Add gl_ClipDistance in fragment shader

This commit is contained in:
Ian Romanick
2010-04-07 16:47:44 -07:00
parent 8c46ed2490
commit 8645a955fc
+6 -3
View File
@@ -228,10 +228,13 @@ generate_130_fs_variables(exec_list *instructions,
{
generate_120_fs_variables(instructions, symtab);
/* FINISHME: Add support fo gl_ClipDistance. The size of this array is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_CLIP_DISTANCES.
/* FINISHME: The size of this array is implementation dependent based on
* FINISHME: the value of GL_MAX_CLIP_DISTANCES.
*/
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type, 8);
add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type,
instructions, symtab);
}
static void