clc_compiler_test.cpp:1322:67: error: non-constant-expression cannot be narrowed from type 'double' to 'float' in initializer list
log(0.0f) / log(2), log(1.0f) / log(2), log(2.0f) / log(2), log(3.0f) / log(2)
clc_compiler_test.cpp:2306:25: error: non-constant-expression cannot be narrowed from type 'std::vector<unsigned int>::size_type' (aka 'unsigned long long') to 'unsigned int' in initializer list
CompileArgs args = { inout.size(), 1, 1 };
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17926>
The driver should still gather XFB info even if all XFB outputs are
dead, otherwise the pipeline can't find the streamout shader.
RADV should use vk_spirv_to_nir() at some point to reduce code
duplication during SPIRV->NIR compilation.
This fixes new dEQP-VK.transform_feedback.simple.*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17939>
As we have some free, and then we can reassign two Stoney Ridge boards
to reduce the duration for some jobs that are taking too long currently.
Also, these machines are much faster so we are able to run all of the
Piglit tests and a bigger portion of the VA tests.
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17935>
Using AMD_DEBUG=tmz to enable tmz without the application asking
for it is useful for testing. Since SCANOUT isn't set on Wayland,
use RENDER_TARGET instead as a heuristic to try to allocate color
framebuffer as tmz.
With this change we can enable tmz in x11 and wayland.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11449>
This check is an infinite source of issues when testing protected
content, so make it opt-in (eg for developers of applications dealing
with protected content buffers).
On AMD and Intel importing a protected buffer as non-protected will cause
the display to be incorrect (= garbage).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11449>
We were writing descriptors into si_context and then copying them into
the command buffer. Just write them into the command buffer directly.
Also set the pointer to VBO descriptors right after them.
When we start a new command buffer or we finish blitting, we no longer
restore precomputed VBO descriptors. Instead, we just reupload them again.
It's a compromise to have the common path simpler and faster (maybe).
This removes a lot of stuff. Now the VBO descriptor upload path looks
very similar to the display list path.
There was an accidental hidden optimization that is now documented as
"last_const_upload_buffer".
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17933>
We can't invalidate CCU if there is any dirty data that hasn't been
flushed yet. In the case where we clear depth, we know that the depth
attachment itself isn't dirty but there may be dirty data from other
renderpasses. Therefore we need to flush before invalidating depth.
Fixes: 487aa80 ("tu: Rewrite flushing to use barriers")
Closes: #6987
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17940>
This prevents issues where we insert a s_waitcnt_vscnt(0) at the start of
a block or very end of the shader because we're joining two blocks (for
example, one with has_VMEM=true and the other with
has_branch_after_DS=true).
fossil-db (navi10):
Totals from 2441 (1.51% of 161220) affected shaders:
Instrs: 1383964 -> 1384094 (+0.01%); split: -0.07%, +0.08%
CodeSize: 7438212 -> 7438760 (+0.01%); split: -0.05%, +0.06%
Latency: 13780665 -> 13679664 (-0.73%); split: -1.53%, +0.80%
InvThroughput: 2950835 -> 2921511 (-0.99%); split: -1.06%, +0.07%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>
For example, "DS -> branch -> VMEM -> branch -> DS".
fossil-db (navi10):
Totals from 639 (0.40% of 161220) affected shaders:
Instrs: 629090 -> 628254 (-0.13%); split: -0.19%, +0.06%
CodeSize: 3410164 -> 3406748 (-0.10%); split: -0.14%, +0.04%
Latency: 7834755 -> 7821011 (-0.18%); split: -0.70%, +0.52%
InvThroughput: 1369698 -> 1374495 (+0.35%); split: -0.12%, +0.47%
A lot of the fossil-db changes are noise.
threekingdoms.8db138826c386a62.1.foz/0b222ed175eebad0 is an example of a
shader that actually has this issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: c037ba1bb7 ("aco/gfx10: Mitigate LdsBranchVmemWARHazard.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>
In a scenario where a sequence of calls happens like:
* subdata(buffer_a, offset=0, size=64)
* subdata(buffer_a, offset=64, size=64)
* subdata(buffer_a, offset=128, size=64)
* subdata(buffer_a, offset=192, size=64)
and the buffer can't be directly mapped (e.g., because it has bindings), the
subdata calls will now be merged together into one larger subdata call.
This achieves a 3x perf gain in
KHR-GL46.CommonBugs.CommonBug_SparseBuffersWithCopyOps on radeonsi
Before:
real 0m1,923s
user 0m1,017s
sys 0m0,051s
After:
real 0m0,686s
user 0m0,502s
sys 0m0,071s
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17741>