nir: Use nir_shader::stage rather than passing it around.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2015-08-18 01:53:29 -07:00
parent d4d5b430a5
commit 5f14c417c8
4 changed files with 9 additions and 12 deletions
+4 -6
View File
@@ -44,7 +44,7 @@ namespace {
class nir_visitor : public ir_visitor
{
public:
nir_visitor(nir_shader *shader, gl_shader_stage stage);
nir_visitor(nir_shader *shader);
~nir_visitor();
virtual void visit(ir_variable *);
@@ -85,7 +85,6 @@ private:
bool supports_ints;
nir_shader *shader;
gl_shader_stage stage;
nir_function_impl *impl;
exec_list *cf_node_list;
nir_instr *result; /* result of the expression tree last visited */
@@ -134,7 +133,7 @@ glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
{
nir_shader *shader = nir_shader_create(NULL, sh->Stage, options);
nir_visitor v1(shader, sh->Stage);
nir_visitor v1(shader);
nir_function_visitor v2(&v1);
v2.run(sh->ir);
visit_exec_list(sh->ir, &v1);
@@ -142,11 +141,10 @@ glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
return shader;
}
nir_visitor::nir_visitor(nir_shader *shader, gl_shader_stage stage)
nir_visitor::nir_visitor(nir_shader *shader)
{
this->supports_ints = shader->options->native_integers;
this->shader = shader;
this->stage = stage;
this->is_global = true;
this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
@@ -263,7 +261,7 @@ nir_visitor::visit(ir_variable *ir)
break;
case ir_var_shader_in:
if (stage == MESA_SHADER_FRAGMENT &&
if (shader->stage == MESA_SHADER_FRAGMENT &&
ir->data.location == VARYING_SLOT_FACE) {
/* For whatever reason, GLSL IR makes gl_FrontFacing an input */
var->data.location = SYSTEM_VALUE_FRONT_FACE;
+1 -2
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@@ -1648,8 +1648,7 @@ void nir_lower_load_const_to_scalar(nir_shader *shader);
void nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program,
gl_shader_stage stage);
const struct gl_shader_program *shader_program);
void nir_lower_system_values(nir_shader *shader);
void nir_lower_tex_projector(nir_shader *shader);
+3 -3
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@@ -168,11 +168,11 @@ lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_progr
}
extern "C" void
nir_lower_samplers(nir_shader *shader, const struct gl_shader_program *shader_program,
gl_shader_stage stage)
nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program)
{
nir_foreach_overload(shader, overload) {
if (overload->impl)
lower_impl(overload->impl, shader_program, stage);
lower_impl(overload->impl, shader_program, shader->stage);
}
}
+1 -1
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@@ -136,7 +136,7 @@ brw_create_nir(struct brw_context *brw,
nir_validate_shader(nir);
if (shader_prog) {
nir_lower_samplers(nir, shader_prog, stage);
nir_lower_samplers(nir, shader_prog);
nir_validate_shader(nir);
}