drop
the fail from the CI expectation now.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34029>
When a slow/fast/slow clear sequence is executed on a surface, the second
slow clear will not regenerate the clear command if the clear value of the
fast clear is the same as the one used for the second slow clear, as the
current stored surface clear value is the same as the new clear value.
The command generated on the first slow clear however may have used a
different clear value, which is now submitted unchanged to the hardware on
the second slow clear.
Fix this by only generating the clear command if there is no valid one
already. If we already have a valid clear command simply update the fill
value in that command with the new clear value. This has some marginal
overhead, but has been chosen over the alternative of adding more state by
remembering the last slow clear value.
Cc: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34029>