softpipe: use provoking vertex for layer
Same as for llvmpipe, albeit softpipe only really handles multiple layers, not multiple viewports/scissors. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -840,7 +840,7 @@ sp_setup_tri(struct setup_context *setup,
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setup->span.right[1] = 0;
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/* setup->span.z_mode = tri_z_mode( setup->ctx ); */
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if (setup->softpipe->layer_slot > 0) {
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layer = *(unsigned *)v1[setup->softpipe->layer_slot];
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layer = *(unsigned *)setup->vprovoke[setup->softpipe->layer_slot];
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layer = MIN2(layer, setup->max_layer);
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}
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setup->quad[0].input.layer = layer;
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@@ -1127,7 +1127,7 @@ sp_setup_line(struct setup_context *setup,
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setup->quad[0].input.x0 = setup->quad[0].input.y0 = -1;
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setup->quad[0].inout.mask = 0x0;
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if (setup->softpipe->layer_slot > 0) {
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layer = *(unsigned *)v1[setup->softpipe->layer_slot];
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layer = *(unsigned *)setup->vprovoke[setup->softpipe->layer_slot];
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layer = MIN2(layer, setup->max_layer);
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}
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setup->quad[0].input.layer = layer;
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