This fixes a corner case of the LNL sub-dword integer restrictions
that wasn't being detected by has_subdword_integer_region_restriction(),
specifically:
> if(Src.Type==Byte && Dst.Type==Byte && Dst.Stride==1 && W!=2) {
> // ...
> if(Src.Stride == 2) && (Src.UniformStride) && (Dst.SubReg%32 == Src.SubReg/2 ) { Allowed }
> // ...
> }
All the other restrictions that require agreement between the SubReg
number of source and destination only affect sources with a stride
greater than a dword, which is why
has_subdword_integer_region_restriction() was returning false except
when "byte_stride(srcs[i]) >= 4" evaluated to true, but as implied by
the pseudocode above, in the particular case of a packed byte
destination, the restriction applies for source strides as narrow as
2B.
The form of the equation that relates the subreg numbers is consistent
with the existing calculations in brw_fs_lower_regioning (see
required_src_byte_offset()), we just need to enable lowering for this
corner case, and change lower_dst_region() to call lower_instruction()
recursively, since some of the cases where we break this restriction
are copy instructions introduced by brw_fs_lower_regioning() itself
trying to lower other instructions with byte destinations.
This fixes some Vulkan CTS test-cases that were hitting these
restrictions with byte data types.
Fixes: 217d412360 ("intel/fs/gfx20+: Implement sub-dword integer regioning restrictions.")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30630>
Since the shader parameters are passed as inline data, push constants
are no longer used and so, not actually set on dispatch. But the
nr_params = 4 was still making the shader emit the code to load them,
causing page faults on simulation, and would also on HW if we didn't
always have a scratch page set.
The uses_inline_data parameter will be set from brw_compile_cs(), called
shortly after this point, so we don't need it here.
The subgroup_size is misleading, as we don't actually require that size
and the code that checks for it isn't even running for this shader.
Fixes: 97b17aa0b1 ("brw/nir: rework inline_data_intel to work with compute")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12152
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32150>
From the perspective of the gpu, host read or host write has the same
implication (gpu cache flush) in the dst access flags. We should
include host write in the dst access flags.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32102>
Fragments are processed in rasterization order within a fragment job.
The fragment subqueue self-wait is nop in most cases. The only
exception is when there is a feedback loop.
When there is a feedback loop, because we lower subpassLoad to
texelFetch, we have to split the render pass.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32074>
src_stages and dst_stages together define an execution dependency. Both
of them should be considered at the same time.
Add a low-level helper, add_execution_dependency, to translate pipeline
stages to subqueue wait masks. The subqueue wait masks only specify
which subqueues should wait for which. The callers will decide how the
waits are performed exactly.
Update collect_cs_deps to call add_execution_dependency and use the
subqueue wait masks to initialize panvk_cs_deps.
The main difference is that barriers such as
.srcStageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
.dstStageMask = VK_PIPELINE_STAGE_2_NONE,
are ignored.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32074>
src_access defines the availability op and the host-to-device domain op.
dst_access defines the visibility op and the device-to-host domain op.
They should be treated separately.
Add a low-level helper, add_memory_dependency, to translate access flags
to panvk_cache_flush_info.
Update collect_cache_flush_info to use add_memory_dependency. Also
replace the custom subqueue access flag mappings by
vk_filter_{src,dst}_access_flags2.
The main difference is that barriers such as
.srcAccessMask = VK_ACCESS_2_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_2_NONE,
or
.srcAccessMask = VK_ACCESS_2_NONE,
.dstAccessMask = VK_ACCESS_2_MEMORY_READ_BIT,
are no longer ignored.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32074>
Adds an optional region selection, based off percentages of the
starting/ending of an image's X & Y values.
This is intended as a performance enhancement tradeoff for smaller
images to be created.
With a smaller image size, the screenshotting layer will change the
region boundaries on the GPU side, which will decrease the amount of
time it takes to copy the image over to CPU-accessible memory.
Using vkcube as an example, the original image size is 500x500:
mesa-screenshot: DEBUG: Screenshot Authorized!
mesa-screenshot: DEBUG: Needs 2 steps
mesa-screenshot: DEBUG: Time to copy: 123530 nanoseconds
Then, by cropping the area to a 100x100 image, we get the following:
mesa-screenshot: DEBUG: Screenshot Authorized!
mesa-screenshot: DEBUG: Using region: startX = 40% (200), startY = 40% (200), endX = 60% (300), endY = 60% (300)
mesa-screenshot: DEBUG: Needs 2 steps
mesa-screenshot: DEBUG: Time to copy: 12679 nanoseconds
For this example, this is a ~90% time reduction improvement!
Overall, this option reduces the copy time to a point where it can
become negligible, relative to the frame time of the application.
Signed-off-by: Casey Bowman <casey.g.bowman@intel.com>
Reviewed-by: Felix DeGrood felix.j.degrood@intel.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32016>
Lots of tests are hitting the assert, one in particular :
dEQP-VK.binding_model.mutable_descriptor.single.switches.sampler_combined_image_sampler.update_copy.nonmutable_source.normal_source.pool_same_types.pre_update.no_array.comp
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b6d11ba5b4 ("anv: Protect memcpy/memset/qsort calls against NULL arguments")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32133>