Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]

Used when the vertex shader references attributes which aren't present in VBOs.
This commit is contained in:
Brian
2007-08-18 16:05:49 +01:00
parent b3f067e859
commit 1f026d98dd
2 changed files with 85 additions and 24 deletions
+2
View File
@@ -104,6 +104,8 @@ struct st_context
struct st_state_flags dirty;
GLfloat polygon_offset_scale; /* ?? */
struct pipe_buffer_handle *default_attrib_buffer;
};
+83 -24
View File
@@ -44,6 +44,7 @@
#include "st_cb_bufferobjects.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "vbo/vbo_context.h"
@@ -52,7 +53,7 @@
* bypassing the T&L module. This only works with VBO-based demos,
* such as progs/test/bufferobj.c
*/
#define USE_NEW_DRAW 0
#define USE_NEW_DRAW 01
/*
@@ -134,6 +135,38 @@ pipe_vertex_format(GLenum format, GLuint size)
/**
* The default attribute buffer is basically a copy of the
* ctx->Current.Attrib[] array. It's used when the vertex program
* references an attribute for which we don't have a VBO/array.
*/
static void
create_default_attribs_buffer(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
st->default_attrib_buffer = pipe->winsys->buffer_create( pipe->winsys, 32 );
}
static void
destroy_default_attribs_buffer(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
pipe->winsys->buffer_unreference(pipe->winsys, &st->default_attrib_buffer);
}
static void
update_default_attribs_buffer(GLcontext *ctx)
{
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_buffer_handle *buf = ctx->st->default_attrib_buffer;
const unsigned size = sizeof(ctx->Current.Attrib);
const void *data = ctx->Current.Attrib;
pipe->winsys->buffer_data(pipe->winsys, buf, size, data);
}
/**
* This function gets plugged into the VBO module and is called when
* we have something to render.
@@ -150,41 +183,66 @@ draw_vbo(GLcontext *ctx,
{
struct pipe_context *pipe = ctx->st->pipe;
GLuint attr, i;
GLbitfield attrsNeeded;
const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
st_validate_state(ctx->st);
update_default_attribs_buffer(ctx);
/* this must be after state validation */
attrsNeeded = ctx->st->state.vs.inputs_read;
/* tell pipe about the vertex array element/attributes */
for (attr = 0; attr < 16; attr++) {
struct gl_buffer_object *bufobj = arrays[attr]->BufferObj;
struct pipe_vertex_buffer vbuffer;
struct pipe_vertex_element velement;
if (bufobj && bufobj->Name) {
struct st_buffer_object *stobj = st_buffer_object(bufobj);
vbuffer.buffer = NULL;
vbuffer.pitch = 0;
velement.src_offset = 0;
velement.vertex_buffer_index = 0;
velement.src_format = 0;
assert(stobj->buffer);
if (attrsNeeded & (1 << attr)) {
struct gl_buffer_object *bufobj = arrays[attr]->BufferObj;
vbuffer.pitch = arrays[attr]->StrideB; /* in bytes */
vbuffer.max_index = 0;
vbuffer.buffer = stobj->buffer;
vbuffer.buffer_offset = 0;
if (bufobj && bufobj->Name) {
struct st_buffer_object *stobj = st_buffer_object(bufobj);
/* Recall that for VBOs, the gl_client_array->Ptr field is
* really an offset from the start of the VBO, not a pointer.
*/
unsigned offset = (unsigned) arrays[attr]->Ptr;
/* Recall that for VBOs, the gl_client_array->Ptr field is
* really an offset from the start of the VBO, not a pointer.
*/
velement.src_offset = (unsigned) arrays[attr]->Ptr;
velement.vertex_buffer_index = attr;
velement.dst_offset = 0;
velement.src_format = pipe_vertex_format(arrays[attr]->Type,
arrays[attr]->Size);
assert(stobj->buffer);
vbuffer.buffer = stobj->buffer;
vbuffer.buffer_offset = attr0_offset; /* in bytes */
vbuffer.pitch = arrays[attr]->StrideB; /* in bytes */
vbuffer.max_index = 0; /* need this? */
velement.src_offset = offset - attr0_offset; /* bytes */
velement.vertex_buffer_index = attr;
velement.dst_offset = 0; /* need this? */
velement.src_format = pipe_vertex_format(arrays[attr]->Type,
arrays[attr]->Size);
assert(velement.src_format);
}
else {
/* use the default attribute buffer */
vbuffer.buffer = ctx->st->default_attrib_buffer;
vbuffer.buffer_offset = 0;
vbuffer.pitch = 0; /* must be zero! */
vbuffer.max_index = 1;
velement.src_offset = attr * 4 * sizeof(GLfloat);
velement.vertex_buffer_index = attr;
velement.dst_offset = 0;
velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
}
}
else {
/* vertex attribute data is not an a real buffer! */
/* XXX we'll want to handle that someday... */
vbuffer.buffer = NULL;
}
if (attr == 0)
assert(vbuffer.buffer);
pipe->set_vertex_buffer(pipe, attr, &vbuffer);
pipe->set_vertex_element(pipe, attr, &velement);
@@ -209,6 +267,8 @@ void st_init_draw( struct st_context *st )
#if USE_NEW_DRAW
struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
create_default_attribs_buffer(st);
assert(vbo);
assert(vbo->draw_prims);
vbo->draw_prims = draw_vbo;
@@ -224,8 +284,7 @@ void st_init_draw( struct st_context *st )
void st_destroy_draw( struct st_context *st )
{
/* Nothing to do.
*/
destroy_default_attribs_buffer(st);
}