This was just plain broken. It used always the value from v0 (for vp_index)
but would pass the value from the provoking vertex to later stages - but only
if there was a corresponding fs input, otherwise the layer/vp index would get
lost completely (as it would try to interpolate the (unsigned) values as
floats).
So, make it obey provoking vertex rules (drivers relying on draw will need to
do the same). And make sure that the default interpolation mode (when no
corresponding fs input is found) for them is constant.
Also, change the code a bit so constant inputs aren't interpolated then
copied over later.
Fixes the new piglit test gl-layer-render-clipped.
v2: more consistent whitespaces fixes for function defs, and more tab killing
(overall still not quite right however).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Same as for llvmpipe, albeit softpipe only really handles multiple layers,
not multiple viewports/scissors.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
d3d10 actually requires using provoking (first) vertex. GL is happy with
any vertex (as long as we say it's undefined in the corresponding queries).
Up to now we actually used vertex 0 for viewport index, and vertex 1 for
layer (for tris), which really didn't make sense (probably a typo). Also,$
since we reorder vertices of clockwise triangle, that actually meant we used
a different vertex depending if the traingle was cw or ccw (still ok by gl).
However, it should be consistent with what draw (clip) does, and using
provoking vertex seems like the sensible choice (draw clip will be fixed
next as it is totally broken there).
While here, also use the correct viewport always even when not needed
in setup (we pass it down to jit fragment shader it might be needed there
for getting correct near/far depth values).
No piglit changes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
We can't dump it in the real driver, since the kernel doesn't give us a
handle to it (except after a GPU hang, using a root ioctl). In the
simulator we can.
Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
of surface samples. A surface sample is equivalent to a pixel in all
surfaces except interleaved multisample surfaces.
In Skylake, it is in units of surface elements. A surface element is
equivalent to a surface sample except for compressed formats, in which
case the element is a compression block.
In anv_image_create(), stop asserting that VkImageCreateInfo::extent
does not exceed the hardware limits for the given SURFTYPE. The
assertions were incorrect because they did not take into account the
hardware gen. Anyways, these types of assertions belong in isl, not
anvil.
Remove the surface layout calculations in anv_image_make_surface(). Let
isl_surf_init() do the heavy lifting.
Fixes 8 Crucible tests and regresses none. (hw=Broadwell and
crucible@33d91ec).
This is a big code push. The patch is about 3000 lines.
Function isl_surf_init() calculates the physical layout of a surface.
The implementation is "complete" (but untested) for all 1D, 2D, 3D, and
cube surfaces for gen4 through gen9, except:
* gen9 1D surfaces
* gen9 Ys multisampled surfaces
* auxiliary surfaces (such as hiz, mcs, ccs)
Rename legacy Y tiling from ISL_TILING_Y to ISL_TILING_Y0 in order to
clearly distinguish it from Yf and Ys. Using ISL_TILING_Y to denote
legacy Y tiling would lead to confusion with i965, because i965 uses
I195_TILE_Y to denote *any* Y tiling.
This allows us to filter based on preprocessor directives. We could build
a partial preprocessor into the generator, but we would likely get it
wrong. This allows us to filter out, for instance, windows-specific WSI
stuff.
It should be MSVC2008_COMPAT_CFLAGS and not MSVC2008_COMPAT_CXXFLAGS.
This is why the recent util_blitter breakage went unnoticed on autotools
builds.
Trivial.
nir is the exception among gallium/auxiliary -- we don't need to compile
it with MSVC2008 yet. And this enables us to use
-Werror=declaration-after-statement in the next commit as we should,
without complicated fixes to tgsi_to_nir module.
Trvial. Tested with GCC and Clang.
By and large, this is just moving enum values around. However, it also
removed VK_UNSUPPORTED which we were returning a number of places. Those
places now return VK_ERROR_INCOMPATABLE_DRIVER.
This made for an unfortunately large amount of work since we were using it
fairly heavily internally. However, gl_shader_stage does basically the
same things, so it's not too bad.