Commit Graph

92185 Commits

Author SHA1 Message Date
Patrice Mandin ef71a0fd45 nouveau: nv10: only one color buffer atm 2007-08-19 20:12:26 +02:00
Brian 14327705fd Fix some draw_arrays issues.
We weren't mapping all the needed vertex array buffers.
Move array state that was temporarily in draw_context to softpipe_context.
Remove a bunch of dead code.
2007-08-19 17:31:21 +01:00
Brian 53cf87be1b some fixes for compressed cube maps (bug 11986) 2007-08-18 16:25:16 +01:00
Brian 95e84a09ce remove dead code left over after fixing GL_READ/DRAW_BUFFER state issues 2007-08-18 16:11:31 +01:00
Brian 0453760a0b more work on vertex shaders, now using vertex shaders instead of TnL module by default 2007-08-18 16:06:49 +01:00
Brian 1f026d98dd Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]
Used when the vertex shader references attributes which aren't present in VBOs.
2007-08-18 16:05:49 +01:00
Brian b3f067e859 added tnl state atom 2007-08-18 16:04:49 +01:00
Brian 7274e14d4a fix xm_buffer_data 2007-08-18 09:22:15 +01:00
Brian 8339ca7d1e replace memcpy() with assignment, better type safety 2007-08-17 12:40:35 -06:00
Brian 74e58c5b82 added CLIP_x_SHIFT vals 2007-08-17 12:34:40 -06:00
Brian 48b09322ee write outputs according to vs.outputs_written 2007-08-17 12:31:13 -06:00
Brian a2805a8165 added outputs_written field to pipe_shader_state 2007-08-17 12:30:30 -06:00
Brian 4973136e20 load machine.Inputs based on vs.inputs_read 2007-08-17 12:23:26 -06:00
Brian a30939714c added pipe ptr to draw_context 2007-08-17 12:19:40 -06:00
Brian e3647578d1 compute clipmask 2007-08-17 12:09:50 -06:00
Brian 7668e53c8c define CLIP_LEFT/RIGHT etc 2007-08-17 12:09:31 -06:00
Brian 83f428e799 shade four vertices at a time 2007-08-17 11:40:53 -06:00
Brian cd3162f578 added align16() function 2007-08-17 11:40:06 -06:00
Brian 2fc54f5bb5 added uint64 type 2007-08-17 11:39:45 -06:00
Xiang, Haihao dcfdb63b9f Brian's fix for bug9829 2007-08-17 13:36:13 -04:00
Xiang, Haihao 00b86ecf6f i965: align width/height for volume texture 2007-08-17 12:42:52 -04:00
Brian 8e4ed6323d added null VB->AttribPtr[i] check 2007-08-17 15:38:29 +01:00
Brian bc3f87683a fix edgeflag bug 2007-08-17 15:37:22 +01:00
Brian c5004c7db6 pack output vertex attributes in sequential slots 2007-08-17 15:28:17 +01:00
Brian 1e6d1ab6fc tell vbo module to use bufferobjs 2007-08-17 15:27:18 +01:00
Brian 305b83a415 added call to _mesa_load_state_parameters() 2007-08-17 15:27:00 +01:00
Brian 5568a7d301 added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects 2007-08-17 15:26:33 +01:00
Brian 89cda7bdc8 replace assertion w/ conditionals in xmesa_clear() 2007-08-17 10:50:06 +01:00
Brian 5b59e6116d Use simple st->pipe->clear() in more cases for depth/stencil clears. 2007-08-17 10:49:36 +01:00
Brian ae64d5c173 fix buffer clearing problems 2007-08-17 10:28:20 +01:00
Brian 93efcf50fa assertions 2007-08-17 10:27:53 +01:00
Brian 04f2078860 added assertions, disable debug output 2007-08-17 10:27:37 +01:00
Eric Anholt 3e168a0ec8 Convert TTM code to require the server provide buffers for front/back/depth.
This removes the use of fake buffers from the driver, such that it could
probably be removed from the interface.  It also should assist in proper
synchronization of access.
2007-08-16 14:38:33 -07:00
Eric Anholt b6ad5e7de8 Move i915_disasm to later so we can use the hardware offset. 2007-08-16 14:37:26 -07:00
Eric Anholt 64297acf9e Fix bad printf on TTM fence_wait failure. 2007-08-16 14:35:06 -07:00
Eric Anholt 2b77a8696b Don't forget to update buffer offset after validation. 2007-08-16 14:34:24 -07:00
Eric Anholt 327e655119 Add decode for XY_COLOR_BLT and XY_SRC_COPY_BLT. 2007-08-16 14:28:12 -07:00
Patrice Mandin b902a223c4 nouveau: nv10: clear a buffer 2007-08-16 21:50:34 +02:00
Patrice Mandin a60695ebaf nouveau: nv10: add function to clear a buffer 2007-08-16 21:31:30 +02:00
Patrice Mandin fe78980580 nouveau: store render buffer pointers in context, to access them when clearing buffer 2007-08-16 21:28:40 +02:00
Patrice Mandin f5ed049655 nouveau: nv10: create objects needed to clear buffer 2007-08-16 20:53:29 +02:00
michal 24b2f30410 Break mesa dependencies.
Silence compiler warnings.
2007-08-16 19:50:08 +01:00
michal f692cdb544 Silence compiler warnings. 2007-08-16 19:49:04 +01:00
michal 1b19aa522a Break mesa dependencies.
Silence compiler warnings.
2007-08-16 19:47:18 +01:00
michal 2f559606dc Silence compiler warnings. 2007-08-16 19:45:55 +01:00
michal 546f1fa019 Define ffs() for __WIN32__ & __MSC__.
Break mesa dependencies.
2007-08-16 19:44:53 +01:00
michal bef9b40c39 Define __WIN32__. 2007-08-16 19:42:28 +01:00
Brian 32d86eb28a Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previously did.
Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
2007-08-16 18:52:48 +01:00
michal 00b7a91508 Move VS code from st_atom_fs.c to st_atom_vs.c. 2007-08-16 18:29:45 +01:00
michal a279b221bf Cosmetic changes. 2007-08-16 18:17:07 +01:00