On A7XX reading fragment shading rate correctly requires declare
SAMPLEMASK input. It doesn't need to be used anywhere, just declared.
This workaround was seen in the prop driver v512.762.12
Fixes a lot of tests in:
dEQP-VK.fragment_shading_rate.*
Fixes: 2ab8eff511
("tu/a7xx: Implement VK_KHR_fragment_shading_rate")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32335>
FSR with VK_EXT_post_depth_coverage enabled has wrong values of
gl_SampleMaskIn[0]. Prop driver has fragmentShadingRateWithShaderSampleMask
enabled, but it doesn't support VK_EXT_post_depth_coverage.
Sample mask is supplied by HW and there is no flag in sight to fix it.
The failing tests were:
dEQP-VK.pipeline.fast_linked_library.multisample_with_fragment_shading_rate.sample_mask_with_depth_test.samples_2_post_depth_coverage
dEQP-VK.pipeline.fast_linked_library.multisample_with_fragment_shading_rate.sample_mask_with_depth_test.samples_4_post_depth_coverage
dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.sample_mask_with_depth_test.samples_2_post_depth_coverage
dEQP-VK.pipeline.monolithic.multisample_with_fragment_shading_rate.sample_mask_with_depth_test.samples_4_post_depth_coverage
dEQP-VK.pipeline.pipeline_library.multisample_with_fragment_shading_rate.sample_mask_with_depth_test.samples_2_post_depth_coverage
dEQP-VK.pipeline.pipeline_library.multisample_with_fragment_shading_rate.sample_mask_with_depth_test.samples_4_post_depth_coverage
Fixes: 2ab8eff511
("tu/a7xx: Implement VK_KHR_fragment_shading_rate")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32335>
The Mesa log infrastructure is really useful as it allows us to get
debug and error information in Android systems. Apart from that, it also
allows us to forward diagnostics into the right logs and files.
Therefore, instead of using stderr for all messages, use Mesa log and
separate the messages into debugging and error messages.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32304>
This commit adds support for incremental rendering on V10+ in PanVK by
setting a tiler out-of-memory exception handler in the fragment subqueue
when waiting for the tiler work to complete.
In case the tiler is unable to finish its work due to lack of memory,
the handler is invoked which will render out the fragment work available
so far, recycle the tiler heap memory and trigger a preload for the
remaining fragment work.
Once the fragment subqueue is made aware that the tiler work has
completed, it will disable the exception handler until the state for the
next renderpass has been set up correctly, as we could otherwise get the
handler invoked based on state from a previous renderpass.
The implementation based on the similar implementation in Panfrost [1],
but works slightly differently due to PanVK utilizing multiple subqueues
and supporting layered rendering.
[1] https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31174
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31941>
Start explicitly passing the pan_fb_info-pointer to use for building
preloads rather than implicitly fetching it from the passed
command_buffer.
This allows building preloads for different fb_infos, which is required
for incremental rendering.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31941>
The pass converts:
...
%.. = load_deref(input)
to:
temp = copy_deref(input) // beginning of the shader
...
%.. = load_deref(temp)
If interp_deref_at_* occurs between copy_deref and load_deref,
the interp_deref_at_* lowering overwrites temp, so all future
load_deref(temp) return the result of interp_deref_at_* instead of
copy_deref, which is incorrect.
The issue manifests when the same input is used by both load_deref
and interp_deref_at_* in the same shader and when interp_deref_at_*
happens to be before load_deref.
This fixes it by using a completely new temporary for each instance
of interp_deref_at_*.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32344>
This imports 35 libdrm_amdgpu functions into Mesa.
The following 15 functions are still in use:
amdgpu_bo_alloc
amdgpu_bo_cpu_map
amdgpu_bo_cpu_unmap
amdgpu_bo_export
amdgpu_bo_free
amdgpu_bo_import
amdgpu_create_bo_from_user_mem
amdgpu_device_deinitialize
amdgpu_device_get_fd
amdgpu_device_initialize
amdgpu_get_marketing_name
amdgpu_query_sw_info
amdgpu_va_get_start_addr
amdgpu_va_range_alloc
amdgpu_va_range_free
We can't import them because they make sure that we only use 1 VMID
per process shared by all APIs. (except the marketing name)
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32067>
Builtin functions do no make use of gl_shader at all other than to store
a symbol table. So lets just create and use the symbol table directly
instead. This will allow us to drop the symbol table member from
gl_shader in the following patch.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>