Implement ColorMask

This commit is contained in:
Nicolai Haehnle
2004-10-24 06:17:20 +00:00
parent d586540eaf
commit 5a9fd2afc6
2 changed files with 35 additions and 9 deletions
+9 -5
View File
@@ -110,10 +110,15 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
r300->hw.rr.cmd[1] = 0x00004000;
R300_STATECHANGE(r300, cmk);
if (flags & CLEARBUFFER_COLOR)
r300->hw.cmk.cmd[R300_CMK_COLORMASK] = 0xF;
else
if (flags & CLEARBUFFER_COLOR) {
r300->hw.cmk.cmd[R300_CMK_COLORMASK] =
(ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) |
(ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) |
(ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
(ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0);
} else {
r300->hw.cmk.cmd[R300_CMK_COLORMASK] = 0;
}
R300_STATECHANGE(r300, fp);
r300->hw.fp.cmd[R300_FP_CNTL0] = 0; /* 1 pass, no textures */
@@ -234,8 +239,7 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask, GLboolean all,
}
if (mask & DD_DEPTH_BIT) {
if (ctx->Depth.Mask)
bits |= CLEARBUFFER_DEPTH;
bits |= CLEARBUFFER_DEPTH;
mask &= ~DD_DEPTH_BIT;
}
+26 -4
View File
@@ -76,6 +76,22 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
}
/**
* Handle glColorMask()
*/
static void r300ColorMask(GLcontext* ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int mask = (b << 0) | (g << 1) | (r << 2) | (a << 3);
if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) {
R300_STATECHANGE(r300, cmk);
r300->hw.cmk.cmd[R300_CMK_COLORMASK] = mask;
}
}
/**
* Called by Mesa after an internal state update.
*/
@@ -99,6 +115,7 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
*/
void r300ResetHwState(r300ContextPtr r300)
{
GLcontext* ctx = r300->radeon.glCtx;
int i;
if (RADEON_DEBUG & DEBUG_STATE)
@@ -108,7 +125,7 @@ void r300ResetHwState(r300ContextPtr r300)
__DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable;
GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
const GLfloat *v = r300->radeon.glCtx->Viewport._WindowMap.m;
const GLfloat *v = ctx->Viewport._WindowMap.m;
r300->hw.vpt.cmd[R300_VPT_XSCALE] =
r300PackFloat32(v[MAT_SX]);
@@ -124,6 +141,12 @@ void r300ResetHwState(r300ContextPtr r300)
r300PackFloat32(v[MAT_TZ]);
}
r300->hw.cmk.cmd[R300_CMK_COLORMASK] =
(ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) |
(ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) |
(ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
(ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0);
//BEGIN: TODO
r300->hw.unk2080.cmd[1] = 0x0030045A;
@@ -267,8 +290,6 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.bld.cmd[R300_BLD_CBLEND] = 0;
r300->hw.bld.cmd[R300_BLD_ABLEND] = 0;
r300->hw.cmk.cmd[R300_CMK_COLORMASK] = 0xF;
r300->hw.unk4E10.cmd[1] = 0;
r300->hw.unk4E10.cmd[2] = 0;
r300->hw.unk4E10.cmd[3] = 0;
@@ -360,6 +381,7 @@ void r300InitStateFuncs(struct dd_function_table* functions)
radeonInitStateFuncs(functions);
functions->UpdateState = r300InvalidateState;
functions->Enable= r300Enable;
functions->Enable = r300Enable;
functions->ColorMask = r300ColorMask;
}