Commit Graph

74545 Commits

Author SHA1 Message Date
Michal Krol
80d468c1c9 fill api entries for ARB_shader_objects and ARB_vertex_shader 2004-10-27 17:34:27 +00:00
Michal Krol
678ea6cd5c add entries for extensions ARB_shader_objects, ARB_fragment_shader and
ARB_vertex_shader
2004-10-27 17:27:57 +00:00
Michal Krol
2f11cbd15b add FEATURE flags for ARB_shader_objects, ARB_vertex_shader and
ARB_fragment_shader
2004-10-27 17:16:06 +00:00
Michal Krol
c1fe469870 by karoshi - ARB_shader_objects implementation
empty routines by now
2004-10-27 17:09:10 +00:00
Michal Krol
ed2c18c08c by karoshi - header file for ARB_shader_objects implementation 2004-10-27 16:57:04 +00:00
Michal Krol
26bf36ce49 add support for ARB_shader_objects and ARB_vertex_shader 2004-10-27 16:46:26 +00:00
Michal Krol
beb9554273 add support for ARB_shader_objects and ARB_vertex_shader 2004-10-27 16:39:09 +00:00
Michal Krol
a97bc422d6 assign api offsets for ARB_shader_objects and ARB_vertex_shader 2004-10-27 16:37:24 +00:00
Michal Krol
71eb0a7fd6 regenerate with correct script 2004-10-27 15:40:46 +00:00
Michal Krol
b7293dc2b7 regenerate with correct script 2004-10-27 15:34:31 +00:00
Michal Krol
ec3ad66696 fix DrawBufferARB entry 2004-10-27 15:29:05 +00:00
Michal Krol
1c0f9d71bd fix DrawBuffersARB entry 2004-10-27 15:27:08 +00:00
Michal Krol
455c8177ad the file was empty! 2004-10-27 15:20:08 +00:00
Michal Krol
b15fd4ba76 by karoshi - add support for ARB_shader objects and ARB_vertex_shader 2004-10-27 15:06:18 +00:00
Ian Romanick
95ba352497 As per suggestions my Michel Daenzer, improve the fix for bugzilla #1513. 2004-10-26 19:20:40 +00:00
Brian Paul
640492aec9 added an attention-getting comment for developers who get stopped in _mesa_test_os_sse_support() while debugging 2004-10-26 17:29:59 +00:00
Adam Jackson
1cda832fd9 remove a -Werror from testing. 2004-10-25 22:19:43 +00:00
Adam Jackson
7badefa6c4 Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS. 2004-10-25 21:18:52 +00:00
Adam Jackson
cb3610e37c Import the GLX client side library, formerly from xc/lib/GL/glx. Build it
by adding 'glx/x11' to SRC_DIRS in your build config.
2004-10-25 21:09:16 +00:00
Nicolai Haehnle
5a9fd2afc6 Implement ColorMask 2004-10-24 06:17:20 +00:00
Nicolai Haehnle
d586540eaf Hardware accelerated depth clear 2004-10-24 05:52:10 +00:00
Adam Jackson
94987beb2c Bug #1682: Mesa core code that gets linked into DRI drivers should never call
through the GL API directly, but should instead use the GL_CALL macro.
2004-10-24 02:05:40 +00:00
Brian Paul
0aa0343fb0 minor fixes from J.P. Delport 2004-10-23 16:57:44 +00:00
Ian Romanick
74b0080086 Big-endian fixes for R200 sw TCL path. 2004-10-23 00:42:17 +00:00
Michal Krol
cb499595aa - add decimal literal integer support
- fix bug with c-style comment closing - sequences
  like /***/ were not correctly parsed
2004-10-22 12:42:37 +00:00
Michal Krol
c69ceaf8eb forgot about revision increment 2004-10-21 14:11:06 +00:00
Michal Krol
b80bc055bc - use new program option values from arbprogram.syn
- remove redundant check of parsed program target
- remove redundant check of relative addressing range
- use faster grammar interface
2004-10-21 14:09:54 +00:00
Michal Krol
ed60e19d8a remove redundant check of parsed program target 2004-10-21 14:06:18 +00:00
Michal Krol
718ba9773b change program options numbering to accommodate future
options (up to 256)
2004-10-21 13:57:24 +00:00
Michal Krol
cbef98c2ea add new grammar_check_fast entry for faster parsing 2004-10-20 15:19:58 +00:00
Michal Krol
904ef741de - speed up syntax parsing - the parser is now 4 times faster
note: to use it you must use grammar_check_fast entry
- allow decimal format for literal integers in .syn files
- raise am error if syntax has duplicate or unreferenced
  symbols
- do some little clean-up with linked-list stuff
- make macro APPEND_CHARACTER a function
- fix minor typos and bugs
2004-10-20 14:54:17 +00:00
Daniel Borca
a7855e835d fixed compilation errors 2004-10-20 11:59:28 +00:00
Daniel Borca
05517d02be fix compilation error in `convertPalette' (still have to fix the issue, though) 2004-10-19 06:35:01 +00:00
Ian Romanick
f404ff7b76 Small optimization for big-endian (e.g., PowerPC) systems. 2004-10-18 23:24:51 +00:00
Michal Krol
f459b9f9c0 conform to shader spec 1.10.59 2004-10-18 12:18:33 +00:00
Michal Krol
cfb62331bc conform to language version 1.10 rev 59
resolve TODOs
2004-10-18 09:49:25 +00:00
Daniel Borca
a0720cf104 print an error message in convertPalette before dying.
this is NOT a fix, but it'll have to wait a little...
2004-10-18 08:17:17 +00:00
Daniel Borca
c99a99b3bc small fix to match new _mesa_rescale_teximage2d 2004-10-18 08:07:26 +00:00
Daniel Borca
1cfe1e8925 changed _mesa_rescale_teximage2d to allow rescaling of padded images 2004-10-18 08:04:21 +00:00
Daniel Borca
8cd728f436 added dstRowStride to dxtCompressTexFuncExt;
good for subimages, padded images and such.
NB: intentionally, this is the last parameter, to avoid
breaking the current API! adding a new parameter
is not harmful, at worst it will be ignored, since all
platforms use a CDECL calling convention.
2004-10-18 07:54:09 +00:00
Daniel Borca
13ec04c480 use RowStride instead of Width in texel fetchers.
changed some pointers to be (char *) instead of (long)
2004-10-18 07:49:26 +00:00
Ian Romanick
b430a1ae22 Fix compile errors when DEBUG is defined. 2004-10-18 00:00:41 +00:00
Ian Romanick
48da4a4a86 Fix t_vertex byte-ordering issues for PowerPC. This was tested with gears
and tunnel (for fog).
2004-10-17 21:54:41 +00:00
Ian Romanick
40e852271b Add ARGB modes to support big-endian systems. 2004-10-17 21:53:43 +00:00
Ian Romanick
add38812f0 Fix hangs on big-endian (e.g., PowerPC) hardware. 2004-10-17 21:29:58 +00:00
Nicolai Haehnle
ff42a00402 - FIX: flickering
- Scissor support works now
2004-10-17 20:26:06 +00:00
Ville Syrjala
3152b1586c Removed two unnecessary variables. 2004-10-16 11:26:06 +00:00
Ville Syrjala
63e9a968ff Fixed off by one errors in clipping. 2004-10-16 11:09:26 +00:00
Eric Anholt
b1ebd306bf Add code to support projective texturing and fix mixed enabling of texture
coordinate generation.  Original code by Roland Schiedegger, with changes by
myself.  While here, ensure that the swtcl path does tnl_install_attrs enough
when fog/specular are being (en/dis)abled.

Notable effects:
- projtex test works with TCL and is closer with swtcl (Bugzilla #1461)
- 8/9 squares work in texgenmix instead of 3.
- texcyl "reflect" mode works (GL_SPHERE_MAP is now a fallback -- unclear if the
  hardware can actually support it).
- flickering in doom3 replaced by just plain darkness.
- blocktube fixed (Bugzilla #984)
- fixes stex3d
2004-10-16 03:36:14 +00:00
Eric Anholt
a1af92877d Always turn on the TAM_DEBUG3=0x6 workaround on real r200s. It appears that
the current cases for turning it on were insufficient (Bugzilla #1519, 729, 814)
and it has no significant performance impact.  Performance tested with quake3
in GL_LINEAR mode both with and without anisotropy, with the workaround always
on or always off.
2004-10-16 01:58:02 +00:00