d3d12: Lower load_sample_pos to load_sample_pos_at_id

D3D doesn't have an intrinsic for loading the current sample's
position, only for loading a specific sample's intrinsic. Fortunately,
we can also just get the current sample. So do that.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14624>
This commit is contained in:
Jesse Natalie
2022-01-13 11:17:17 -08:00
committed by Marge Bot
parent 7ad089c66e
commit 173e373803
3 changed files with 25 additions and 0 deletions
@@ -1160,6 +1160,7 @@ d3d12_create_shader(struct d3d12_context *ctx,
next ? next->current->nir->info.inputs_read : 0);
} else {
NIR_PASS_V(nir, nir_lower_fragcoord_wtrans);
NIR_PASS_V(nir, d3d12_lower_sample_pos);
dxil_sort_ps_outputs(nir);
}
@@ -857,3 +857,24 @@ d3d12_lower_triangle_strip(nir_shader *shader)
nir_metadata_preserve(impl, nir_metadata_none);
NIR_PASS_V(shader, nir_lower_var_copies);
}
static bool
is_sample_pos(const nir_instr *instr, const void *_data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
return intr->intrinsic == nir_intrinsic_load_sample_pos;
}
static nir_ssa_def *
lower_sample_pos(nir_builder *b, nir_instr *instr, void *_data)
{
return nir_load_sample_pos_from_id(b, 32, nir_load_sample_id(b));
}
bool
d3d12_lower_sample_pos(nir_shader *s)
{
return nir_shader_lower_instructions(s, is_sample_pos, lower_sample_pos, NULL);
}
@@ -98,6 +98,9 @@ d3d12_lower_triangle_strip(nir_shader *shader);
bool
d3d12_lower_image_casts(nir_shader *s, struct d3d12_image_format_conversion_info *info);
bool
d3d12_lower_sample_pos(nir_shader *s);
#ifdef __cplusplus
}
#endif