Commit Graph

102548 Commits

Author SHA1 Message Date
Nicolai Hähnle a9a7993441 amd/common: use the dimension-aware image intrinsics on LLVM 7+
Requires LLVM trunk r329166.

Acked-by: Marek Olšák <marek.olsak@amd.com>
2018-06-04 21:34:59 +02:00
Kenneth Graunke b3ba47c592 i965: Fix batch-last mode to properly swap BOs.
On pre-4.13 kernels, which don't support I915_EXEC_BATCH_FIRST, we move
the validation list entry to the end...but incorrectly left the exec_bo
array alone, causing a mismatch where exec_bos[0] no longer corresponded
with validation_list[0] (and similarly for the last entry).

One example of resulting breakage is that we'd update bo->gtt_offset
based on the wrong buffer.  This wreaked total havoc when trying to use
softpin, and likely caused unnecessary relocations in the normal case.

Fixes: 29ba502a4e (i965: Use I915_EXEC_BATCH_FIRST when available.)
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-06-04 09:43:09 -07:00
Samuel Pitoiset 06d3c65098 radv: fix a GPU hang when MRTs are sparse
When the i-th target format is set, all previous target formats
must be non-zero to avoid hangs. In other words, without this
if a fragment shader exports mrt0, mrt2 and mrt3, the GPU hangs
because the target format of mrt1 is zero.

This fixes DXVK GPU hangs with "Seven: The Days Long Gone",
"GTA V" and probably more games.

Cc: "18.0" 18.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-04 14:01:33 +02:00
Bas Nieuwenhuizen 2835b6baf4 radv: Don't pass a TESS_EVAL shader when tesselation is not enabled.
Otherwise on pre-GFX9, if the constant layout allows both TESS_EVAL and
GEOMETRY shaders, but the PIPELINE has only GEOMETRY, it would return the
GEOMETRY shader for the TESS_EVAL shader.

This would cause the flush_constants code to emit the GEOMETRY constants
to the TESS_EVAL registers and then conclude that it did not need to set
the GEOMETRY shader registers.

Fixes: dfff9fb6f8 "radv: Handle GFX9 merged shaders in radv_flush_constants()"
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-06-04 13:46:24 +02:00
Samuel Pitoiset e3e929f8c3 nir: implement the GLSL equivalent of if simplication in nir_opt_if
This pass turns:

   if (cond) {
   } else {
      do_work();
   }

into:

   if (!cond) {
      do_work();
   } else {
   }

Here's the vkpipeline-db stats (from affected shaders) on Polaris10:

Totals from affected shaders:
SGPRS: 17272 -> 17296 (0.14 %)
VGPRS: 18712 -> 18740 (0.15 %)
Spilled SGPRs: 1179 -> 1142 (-3.14 %)
Code Size: 1503364 -> 1515176 (0.79 %) bytes
Max Waves: 916 -> 911 (-0.55 %)

This pass only affects Serious Sam 2017 (Vulkan) on my side. The
stats are not really good for now. Some shaders look quite dumb
but this will be improved with further NIR passes, like ifs
combination.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-06-04 12:41:10 +02:00
Samuel Pitoiset e44f90eccf nir: make is_comparison() a non-static helper function
Rename and change the prototype for consistency regarding
nir_tex_instr_is_query(). This function will be used in the
following patch.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-06-04 12:41:08 +02:00
Dave Airlie 67eccd6aa2 nir: use num_components wrappers in print/validate.
These wrappers were introduces, so start using them.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-06-04 05:58:42 +10:00
Juan A. Suarez Romero bad7332f7c doc: update calendar, add news and link release notes for 18.0.5
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2018-06-03 10:19:32 +00:00
Juan A. Suarez Romero 41c01d79ee docs: add sha256 checksums for 18.0.5
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit aba161e63a25a07c3c24fec01b6c63c43874b805)
2018-06-03 10:12:02 +00:00
Juan A. Suarez Romero a89cb6711b docs: add release notes for 18.0.5
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit ca0037aaefcb06ff8e1eb6fbde8f313c45789921)
2018-06-03 10:12:00 +00:00
Jose Fonseca 8841c2cda5 scons: Fix MinGW cross compilation with LLVM 5.0.
LLVM 5.0 requires additional Win32 libraries, and MinGW with pthreads.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-06-02 09:58:50 +01:00
Jason Ekstrand 64e619674e anv: Don't even bother processing relocs if we have softpin
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 16:34:26 -07:00
Jason Ekstrand c7be17c8d3 anv: Refactor reloc handling in execbuf_add_bo
This just separates the reloc list vs. BO set cases and lets us avoid an
allocation if relocs->deps->entries == 0.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 16:34:25 -07:00
Jason Ekstrand 7105b7890a anv: Assert that the kernel leaves pinned BO addresses alone
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 16:33:07 -07:00
Scott D Phillips 4affeba1e9 anv: Soft-pin everything else
v2 (Jason Ekstrand):
 - Break up Scott's mega-patch

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:13 -07:00
Scott D Phillips f3dbe0419d anv: Soft-pin batch buffers
Co-authored-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:12 -07:00
Jason Ekstrand a0b133286a anv/batch_chain: Simplify secondary batch return chaining
Previously, we did this weird thing where we left space and an empty
relocation for use in a hypothetical MI_BATCH_BUFFER_START that would be
added to the secondary later.  Then, when it came time to chain it into
the primary, we would back that out and emit an MI_BATCH_BUFFER_START.
This worked well but it was always a bit hacky, fragile and ugly.  This
commit instead adds a helper for rewriting the MI_BATCH_BUFFER_START at
the end of an anv_batch_bo and we use that helper for both batch bo list
cloning and handling returns from secondaries.  The new helper doesn't
actually modify the batch in any way but instead just adjusts the
relocation as needed.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:12 -07:00
Jason Ekstrand 4f20c665b4 anv/batch_chain: Call batch_bo_finish at the end of end_batch_buffer
The only reason we were calling it in the middle was that one of the
cases for figuring out the secondary command buffer execution type
wanted batch_bo->length which gets set by batch_bo_finish.  It's easy
enough to recalculate and now batch_bo_finish is called in a sensible
location.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:11 -07:00
Jason Ekstrand e7d0378bd9 anv: Soft-pin client-allocated memory
Now that we've done all that refactoring, addresses are now being
directly written into surface states by ISL and BLORP whenever a BO is
pinned so there's really nothing to do besides enable it.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:11 -07:00
Jason Ekstrand caf41c78ca anv/allocator: Support softpin in the BO cache
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:11 -07:00
Jason Ekstrand b0d50247a7 anv/allocator: Set the BO flags in bo_cache_alloc/import
It's safer to set them there because we have the opportunity to properly
handle combining flags if a BO is imported more than once.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-06-01 14:27:10 -07:00
Scott D Phillips 27cc68d9e9 anv: For pinned BOs, skip relocations, but track bo usage
References to pinned BOs won't need to be relocated at a later
point, so just write the final value of the reference into the bo
directly.

Add a `set` to the relocation lists for tracking dependencies that
were previously tracked by relocations. When a batch is executed, we
add the referenced pinned BOs to the exec list.

v2: - visit bos from the dependency set in a deterministic order (Jason)
v3: - compar => compare, drat (Jason)
    - Reworded commit message, provided by (Jordan)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-06-01 14:27:10 -07:00
Scott D Phillips c7db0ed4e9 anv: Use a separate pool for binding tables when soft pinning
Soft pinning lets us satisfy the binding table address
requirements without using both sides of a growing state_pool.

If you do use both sides of a state pool, then you need to read
the state pool's center_bo_offset (with the device mutex held) to
know the final offset of relocations that target the state pool
bo.

By having a separate pool for binding tables that only grows in
the forward direction, the center_bo_offset is always 0 and
relocations don't need an update pass to adjust relocations with
the mutex held.

v2: - don't introduce a separate state flag for separate binding tables (Jason)
    - replace bo and map accessors with a single binding_table_pool accessor (Jason)
v3: - assert bt_block->offset >= 0 for the separate binding table (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-06-01 14:27:10 -07:00
Scott D Phillips e662bdb820 anv: Soft-pin state pools
The state_pools reserve virtual address space of the full
BLOCK_POOL_MEMFD_SIZE, but maintain the current behavior of
growing from the middle.

v2: - rename block_pool::offset to block_pool::start_address (Jason)
    - assign state pool start_address statically (Jason)
v3: - remove unnecessary bo_flags tampering for the dynamic pool (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-06-01 13:49:22 -07:00
Ian Romanick f00fcfb7a2 nir: Lower !f2b(x) to x == 0.0
Some trivial help now, but it also prevents ~40 regressions caused by
Samuel's "nir: implement the GLSL equivalent of if simplication in
nir_opt_if" patch.

All Gen4+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 14369557 -> 14369555 (<.01%)
instructions in affected programs: 442 -> 440 (-0.45%)
helped: 2
HURT: 0

total cycles in shared programs: 532425772 -> 532425743 (<.01%)
cycles in affected programs: 6086 -> 6057 (-0.48%)
helped: 2
HURT: 0

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-06-01 10:14:53 -07:00
Ian Romanick 619c51722b nir: Add some missing "optimization undo" patterns
d8d18516b0 and 03fb13f646 added some patterns to undo conversions like

   (('ior', ('flt', a, b), ('flt', a, c)), ('flt', a, ('fmax', b, c)))

If further optimization cause some of the operands to either be the same
or be constants, undoing the transformation can lead to further savings.

I don't know why these patterns were not added in those patches.  I did
not check to see which specific patterns actually helped.  I just added
all of them for symmetry.  This prevents some loop unrolling regressions
Plane Shift caused by Samuel's "nir: implement the GLSL equivalent of if
simplication in nir_opt_if" patch.

Skylake and Broadwell had similar results. (Skylake shown)
total instructions in shared programs: 14369768 -> 14369557 (<.01%)
instructions in affected programs: 44076 -> 43865 (-0.48%)
helped: 141
HURT: 0
helped stats (abs) min: 1 max: 5 x̄: 1.50 x̃: 1
helped stats (rel) min: 0.07% max: 1.52% x̄: 0.66% x̃: 0.60%
95% mean confidence interval for instructions value: -1.67 -1.32
95% mean confidence interval for instructions %-change: -0.72% -0.59%
Instructions are helped.

total cycles in shared programs: 532430629 -> 532425772 (<.01%)
cycles in affected programs: 1170832 -> 1165975 (-0.41%)
helped: 101
HURT: 5
helped stats (abs) min: 1 max: 160 x̄: 48.54 x̃: 32
helped stats (rel) min: <.01% max: 8.49% x̄: 2.76% x̃: 2.03%
HURT stats (abs)   min: 2 max: 22 x̄: 9.20 x̃: 4
HURT stats (rel)   min: <.01% max: 0.05% x̄: 0.02% x̃: <.01%
95% mean confidence interval for cycles value: -53.64 -38.00
95% mean confidence interval for cycles %-change: -3.06% -2.20%
Cycles are helped.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-01 10:13:16 -07:00
Eric Engestrom 57fbc2ac50 docs/meson: mention how to use array options
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom 03a2e7b662 meson: drop unused empty string array element
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom 0ed6a87a10 meson: fix platforms=[]
Fixes: 5608d0a2ce ("meson: use array type options")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom a92cdcd598 meson: fix vulkan-drivers=[]
Fixes: 5608d0a2ce ("meson: use array type options")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom a425db4d7d meson: fix gallium-drivers=[]
Fixes: 5608d0a2ce ("meson: use array type options")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom 393abd6a57 meson: fix dri-drivers=[]
Fixes: 5608d0a2ce ("meson: use array type options")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Eric Engestrom 8faa22c146 REVIEWERS: add root meson.build to the Meson reviewers group
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-01 17:53:06 +01:00
Juan A. Suarez Romero cbe4baed1f glsl: Add ir_binop_vector_extract in NIR
Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
to NIR approach.

This fixes:
dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment
Piglit's glsl-fs-vec4-indexing-8.shader_test

CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral <itoral@igalia.com>
2018-06-01 18:09:22 +02:00
Dylan Baker 4ad8e2ac82 doc: update calendar, add news and link release notes for 18.1.1 2018-06-01 08:39:17 -07:00
Dylan Baker 55ee53ea19 docs/relnotes: Add sha256 sums for mesa 18.1.1 2018-06-01 08:39:17 -07:00
Dylan Baker 423c4fe954 docs: Add release notes for 18.1.1 2018-06-01 08:39:17 -07:00
Plamena Manolova 939312702e i965: Add ARB_fragment_shader_interlock support.
Adds suppport for ARB_fragment_shader_interlock. We achieve
the interlock and fragment ordering by issuing a memory fence
via sendc.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-06-01 16:36:39 +01:00
Plamena Manolova 60e843c4d5 mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
This extension provides new GLSL built-in functions
beginInvocationInterlockARB() and endInvocationInterlockARB()
that delimit a critical section of fragment shader code. For
pairs of shader invocations with "overlapping" coverage in a
given pixel, the OpenGL implementation will guarantee that the
critical section of the fragment shader will be executed for
only one fragment at a time.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-06-01 16:36:36 +01:00
Martin Pelikán 53719f818c compiler/spirv: reject invalid shader code properly
After bebe3d626e, b->fail_jump is prepared after vtn_create_builder
which can longjmp(3) to it through its vtx_assert()s.  This corrupts
the stack and creates confusing core dumps, so we need to avoid it.

While there, I decided to print the offending values for debugability.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-06-01 08:09:35 -07:00
Juan A. Suarez Romero 360bfb619f docs: change release manager for 18.1
Dylan will replace Emil as the release manager for 18.1.x series.

CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-06-01 15:24:02 +02:00
Gert Wollny ef3a6e3d98 virgl: Always assume that ORIGIN_UPPER_LEFT and PIXEL_CENTER* are supported
The driver must support at least one of

  PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
  PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT

and one of

  PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
  PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER

otherwise glsl_to_tgsi will fire an assert.

ORIGIN_UPPER_LEFT is the default convention, and is supported by
all mesa drivers, hence it seems reasonable to always report the caps
to be enabled.  On gles ORIGIN_LOWER_LEFT is generally not supported,
so we rely on the caps reported by the host that depend on whether we
run on an GL or an EGL host.

For PIXEL_CENTER it is completely host driver dependend on what is
supported, and since we do not report the actual host driver capabilities
it is best to mark both as supported, this is how it works for a GL
host too.

Fixes:
   dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
   dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1
   dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2

Reviewed-by: Gurchetan Singh <gurcetansingh@chromium.org>
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Jakob Bornecrantz <jakob@collabora.com>
2018-06-01 12:04:21 +01:00
Alex Smith 01a2414045 radeonsi: Fix crash on shaders using MSAA image load/store
The value returned by tgsi_util_get_texture_coord_dim() does not
account for the sample index. This means image_fetch_coords() will not
fetch it, leading to a null deref in ac_build_image_opcode() which
expects it to be present (the return value of ac_num_coords() *does*
include the sample index).

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-06-01 08:53:38 +01:00
Alex Smith dfff9fb6f8 radv: Handle GFX9 merged shaders in radv_flush_constants()
This was not previously handled correctly. For example,
push_constant_stages might only contain MESA_SHADER_VERTEX because
only that stage was changed by CmdPushConstants or
CmdBindDescriptorSets.

In that case, if vertex has been merged with tess control, then the
push constant address wouldn't be updated since
pipeline->shaders[MESA_SHADER_VERTEX] would be NULL.

Use radv_get_shader() instead of getting the shader directly so that
we get the right shader if merged. Also, skip emitting the address
redundantly - if two merged stages are set in push_constant_stages
this change would have made the address get emitted twice.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-01 08:53:34 +01:00
Alex Smith 7ca0167ae9 radv: Consolidate GFX9 merged shader lookup logic
This was being handled in a few different places, consolidate it into a
single radv_get_shader() function.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-01 08:53:31 +01:00
Alex Smith 0fa51bfdbe radv: Set active_stages the same whether or not shaders were cached
With GFX9 merged shaders, active_stages would be set to the original
stages specified if shaders were not cached, but to the stages still
present after merging if they were.

Be consistent and use the original stages.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "18.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-06-01 08:53:01 +01:00
Marek Olšák 9e61147ef6 st/mesa: relax requirements for ARB_ES3_compatibility
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106748

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-06-01 01:04:17 -04:00
Scott D Phillips 29a139b308 anv/blorp: Write relocated values into surface states
v2 (Jason Ekstrand):
 - Split the blorp bit into it's own patch and re-order a bit
 - Use anv_address helpers

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-05-31 16:51:47 -07:00
Jason Ekstrand bf34ef16ac anv: Use an address for each anv_image plane
This is better than having BO and offset fields.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00
Jason Ekstrand 1f2328c3b7 anv/cmd_buffer: Rework surface relocation helpers
This commit renames add_surface_state_reloc to add_surface_reloc and
makes it takes an address.  We also rename add_image_view_relocs to
add_surface_state_relocs because it takes an anv_surface_state and
doesn't really care about the image view anymore.

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-05-31 16:51:46 -07:00