Commit Graph

74545 Commits

Author SHA1 Message Date
Brian 6aab3e3d26 Added TGSI_FILE_OUTPUT case in fetch_src_file_channel().
GLSL output variables (such as vertex varyings) can be read (they're not
write-only).
2007-10-02 14:17:47 -06:00
Brian 4ad80ad5cf Implement CAL/RET and a call stack for subroutines.
The glsl/brick.c shader demo runs now.
2007-10-02 14:05:21 -06:00
Brian 5e49ec339d Added TGSI_OPCODE_END
Halt program execution when we get to END instruction.  The GLSL compiler
puts subroutines after the end instruction so we have to stop before then.
2007-10-02 13:49:38 -06:00
Brian 4726489248 Fold expand_program() into tgsi_exec_prepare() 2007-10-02 13:41:56 -06:00
Brian e2009d0871 no more need for tgsi_exec_machine_run2(), remove dead code 2007-10-02 11:49:43 -06:00
Brian 9ac03856f5 remove dead code 2007-10-02 11:47:21 -06:00
Brian 0d13ade0cd Move tgsi machine state init/allocations so they're done less frequently.
This, plus expanding all instructions ahead of time, seems to have improved
the performance of program execution by 8x or so.
2007-10-02 11:46:11 -06:00
Brian 57d3770f35 checkpoint: unpack all instructions before interpretation. Actual looping works. 2007-10-02 10:38:56 -06:00
Jouk 584b84256b Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa 2007-10-02 15:17:23 +02:00
Brian cdf99a9fad comments/code for min/max_lod - revisit someday 2007-10-01 18:10:53 -06:00
Brian 4c19f95a39 use i915_miptree_layout when using an i915 2007-10-01 15:39:15 -06:00
Brian f8b2148a2b avoid updating vertex format when it doesn't really change 2007-10-01 14:46:19 -06:00
Brian a24031d50c don't crash in RasterPos if feedback not implemented yet 2007-10-01 13:55:16 -06:00
Brian 3c41589420 disable debug printf 2007-10-01 13:54:37 -06:00
Brian 726060680b don't crash when fog enabled, still not rendered correctly though 2007-10-01 13:54:24 -06:00
Brian dab288b982 remove specular color assertion (the path works) 2007-10-01 13:50:24 -06:00
Brian b13618c316 fix a few vert/frag program items to get i915 driver going again 2007-10-01 13:45:53 -06:00
Zou Nan hai 3d6c410990 fragment shader function call fix, gl_FragCoord fix 2007-09-30 13:47:05 +08:00
Brian f8ee72d98f fix VBO-split infinite loop (bug 12164) 2007-09-29 12:01:34 -06:00
Brian 78f3cd1e08 Initial conditional execution support for loops and BRK instruction.
Also, instead of passing cond mask to each micro op, just apply it in the
store_dest() function.
2007-09-29 10:43:29 -06:00
Chris Rankin 4f96000e29 r200: Implement SetTexOffset hook.
Implementation guidance by Michel Dänzer, final testing by Timo Aaltonen.
2007-09-29 18:14:06 +02:00
Brian 91550f0a17 remove unused tgsi_exec_cond_* types 2007-09-29 09:51:11 -06:00
Zou Nan hai b0b48798c7 support continue, fix conditional 2007-09-29 15:00:52 +08:00
Brian fc38c82771 Initial implementation of IF/ELSE/ENDIF using conditional masking.
mach->CondMask controls writing to each of the 4 components in a quad.
mach->CondMaskStack handles nested conditionals.
Only a few of the micro ops (add/sub/mul/store) have been updated to obey CondMask at this time.
2007-09-28 21:04:34 -06:00
Brian ae7f200788 fix bug causing unnecessary translations 2007-09-28 20:31:24 -06:00
Dan Nicholson 2a3e33865d add support for LDFLAGS env var 2007-09-28 18:42:21 -06:00
Brian bbcbd362a9 remove old debug code, fix warning 2007-09-28 16:20:10 -06:00
Brian 78876bf61c fix st_use_program() 2007-09-28 16:19:51 -06:00
Brian 6775c1e8cc Remove test for EXT_blend_logic_op in glGetString when determining GL version.
EXT_blend_logic_op is slightly different from GL 1.1's RGBA logicop mode
and does not have to be supported.  Per conversation with Roland.
2007-09-28 16:06:43 -06:00
Brian 636480cc9c Instead of linked program pairs, keep a list of vertex programs translated for each fragment program. 2007-09-28 15:39:39 -06:00
Brian f14ece2d2c Use texture->first_level, not 0, when not mipmapping.
Fixes crash when GL_BASE_LEVEL!=0.
Also, remove old assertion.
2007-09-28 15:39:39 -06:00
Jesse Barnes d99f6c4a2a Go back to using old drm_i915_flip_t field name
This field shouldn't have been renamed in the first place.  Go back to using
the old name so that the tree is backward and forward compatible again.
2007-09-28 10:11:52 -07:00
Zack Rusin 8731e391f5 Use sse only if GALLIUM_SSE is defined 2007-09-28 12:29:30 -04:00
Zack Rusin a1a989f0be Redoing the way we handle vertex shaders for the draw module. 2007-09-28 12:29:22 -04:00
Zack Rusin f78193f444 Remove gl dependency from the x86 assembler code 2007-09-28 12:29:14 -04:00
Zack Rusin 901577e07f Revert "Redoing the way we handle vertex shaders for the draw module."
This reverts commit 6dcfddb8e2.
2007-09-28 12:28:16 -04:00
Zack Rusin f2a33a63f1 Revert "Use sse only if GALLIUM_SSE is defined"
This reverts commit 57b5d36057.
2007-09-28 12:28:06 -04:00
Zack Rusin 57b5d36057 Use sse only if GALLIUM_SSE is defined 2007-09-28 09:12:20 -04:00
Zack Rusin 6dcfddb8e2 Redoing the way we handle vertex shaders for the draw module. 2007-09-28 09:12:20 -04:00
Zou Nan hai e75ae0dc79 fix 2007-09-28 17:04:48 +08:00
Zou Nan hai 4087c90eff support nested function call in pixel shader 2007-09-28 16:37:01 +08:00
Brian 7966e479dc set miptree pitch to region pitch after allocating the region in st_miptree_create()
This fixes rendering with small (4x4) textures with softpipe.
Haven't yet tested with i915.
2007-09-27 16:33:01 -06:00
Brian 28b315dc1a comments 2007-09-27 16:31:13 -06:00
Eric Anholt 35331a511f [965] Add batchbuffer dumping under INTEL_DEBUG=bat, like 915. 2007-09-27 15:11:47 -07:00
Eric Anholt e886ae4c58 Revert "WIP 965 conversion to dri_bufmgr."
This reverts commit b2f1aa2389.

Somehow I ended up with my branch's save-this-while-I-work-on-master commit
actually on master.
2007-09-27 15:11:39 -07:00
Eric Anholt b2f1aa2389 WIP 965 conversion to dri_bufmgr. 2007-09-27 11:15:51 -07:00
Eric Anholt 38c30a8184 [965] Remove AUB file support.
This code existed to dump logs of hardware access to be replayed in simulation.
Since we have real hardware now, it's not really needed.
2007-09-27 10:16:08 -07:00
Brian ed6d5ff6f8 Restore old _TriangleCaps code to fix Blender problem (bug 12164) 2007-09-27 10:39:01 -06:00
Brian 4f9d29cd4e tweak point rast to fix conform failure 2007-09-27 10:39:01 -06:00
keithw e0271e16da remove dead code 2007-09-27 16:20:31 +01:00