mesa/st: Create front renderbuffer on the fly when supplied with a surface

Normally, the mesa/st would create a fake front buffer out of a
client-allocated surface.

In the DRI setting, however, st/dri provides a front buffer surface which is
created and maintained by the X server. Prefer to use this surface instead,
so that front buffer rendering and reading works correctly.

Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
This commit is contained in:
Nicolai Hähnle
2009-09-12 16:49:31 +02:00
parent c8c5de9e9a
commit e617dd14ab
+15 -3
View File
@@ -66,7 +66,7 @@ st_create_framebuffer( const __GLcontextModes *visual,
else {
/* Only allocate front buffer right now if we're single buffered.
* If double-buffered, allocate front buffer on demand later.
* See check_create_front_buffers().
* See check_create_front_buffers() and st_set_framebuffer_surface().
*/
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(colorFormat, samples, FALSE);
@@ -170,8 +170,20 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb,
strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
/* fail */
if (!strb) return;
if (!strb) {
if (surfIndex == ST_SURFACE_FRONT_LEFT) {
/* Delayed creation when the window system supplies a fake front buffer */
struct st_renderbuffer *strb_back
= st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
strb = st_renderbuffer(rb);
} else {
/* fail */
return;
}
}
/* replace the renderbuffer's surface/texture pointers */
pipe_surface_reference( &strb->surface, surf );