I got reviews and fixed the patches locally, but ended up merging the
ones that I sent originally to the list. This patch fixes those
mistakes.
Fixes: 78c125af39
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We need to access the pipeline layout to compute correct dynamic
offsets for dyamic UBO/SSBO descriptors when we emit draw commands.
Instead of taking it from the pipeline object, store the layout
in the command buffer pipeline state.
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The Vulkan spec states that VkPipelineLayout objects must not be
destroyed while any command buffer that uses them is in the recording
state, but it permits them to be destroyed otherwise. This means that
applications are allowed to free pipeline layouts after command recording
is finished even if there are pipeline objects that still exist and were
created with these layouts.
There are two solutions to this, one is to use reference counting on
pipeline layout objects. The other is to avoid holding references to
pipeline layouts where they are not really needed.
This patch takes a step towards the second option by making the
pipeline shader compile code take pipeline layout from the
VkGraphicsPipelineCreateInfo provided rather than the pipeline
object.
A follow-up patch will remove any remaining uses of the layout field
so we can remove it from the pipeline object and avoid the need
for reference counting.
v2: Use ANV_FROM_HANDLE, remove unnecessary braces (Jason)
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The spec states that descriptor set layouts can be destroyed almost
at any time:
"VkDescriptorSetLayout objects may be accessed by commands that
operate on descriptor sets allocated using that layout, and those
descriptor sets must not be updated with vkUpdateDescriptorSets
after the descriptor set layout has been destroyed. Otherwise,
descriptor set layouts can be destroyed any time they are not in
use by an API command."
v2: allocate off the device allocator with DEVICE scope (Jason)
Fixes the following work-in-progress CTS tests:
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.graphics
dEQP-VK.api.descriptor_set.descriptor_set_layout_lifetime.compute
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Without this, we may end up dereferencing blend before we check for
binding->index != UINT32_MAX. However, Vulkan allows the blend state to
be NULL so long as you don't have any color attachments. This fixes a
segfault when running The Talos Principal.
Fixes: 12f4e00b69
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
18fde36ced changed the way temporary
registers were allocated in lower_integer_multiplication so that we
allocate regs_written(inst) space and keep the stride of the original
destination register. This was to ensure that any MUL which originally
followed the CHV/BXT integer multiply regioning restrictions would
continue to follow those restrictions even after lowering. This works
fine except that I forgot to reset the register file to VGRF so, even
though they were assigned a number from alloc.allocate(), they had the
wrong register file. This caused some GLES 3.0 CTS tests to start
failing on Sandy Bridge due to attempted reads from the MRF:
ES3-CTS.functional.shaders.precision.int.highp_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.int.mediump_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.int.lowp_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.uint.highp_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.uint.mediump_mul_fragment.snbm64
ES3-CTS.functional.shaders.precision.uint.lowp_mul_fragment.snbm64
This commit remedies this problem by, instead of copying inst->dst and
overwriting nr, just make a new register and set the region to match
inst->dst.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103626
Fixes: 18fde36ced
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Looks like checking both sources was intended, instead of the first one
twice. Found with Coccinelle, coccinellery/xand/xand.cocci semantic patch.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The Vulkan spec says:
"pipelineBindPoint is a VkPipelineBindPoint indicating whether the
descriptors will be used by graphics pipelines or compute pipelines.
There is a separate set of bind points for each of graphics and
compute, so binding one does not disturb the other."
Up until now, we've been ignoring the pipeline bind point and had just
one bind point for everything. This commit separates things out into
separate bind points.
Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102897
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
It's now a function which returns the push descriptor set. Since we set
the error on the command buffer, returning the error is a little
redundant. Returning the descriptor set (or NULL on error) is more
convenient.
Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
There are several places where we'd already saved the pipeline off to a
temporary variable but, due to an artifact of history, weren't actually
using that temporary everywhere. No functional change.
Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
This splits anv_cmd_state_reset into separate init and finish functions.
This lets us share init code with cmd_buffer_create. This potentially
fixes subtle bugs where we may have missed some bit of state that needs
to get initialized on command buffer creation.
Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Technically, the Vulkan spec requires that we return valid entrypoints
for all core functionality and any available device extensions. This
means that, for gen-specific functions, we need to return a trampoline
which looks at the device and calls the right device function. In 99%
of cases, the loader will do this for us but, aparently, we're supposed
to do it too. It's a tiny increase in binary size for us to carry this
around but really not bad.
Before:
text data bss dec hex filename
3541775 204112 6136 3752023 394057 libvulkan_intel.so
After:
text data bss dec hex filename
3551463 205632 6136 3763231 396c1f libvulkan_intel.so
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
The Vulkan spec annoyingly requires us to track what core version and
what all extensions are enabled and only advertise those entrypoints.
Any call to vkGet*ProcAddr for an entrypoint for an extension the client
has not explicitly enabled is supposed to return NULL.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This lets us move a bunch of stuff out of codegen and back into
anv_device.c which is a bit nicer.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This removes some redundant code between libanv_common, libvulkan_intel,
and libvulkan_intel_test.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
The new anv_extensions_gen.py is the code generator while the old
anv_extensions.py file is purely declarative.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>