Commit Graph

8 Commits

Author SHA1 Message Date
Ian Romanick 8645a955fc Add gl_ClipDistance in fragment shader 2010-04-07 16:49:25 -07:00
Eric Anholt 271e199673 Add definition of gl_ClipDistance[] 2010-04-05 16:45:02 -07:00
Ian Romanick 3f9a73d121 Make built-in gl_TexCoord available in vertex and fragment shaders 2010-04-02 11:59:57 -07:00
Eric Anholt 78fe3c9150 Add definitions for 1.10 built-in uniforms for ff state. 2010-03-29 12:48:45 -07:00
Eric Anholt 0f09aea3bf Add support for builtin deprecated fs varyings.
Fixes glsl-color.frag.
2010-03-29 12:48:45 -07:00
Eric Anholt b3f743ab0b Set up fragment shader builtin variables. 2010-03-25 14:48:25 -07:00
Ian Romanick 8bde4cec6b Use glsl_symbol_table instead of using _mesa_symbol_table directly 2010-03-19 11:57:24 -07:00
Ian Romanick adfb0cd740 IR variable: Initial work to support GLSL built-in variables 2010-03-10 10:43:54 -08:00