Implement ColorMask
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@@ -110,10 +110,15 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
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r300->hw.rr.cmd[1] = 0x00004000;
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R300_STATECHANGE(r300, cmk);
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if (flags & CLEARBUFFER_COLOR)
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r300->hw.cmk.cmd[R300_CMK_COLORMASK] = 0xF;
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else
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if (flags & CLEARBUFFER_COLOR) {
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r300->hw.cmk.cmd[R300_CMK_COLORMASK] =
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(ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) |
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(ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) |
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(ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
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(ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0);
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} else {
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r300->hw.cmk.cmd[R300_CMK_COLORMASK] = 0;
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}
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R300_STATECHANGE(r300, fp);
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r300->hw.fp.cmd[R300_FP_CNTL0] = 0; /* 1 pass, no textures */
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@@ -234,8 +239,7 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask, GLboolean all,
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}
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if (mask & DD_DEPTH_BIT) {
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if (ctx->Depth.Mask)
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bits |= CLEARBUFFER_DEPTH;
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bits |= CLEARBUFFER_DEPTH;
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mask &= ~DD_DEPTH_BIT;
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}
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@@ -76,6 +76,22 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
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}
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/**
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* Handle glColorMask()
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*/
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static void r300ColorMask(GLcontext* ctx,
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GLboolean r, GLboolean g, GLboolean b, GLboolean a)
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{
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r300ContextPtr r300 = R300_CONTEXT(ctx);
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int mask = (b << 0) | (g << 1) | (r << 2) | (a << 3);
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if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) {
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R300_STATECHANGE(r300, cmk);
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r300->hw.cmk.cmd[R300_CMK_COLORMASK] = mask;
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}
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}
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/**
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* Called by Mesa after an internal state update.
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*/
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@@ -99,6 +115,7 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
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*/
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void r300ResetHwState(r300ContextPtr r300)
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{
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GLcontext* ctx = r300->radeon.glCtx;
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int i;
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if (RADEON_DEBUG & DEBUG_STATE)
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@@ -108,7 +125,7 @@ void r300ResetHwState(r300ContextPtr r300)
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__DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable;
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GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
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GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
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const GLfloat *v = r300->radeon.glCtx->Viewport._WindowMap.m;
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const GLfloat *v = ctx->Viewport._WindowMap.m;
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r300->hw.vpt.cmd[R300_VPT_XSCALE] =
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r300PackFloat32(v[MAT_SX]);
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@@ -124,6 +141,12 @@ void r300ResetHwState(r300ContextPtr r300)
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r300PackFloat32(v[MAT_TZ]);
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}
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r300->hw.cmk.cmd[R300_CMK_COLORMASK] =
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(ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) |
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(ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) |
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(ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
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(ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0);
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//BEGIN: TODO
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r300->hw.unk2080.cmd[1] = 0x0030045A;
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@@ -267,8 +290,6 @@ void r300ResetHwState(r300ContextPtr r300)
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r300->hw.bld.cmd[R300_BLD_CBLEND] = 0;
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r300->hw.bld.cmd[R300_BLD_ABLEND] = 0;
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r300->hw.cmk.cmd[R300_CMK_COLORMASK] = 0xF;
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r300->hw.unk4E10.cmd[1] = 0;
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r300->hw.unk4E10.cmd[2] = 0;
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r300->hw.unk4E10.cmd[3] = 0;
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@@ -360,6 +381,7 @@ void r300InitStateFuncs(struct dd_function_table* functions)
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radeonInitStateFuncs(functions);
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functions->UpdateState = r300InvalidateState;
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functions->Enable= r300Enable;
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functions->Enable = r300Enable;
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functions->ColorMask = r300ColorMask;
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}
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