Commit Graph

52214 Commits

Author SHA1 Message Date
Francisco Jerez 4198ca4b3f iris/xehp: Implement workaround for 3D texturing+anisotropic filtering.
Implements a workaround for HSDES#14014414195.  Note that this change
deviates heavily from the workaround suggested in the HSDES, since all
of the suggestions are either costly at runtime or outright
non-compliant, so they would require us to apply the workaround
selectively for affected applications.

Instead of adding hacks to the compiler that manually implement the
LOD computation of 3D texturing operations in the shader, initialize
an extra sampler state structure in the driver that has anisotropic
filtering forced off, and use it instead of the normal sampler state
structure whenever a 3D texture is bound to the same sampler unit.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14489>
2022-01-21 23:24:33 +00:00
Jesse Natalie 75e1948b23 d3d12: Set sample-rate shading and GLSL 400 caps
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie 23918d933e d3d12: When mapping a non-directly-mappable resource for write, readback first
For non-discard writes, we need to make sure that the resource has valid contents
so they can be *updated*, not overwritten.

We have to skip this when doing asynchronous maps, but that should be okay, because
the threading context should only do asynchronous map-write when the resource is
known to be idle/empty.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie 7f9ac5bba2 d3d12: Support dynamic UBO/SSBO indexing
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie ce93f114b6 d3d12: Run point sprite lowering pass on multi-stream GS when safe
In the case of a multi-stream GS that is attempting to output wide
points to stream 0, we can support this by lowering stream 0 to
triangles and then removing the other streams. This is only valid
to do if the other streams are not being written to stream output,
either if they're not present in the SO info or no buffer is bound.

Fixes the arb_gpu_shader5/arb_gpu_shader5-emitstreamvertex_nodraw
piglit test which does this.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie 2a81bd9397 d3d12: Apply GS point sprite lowering to fixed-function point size too
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie bcbfbb8efd d3d12: Report number of GS streams
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie 223a05dc53 d3d12: Temp resources for same-resource copies can be MSAA too
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie 2da7db759b d3d12: Relax multisampling direct copy requirements
D3D has supported partial copying of MSAA resources as as long as
the sample counts match since D3D10.1

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie e5cf19fced d3d12: Modify shaders when MSAA is disabled
I couldn't find this in a spec but the builtin-gl-sample-mask piglit
seems to expect writing to the output sample mask to do nothing when
max num samples == 0.

The ForcedSampleCount property should make everything appear as if
MSAA is disabled. However, it's undefined behavior if depth is
bound, so in that case, we can at least use a lowering pass to
make things *look* like MSAA is off, unless you use atomics to
count invocations.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie aef777c95d d3d12: Report sample positions
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie 173e373803 d3d12: Lower load_sample_pos to load_sample_pos_at_id
D3D doesn't have an intrinsic for loading the current sample's
position, only for loading a specific sample's intrinsic. Fortunately,
we can also just get the current sample. So do that.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie 7ad089c66e d3d12: Sample mask output needs to be uint-typed
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
2022-01-21 23:08:26 +00:00
Jesse Natalie 413f398cff ci/windows: Use 2 container stages
The first container stage ("build") is for dependencies of the build.
These are infrequently-changing things like Visual Studio, LLVM, git,
and also meson. The second container stage ("test") currently depends
on the first, and adds test dependencies like piglit.

This lets us rev piglit without having to rebuild LLVM.

Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14637>
2022-01-21 22:38:16 +00:00
Bas Nieuwenhuizen d1530a3f3b Revert "nir/algebraic: distribute fmul(fadd(a, b), c) when b and c are constants"
This reverts commit a1af902531.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5423
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14532>
2022-01-21 16:58:11 +00:00
Charles Baker 1b88777e97 Revert "zink: handle vertex buffer offset overflows"
This reverts commit 9823b970fb.

From VkPhysicalDeviceLimits [1]:

> maxVertexInputAttributeOffset is the maximum vertex input attribute
offset that can be added to the vertex input binding stride. The offset
member of the VkVertexInputAttributeDescription structure must be
less than or equal to this limit.

The maxVertexInputAttributeOffset is a limit on the offset of a vertex
attribute within a vertex rather than a limit on offsets for vertex
buffer bindings.  The code to bind temporary buffers can be removed.

[1] https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkPhysicalDeviceLimits.html

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14572>
2022-01-21 16:44:14 +00:00
Charles Baker 61e3f549c5 zink: Set vertex binding stride without dynamic state extensions
EXT_vertex_input_dynamic_state

When both EXT_vertex_input_dynamic_state and EXT_extended_dynamic_state
are not available stride is never set and nothing is rasterized as all
triangles are degenerate.

This fix copies stride into the VkVertexInputBindingDescription array
when the graphics pipeline is created when those extensions aren't
available.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14549>
2022-01-21 15:30:54 +00:00
Charles Baker 0722cd7a30 zink: Avoid redundant cast to uint on PackHalf2x16 result
For example the previous code generates the following sequence of
SPIR-V instructions ending with a redundant cast to uint:

  %2018 = OpExtInst %uint %1 PackHalf2x16 %2017
  %2019 = OpBitcast %uint %2018

The new code generates:

  %2018 = OpExtInst %uint %1 PackHalf2x16 %2017

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14568>
2022-01-21 15:15:49 +00:00
Charles Baker 985dae7f41 zink: Output PackHalf2x16 to uint not float
Fixes InconsistentSpirv validation errors reporting that PackHalf2x16
outputs uint rather than float.

For example the previous code generates the following SPIR-V with
PackHalf2x16 output as a float:

  %2018 = OpExtInst %float %1 PackHalf2x16 %2017
  %2019 = OpBitcast %uint %2018

The new code generates:

  %2018 = OpExtInst %uint %1 PackHalf2x16 %2017
  %2019 = OpBitcast %uint %2018

cc: mesa-stable

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14568>
2022-01-21 15:15:49 +00:00
Pavel Ondračka b5b105df96 r300: properly initialize new_vs in r300_draw_init_vertex_shader
Fixes the following valgrind warnings:
 Conditional jump or move depends on uninitialised value(s)
    at 0x5D1298C: draw_pt_so_emit_prepare (draw_pt_so_emit.c:95)
    by 0x5D89FD7: llvm_middle_end_prepare (draw_pt_fetch_shade_pipeline_llvm.c:319)
    by 0x5D13BFF: vsplit_prepare (draw_pt_vsplit.c:229)
    by 0x5D0D5D8: draw_pt_arrays.isra.0 (draw_pt.c:124)
    by 0x5D0DA08: draw_instances (draw_pt.c:484)
    by 0x5D0DEB9: draw_vbo (draw_pt.c:610)
    by 0x5E847D6: r300_swtcl_draw_vbo (r300_render.c:901)
    by 0x5D67125: u_vbuf_draw_vbo (u_vbuf.c:1470)
    by 0x5CFCAD3: cso_multi_draw (cso_context.c:1639)
    by 0x58FEC37: st_draw_gallium (st_draw.c:186)
    by 0x5A486BA: _mesa_draw_arrays.part.0 (draw.c:1323)
    by 0x48B4E27: stub_glDrawArrays (piglit-dispatch-gen.c:12421)
  Uninitialised value was created by a stack allocation
    at 0x5E90D3F: r300_draw_init_vertex_shader (r300_vs_draw.c:313)

 Conditional jump or move depends on uninitialised value(s)
    at 0x5D175D9: draw_create_vertex_shader (draw_vs.c:70)
    by 0x5E90E7A: r300_draw_init_vertex_shader (r300_vs_draw.c:366)
    by 0x5E8751F: r300_create_vs_state (r300_state.c:1950)
    by 0x594453B: st_create_common_variant (st_program.c:888)
    by 0x594720C: st_get_common_variant (st_program.c:973)
    by 0x59484B6: st_precompile_shader_variant (st_program.c:1994)
    by 0x59484B6: st_finalize_program (st_program.c:2056)
    by 0x58F0571: st_program_string_notify (st_cb_program.c:128)
    by 0x5928C9B: st_link_tgsi (st_glsl_to_tgsi.cpp:7514)
    by 0x5904B53: st_link_shader (st_glsl_to_ir.cpp:178)
    by 0x58D3E08: _mesa_glsl_link_shader (link_program.cpp:91)
    by 0x58865C7: link_program (shaderapi.c:1363)
    by 0x58865C7: link_program_error.part.0 (shaderapi.c:1474)
    by 0x48DBC5A: stub_glLinkProgram (piglit-dispatch-gen.c:34426)
  Uninitialised value was created by a stack allocation
    at 0x5E90D4F: r300_draw_init_vertex_shader (r300_vs_draw.c:313)

Based on Filip Gawin's
   r300: set new_vs.type to PIPE_SHADER_IR_TGSI

CC: mesa-stable
Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14620>
2022-01-21 03:35:29 +00:00
Mike Blumenkrantz 129e31cd4f zink: hook up planar image format creation
it'll explode if used for anything, but this is how it's done

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13865>
2022-01-21 01:02:18 +00:00
Mike Blumenkrantz bff042fd43 zink: link with vulkan utils
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13865>
2022-01-21 01:02:18 +00:00
Ian Romanick 926d78a645 ntt: Extend ntt_compile::addr_declared and ntt_compile::addr_reg
This was identified by Coverity.  4bb9c0a28a added uses of a third
address register, but the arrays for tracking address registers only
have two slots.

Add back a version of the assertion from before 4bb9c0a28a to help
prevent future problems.  I don't think any drivers that would hit
this path use NIR-to-TGSI yet, so it may be moot.

Reviewed-by: Matt Turner <mattst88@gmail.com>
CID: 1496942
CID: 1496944
Fixes: 4bb9c0a28a ("nir_to_tgsi: Use the same address reg mappings as GLSL-to-TGSI did.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14487>
2022-01-21 00:25:38 +00:00
Mike Blumenkrantz 4aaedc20c1 zink: fix non-modifer dmabuf usage
drivers/hardware lacking VK_EXT_image_drm_format_modifier can still use dmabuf,
but that setup has to do the old copy to linear scanout instead of copy to
modifier scanout

this requires a couple extra checks to be added to handle the case

Fixes: 619438bf7ce ("zink: check EXT_image_drm_format_modifier for dmabuf support")

fixes #5836

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14597>
2022-01-20 21:33:54 +00:00
Mike Blumenkrantz f86e97ab34 zink: ARB_sparse_texture2
there is no vulkan driver that can currently pass all these tests, and
some of the tests themselves are broken, but this seems like it should be
correct

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 7c918a807b zink: enable ARB_sparse_texture pipe caps
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 0959fd7f34 zink: handle sparse texture miptail commits
basically just allocate pages for miptail levels (probably just one) and
then bind them separately since they're probably never going to be batched

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 7e03554af0 zink: batch sparse texture binds
do 10 binds per submit now (4 is enough for cts but yolo)

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 30bd4ff72e zink: handle min_lod texture operands
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz ac30051a5d zink: emit sparse residency cap in ntv
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz d76694a18f zink: only allocate ntv residency info if it will be used
odds are it will never be used, so don't bother allocating

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 7e7c94afaa zink: add nir_intrinsic_image_deref_sparse_load to image scanning in compiler
this flags the shader as having image use

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 60d0a0a8ce zink: always pass shader info to ntv
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 0af2b7740b zink: rename zink_so_info -> zink_shader_info
start passing more useful info to ntv

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 73ef54e342 zink: handle residency return value from sparse texture instructions
this one's a bit tricky since vulkan doesn't support vec5, the return from
the instructions is a struct, and I don't want to add temp var support to zink

now instead the process for these ops is:
* rewrite the is_sparse_texels_resident instruction to read the first vec member of the texop
* (temporarily) decrement num_components for sparse texop's dest to get real result size
* wrap texop's return type in spirv-required struct(uint, result)
* unwrap struct, store result normally + store residency info to separate array
* for is_sparse_texels_resident, ignore the mov alu for src[0] and instead use the ssa index
  from the parent instr since this is the original texop that was used to store the residency result

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz dfc74d703e zink: always set actual_dest_type for ntv tex instruction emission
no-op for now

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 3c05646fbe zink: implement sparse shader instructions in ntv
this automatically wraps the results into the required struct(int, result) type,
handling will come next

note that there is no cts coverage for sparseImageLoadARB, so this is purely
hypothetical

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 1bbcd68d5f zink: fake sparse R9G9B9E5 support as needed
these just allocate the whole thing now, which means they aren't actually
sparse, but who cares because nobody but cts is actually going to use it
and those tests pass just fine

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz d83b52928c zink: stop allocating such massive staging regions for buffer maps
this would allocate a new stream uploader for every map if the offset was
large (e.g., all sparse buffer usage), which almost immediately consumes all vram

cc: mesa-stable

fixes KHR-GL46.CommonBugs.CommonBug_SparseBuffersWithCopyOps

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 7753ca2a45 zink: allow sparse buffers to be suballocated
this is now symmetrical since the backing memory was being cached,
and there's no reason not to allow this since memory is no longer in use
by the time it gets returned to the cache

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 9fd155697a zink: support sparse texture range commits
this is a bit duplicated because the buffer and image commit code is
a little shared but not enough to combine without becoming spaghetti

this will only get worse once multisampling is supported

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz d320e8328d zink: set up image create bits for sparse textures
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Mike Blumenkrantz 2e57c2c029 zink: add get_sparse_texture_virtual_page_size hook
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
2022-01-20 15:51:30 +00:00
Charles Giessen 6eb8ceac87 lavapipe: Update LoaderICDInterfaceVersion to v5
With the proper version checking in the common vulkan instance code
(commit 88b9b68) it is now possible to bring the reported interface
version up to v5.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14563>
2022-01-20 07:25:07 +00:00
Emma Anholt 7a8d651d50 ci/softpipe: Drop the GS sampling known-flakes.
They haven't appeared in the last half a year since I added the IRC flake
reports.

Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14627>
2022-01-20 05:41:07 +00:00
Emma Anholt bee77d3a82 softpipe: Request that st fix up DST_ALPHA blending for RGB render targets.
Fixes a render target of
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.0

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14627>
2022-01-20 05:41:07 +00:00
Emma Anholt 263faa3dfb softpipe: respect !independent_blend_enable for color masks.
blend_buf is the resolved "are we using independent blending?" index, cbuf
is the RT we're drawing to.

Cc: mesa-stable.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14627>
2022-01-20 05:41:07 +00:00
Mike Blumenkrantz 0c31ab34d2 lavapipe: fix ptralloc typo
these calculations are so tricky I can't even type them again

Fixes: 48fde98b79 ("lavapipe: replace hard pointer calcs in dynamic render with ptralloc")

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14631>
2022-01-19 21:05:03 -05:00
Dave Airlie 16fa442057 mesa: split struct gl_config into it's own header.
avoids context.h/mtypes.h deps.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
2022-01-20 00:20:06 +00:00
Emma Anholt 1048e6113e nir_to_tgsi: Use nir_opt_offsets for load_ubo_vec4.
This helps non-native-integers hardware where relative addressing of UBOs
has a constant offset field, and having addressing math (particularly for
D3D9) emitted as ALU ops ends up running us out of constants.  For
native-integers drivers (such as softpipe), the possible-overflow check
typically triggers and we end up not folding.

r300:
total instructions in shared programs: 1279167 -> 1278731 (-0.03%)
instructions in affected programs: 50834 -> 50398 (-0.86%)
total temps in shared programs: 213736 -> 213687 (-0.02%)
temps in affected programs: 598 -> 549 (-8.19%)
total consts in shared programs: 952973 -> 952850 (-0.01%)
consts in affected programs: 26776 -> 26653 (-0.46%)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14309>
2022-01-19 22:28:34 +00:00