Reemitting dirty states on flush causes problems if the GL context
isn't fully consistent when we get to it. It didn't serve any specific
purpose, so, use nouveau_bo_state_emit instead.
Saves an instruction in PINTERP, LINTERP, and PIXEL_W from
brw_wm_glsl.c For non-GLSL it isn't used yet because the deltas have
to be laid out differently.
Otherwise we use glRead/DrawPixels to copy the off-screen FBO image
into the window.
Looks like NVIDIA's broken when using -c (the image is upside down),
but OK with -c -t.
NVIDIA's driver requires that the texture that we're going to render into
be complete. Need to set min/mag filters to non-mipmap modes.
Plus added other error/debug checks.
The bad response length would hang the GPU with a masked sample in a
shader using control flow. For 8-wide, the response length is always
4, and masked slots are just not written to. brw_wm_glsl.c already
allocates registers in the right locations.
Fixes piglit glsl-fs-bug25902 (fd.o bug #25902).
If the user calls glRenderBufferTexture(texture=N) but texture N
doesn't name an existing texture, raise GL_INVALID_ENUM.
Plus, add a comment about some questionable error checking code in
framebuffer_texture(). Ian?
This fixes a problem in glReadPixels when reading from an FBO's texture
attachment. We have a better chance at hitting a fast path for
glReadPixels now.
There was a DrawBuffer/ReadBuffer typo and we were neglecting to invert
the texture coords when copying from a window to an FBO.
Plus, add some surface dump/debug code (disabled).
(cherry picked from commit 34f02071618624263eba839b5aeb930d0e794078)
Could result in use of freed memory and consequently random crashes, e.g. on
screen resize.
(cherry picked from commit 21c91b410a2a2cbf8eb677e59e3322f86320f2b0)
Conflicts:
src/gallium/state_trackers/xorg/xorg_tracker.h
add_dispatch (driver) and maybe get_proc_address (client) may be called before
set_dispatch is called, which results in generate_entrypoint using an unreloced
function template.
drivers need to handle NULL cso vertex elements (and others) objects.
It is possible the cso code saves/restores NULL objects (if no normal
cso object was bound before this was invoked).
This led to segfaults (for example demos/cubemap) for apps which were using
things like creating mipmaps before drawing anything.