We currently check that our format info table is sane during context
initialization in debug builds. Perform this check during
`make check` instead. This enables format testing in release builds
and removes the requirement of an exhuastive switch for
_mesa_uncompressed_format_to_type_and_comps().
v2. indentation and conditional inclusion fixes (Chad).
allow tests to continue running if any format fails
and display the failing format name.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
I intend to remove nir_builder::cf_node_list, so I can't have this code
poking at it directly. The proper way is to set the insertion point and
then simply insert things there.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
I intend to remove nir_builder::cf_node_list, so I can't have this code
poking at it directly. The proper way is to set the insertion point and
then simply insert things there.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This makes it easy for NIR passes to inspect what kind of shader they're
operating on.
Thanks to Michel Dänzer for helping me figure out where TGSI stores the
shader stage information.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
You wouldn't think the TileWalk mode matters when TiledSurface is
false. However, it has to be TILEWALK_XMAJOR. Make it so.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
The comment above move_uniform_array_access_to_pull_constants was
completely bogus because it has nothing to do with lowering instructions.
Instead, it's assiging locations of pull constants.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, we treated the entire UNIFORM file as if it had two elements:
One for direct things and one for indirect. This is substantially
different from how the old visitor code handled it where each element was
effectively its own uniform. This commit makes the NIR path more like the
old ir_visitor path where each uniform is separate. This should allow us
to more easily make decisions about what to push.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In the i965 backend, we want to be able to "pull apart" the uniforms and
push some of them into the shader through a different path. In order to do
this effectively, we need to know which variable is actually being referred
to by a given uniform load. Previously, it was completely flattened by
nir_lower_io which made things difficult. This adds more information to
the intrinsic to make this easier for us.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, there were four type_size() functions in play - the i965
compiler backend defined scalar and vec4 type_size() functions, and
nir_lower_io contained its own similar functions.
In fact, the i965 driver used nir_lower_io() and then looped over the
components using its own type_size - meaning both were in play. The
two are /basically/ the same, but not exactly in obscure cases like
subroutines and images.
This patch removes nir_lower_io's functions, and instead makes the
driver supply a function pointer. This gives the driver ultimate
flexibility in deciding how it wants to count things, reduces code
duplication, and improves consistency.
v2 (Jason Ekstrand):
- One side-effect of passing in a function pointer is that nir_lower_io is
now aware of and properly allocates space for image uniforms, allowing
us to drop hacks in the backend
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
v2 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If there are no parameters, we don't need to create a nir_variable to
hold them...and allocating an array of length 0 is pretty bogus.
Should avoid i965 backend assertions in future patches Jason and I are
working on.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
I want to use C function pointers to these, and they don't use anything
in the visitor classes anyway.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This way they don't implicitly increment the uniforms variable and don't
have to be called in-sequence during uniform setup.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The commit:
commit b49371b8ed
Author: Connor Abbott <cwabbott0@gmail.com>
AuthorDate: Tue Jul 21 19:54:18 2015 -0700
nir: move control flow modification to its own file
split out some control flow related APIs into a separate header, but did
not update drivers.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The commit:
commit 8e0d4ef341
Author: Kenneth Graunke <kenneth@whitecape.org>
AuthorDate: Thu Aug 6 18:18:40 2015 -0700
nir: Delete the nir_function_impl::start_block field.
removed the start_block field without fixing up drivers..
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Connor introduced this helper recently; we should use it here too.
I had to move the function earlier in the file for it to be available.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
With all the previous commits in place, we can now drop in support for
multiple platforms. First up is gen7 (Ivybridge).
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
This is a more logical place for it, between geometry front end state
and pixel backend state.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
This commit moves all occurances of gen8 specific state into a gen8
substruct. This clearly identifies the state as gen8 specific and
prepares for adding gen7 state structs. In the process we also rename
the field names to exactly match the command or state packet name,
without the 3DSTATE prefix, eg:
3DSTATE_VF -> gen8.vf
3DSTATE_WM_DEPTH_STENCIL -> gen8.wm_depth_stencil
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
The clear pipeline didn't have a vertex shader and relied on the clear
shader being hardcoded by the compiler to accept one attribute. This
necessitated a few special cases in the 3DSTATE_VS setup. Instead,
always provide a vertex shader, even if we disable VS dispatch.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Many of of these fields aren't used for buffer surfaces, so leave them
out for brevity.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
This adds VALIGN_2 and VALIGN_4 defines for IVB and HSW
RENDER_SURFACE_STATE.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
I'd prefer to move anv_CreateAttachmentView() as well, but it's a little
too much generic code to just duplicate for each gen. For now, we'll
add a anv_color_attachment_view_init() to dispatch to the gen specific
implementation, which we then call from anv_CreateAttachmentView().
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
We'll probably want to move some code back into a shared init function,
but this gets one GEN8 surface state initialization out of anv_image.c.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
We need this for generating surface state on the fly for dynamic buffer
views.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
We're going to have to do this differently for earlier gens, so lets do
it in place only.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
Since the extra dword in MI_BATCH_BUFFER_START added in gen8 is at the
end of the struct, we can emit the gen8 packet on all gens as long as we
set the instruction length correctly.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
We used to use a manual GEN8_MI_BATCH_BUFFER_START_pack() call, but this
refactors the code to use anv_batch_emit();
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>
We'll organize gen specific code in three files per gen: pipeline,
cmd_buffer and state, eg:
gen8_cmd_buffer.c
gen8_pipeline.c
gen8_state.c
where gen8_cmd_buffer.c holds all vkCmd* entry points, gne8_pipeline.c
all gen specific code related to pipeline building and remaining state
code (sampler, surface state, dynamic state) in gen8_state.c.
Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristensen@intel.com>