This was introduced with commit 92d7ed8a20.
It causes rendering of stray polygons (with sw rendering at least) when
running the OGL Distilled / Picking demo (click on an object).
This needs additional debugging to fix/restore.
Found one suspect thing: in _tnl_draw_prims() there's some mixed signed/
unsigned arithmetic/comparing at line 422 that may be incorrect.
If the 'end' index is out of bounds issue a warning as before. But instead
of just no-op'ing the draw call, examine the actual array indices to see
if they're OK. If the max array index is out of bounds, issue another
warning and no-op the draw call. Otherwise, draw normally. This is a
debug build-only feature since it could impact performance.
This "fixes" the missing torus in the OGL Distilled / Picking demo.
- max texture size is 8k, but mesa doesn't support
that at the moment.
- attempt to set shader limits to what the hw actually
supports
- clean up some old r300 cruft
- no need to explicitly disable irqs. This is fixed
in the drm now.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
This causes gcc to issue warnings when format parameters do not match up
with the format string in calls to debug_printf.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
- MUL_LIT is ALU.Trans instruction
- some Trans instructions can take 3 arguments
- don't clobber dst.x, use dst.z as temp, it'll get written correct
value in last insn
- respect source swizzles
The handling is a bit inefficient, unfortunately, but I don't want to make
any intrusive changes for Mesa 7.6.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
Since commit 2921a2555d ('intel: Deassociated
drawables from private context struct in intelUnbindContext'),
intel->driDrawable may be NULL in intel_flush().
Do-while makes macro safe to be used with if and for constructions.
Also remove __LINE__ macro from variable name because scope is local to macro anyway.
Normally, the mesa/st would create a fake front buffer out of a
client-allocated surface.
In the DRI setting, however, st/dri provides a front buffer surface which is
created and maintained by the X server. Prefer to use this surface instead,
so that front buffer rendering and reading works correctly.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
We obviously need to move the code addr register backwards because their may
be overlap.
This bug affected in particular the Compiz water plugin.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>