Commit Graph

26224 Commits

Author SHA1 Message Date
Rob Herring 574a92b048 Android: fix build break from nir/glsl move to compiler/
Commits a39a8fbbaa ("nir: move to compiler/") and eb63640c1d
("glsl: move to compiler/") broke Android builds. Fix them.

There is also a missing dependency between generated NIR headers and
several libraries. This isn't a new issue, but seems to have been
exposed by the NIR move.

Built with i915, i965, freedreno, r300g, r600g, vc4, and virgl enabled.

Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Cc: Mauro Rossi <issor.oruam@gmail.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-29 10:51:44 +00:00
Oded Gabbay a640ad15e1 gallium/radeon: disable evergreen_do_fast_color_clear for BE
This function is currently broken for BE. I assume it's because of
util_pack_color(). Until I fix this path, I prefer to disable it so users
would be able to see correct colors on their desktop and applications.

Together with the two following patches:
- gallium/r600: Don't let h/w do endian swap for colorformat
- gallium/radeon: remove separate BE path in r600_translate_colorswap

it fixes BZ#72877 and BZ#92039

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-29 12:26:27 +02:00
Oded Gabbay e3dfc0e095 gallium/r600: Don't let h/w do endian swap for colorformat
Since the rework on gallium pipe formats, there is no more need to do
endian swap of the colorformat in the h/w, because the conversion between
mesa format and gallium (pipe) format takes endianess into account (see
the big #if in p_format.h).

v2: return ENDIAN_NONE only for four 8-bits components
(V_0280A0_COLOR_8_8_8_8)

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-29 12:26:27 +02:00
Oded Gabbay 9559071ed6 gallium/radeon: remove separate BE path in r600_translate_colorswap
After further testing, it appears there is no need for
separate BE path in r600_translate_colorswap()

The only fix remaining is the change of the last if statement, in the 4
channels case. Originally, it contained an invalid swizzle configuration
that never got hit, in LE or BE. So the fix is relevant for both systems.

This patch adds an additional 120 available visuals for LE and BE,
as seen in glxinfo

v2:
Tested for regressions by running piglit gpu.py with CAICOS (r600g) on
x86-64 machine. No regressions found.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-29 12:26:27 +02:00
Samuel Pitoiset 07ed003faf nv50/ir: emit VOTE instruction
Changes from v2:
 - add missing NOT modifier for GK110/GM107

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-28 23:58:11 +01:00
Samuel Pitoiset b3efa0a59e gk110/ir: add ld lock/st unlock emission
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-28 19:20:20 +01:00
Ilia Mirkin aa3b85fd18 nv50,nvc0: bump minimum texture buffer offset alignment
It appears that it actually needs to be aligned to the datum size, so it
was 1 when testing with R8, but it can be as high as 16 with RGBA32.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
2016-02-27 16:26:34 -05:00
Samuel Pitoiset aad48f8691 nvc0: rework nvc0_compute_validate_program()
Reduce the amount of duplicated code by re-using
nvc0_program_validate(). While we are at it, change the prototype
to return void and remove nvc0_compute.h which is now useless.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-26 14:00:27 +01:00
Samuel Pitoiset e1f5c76047 nvc0: make sure to validate compute global buffers on Fermi
No reason to not validate those global buffers and this might avoid
fails if someone try to use the global memory from compute programs.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-26 14:00:23 +01:00
Samuel Pitoiset dcf7938833 nvc0: move nvc0_validate_global_residents() to nvc0_compute.c
While we are at it, rename it to nvc0_compute_validate_globals() and
update its prototype.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre Moreau <pierre.morrow@free.fr>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-26 14:00:18 +01:00
Dave Airlie 840aa52f50 virgl: add missing CAP turned off. 2016-02-26 04:03:09 +00:00
Emil Velikov b08dbc84fe st/nine: don't forget to bundle the nine_limits.h file
Without this mesa 11.2.0-rc1 ended up busted :-(

Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Repored-by: Ondřej Súkup <mimi.vx@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-25 19:56:07 +00:00
Oded Gabbay 439b5b008f gallium/radeon: return correct values for BE in r600_translate_colorswap
Because I changed the swizzle check, I also need to adapt the return
values for each check.

It's basically almost the same as before, we just cross between STD and
STD_REV, and cross between ALT and ALT_REV

This fixes the rgba test in gl-1.0-readpixsanity (piglit) and also
fixes tri-flat (mesa demos).

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-25 09:21:08 +02:00
Oded Gabbay ff8b41b702 gallium: remove duplicate define from enum pipe_format
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-02-25 09:21:08 +02:00
Oded Gabbay 4b7e219e61 gallium/radeon: Correctly translate colorswaps for big endian
The current code in r600_translate_colorswap uses the swizzle information
to determine which colorswap to use.

This works for BE & LE when the nr_channels is <4, but when nr_channels==4
(e.g. PIPE_FORMAT_A8R8G8B8_UNORM), this method can not be used for both BE
and LE, because the swizzle info is the same for both of them.

As a result, r600g doesn't support 24bit color formats, only 16bit, which
forces the user to choose 16bit color in X server.

This patch fixes this bug by separating the checks for LE and BE and
adapting the swizzle conditions in the BE part of the checks.

Tested on an Evergreen GPU (Cedar GL FirePro 2270) running inside POWER7
Big-Endian Machine.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
CC: "11.2" "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-02-23 20:55:40 +02:00
Marek Olšák 190a291b03 tgsi/scan: handle holes between VS inputs, assert-fail in other cases
"st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmap"
added a vertex shader declaring IN[0] and IN[2], but not IN[1].

Drivers relying on tgsi_shader_info can't handle holes in declarations,
because tgsi_shader_info doesn't track that.

This is just a quick workaround meant for stable that will work for vertex
shaders.

This fixes radeonsi DrawPixels and CopyPixels crashes.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-02-23 16:42:16 +01:00
Samuel Pitoiset 2999257e0f nvc0: rename 3d binding points to NVC0_BIND_3D_XXX
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-22 21:28:51 +01:00
Samuel Pitoiset 9c6a7bfb40 nvc0: rename 3d dirty flags to NVC0_NEW_3D_XXX
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-22 21:28:51 +01:00
Samuel Pitoiset 2c48369f54 nvc0: prefix compute macros with _CP_ instead of _COMPUTE_
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-22 21:28:51 +01:00
Samuel Pitoiset bbff97ae39 nvc0: rename NVXX_COMPUTE to NVXX_CP
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-22 21:28:51 +01:00
Samuel Pitoiset 5330ed959e nvc0: rename nvc0_context::dirty to nvc0_context::dirty_3d
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-22 21:28:51 +01:00
Samuel Pitoiset 84b9b8f0a3 nvc0/ir: add missing emission of locked load predicate
Like unlocked store on shared memory, locked store can fail and the
second dest which is a predicate must be emitted.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2016-02-22 21:28:51 +01:00
Samuel Pitoiset 9f0d059d4b nvc0/ir: add ld lock/st unlock emission on GK104
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-22 21:28:51 +01:00
Samuel Pitoiset 6526225f88 nv50/ir: restore OP_SELP to be a regular instruction
Actually OP_SELP doesn't need to be a compare instruction. Instead we
just need to set the NOT modifier when building the instruction.
While we are at it, fix the dst register type and use a GPR.

Suggested by Ilia Mirkin.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-02-22 21:28:51 +01:00
Brian Paul 9de3b0273d svga: unbind index buffer when drawing non-indexed primitives
Silences a warning reported by the svga3d device.

v2: also null-out the index buffer pointer

Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2016-02-22 12:14:48 -07:00
Emil Velikov 4cd5e5b48e nouveau: update the Makefile.sources list
Reflect the nv50->g80 change and the new gm107_texture header.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-02-22 11:40:29 +00:00
Marek Olšák ff360a52e6 radeonsi: implement binary shaders & shader cache in memory (v2)
v2: handle _mesa_hash_table_insert failure
    other cosmetic changes

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 1132910e50 gallium/radeon: remove unused radeon_shader_binary_free_* functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 50ac2612d0 radeonsi: make radeon_shader_reloc name string fixed-sized
This will simplify implementations of binary shaders.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 1fe73d55e3 radeonsi: move some struct si_shader members to new struct si_shader_info
This will be part of shader binaries.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 10fa269f4f radeonsi: use smaller types for some si_shader members
in order to decrease the shader size for a shader cache.

v2: add & use SI_MAX_VS_OUTPUTS

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 9aaf28da62 radeonsi: enable compiling one variant per shader
Shader stats from VERDE:

Default scheduler:

Totals:
SGPRS: 491272 -> 488672 (-0.53 %)
VGPRS: 289980 -> 311093 (7.28 %)
Code Size: 11091656 -> 11219948 (1.16 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch: 1732608 -> 2246656 (29.67 %) bytes per wave
Max Waves: 78063 -> 77352 (-0.91 %)
Wait states: 0 -> 0 (0.00 %)

Looking at some of the worst regressions, I get:
- The VGPR increase seems to be caused by the fact that if PS has used less
  than 16 VGPRs, now it will always use 16 VGPRs and sometimes even 20.
  However, the wave count remains at 10 if VGPRs <= 24, so no harm there.
- The scratch increase seems to be caused by SGPR spilling.
  The unnecessary SGPR spilling has been an ongoing issue with the compiler
  and it's completely fixable by rematerializing s_loads or reordering
  instructions.

SI scheduler:

Totals:
SGPRS: 374848 -> 374576 (-0.07 %)
VGPRS: 284456 -> 307515 (8.11 %)
Code Size: 11433068 -> 11535452 (0.90 %) bytes
LDS: 97 -> 97 (0.00 %) blocks
Scratch: 509952 -> 522240 (2.41 %) bytes per wave
Max Waves: 79456 -> 78217 (-1.56 %)
Wait states: 0 -> 0 (0.00 %)

VGPRs - same story as before. The SI scheduler doesn't spill SGPRs so much
and generally spills way less than the default scheduler.
(522240 spills vs 2246656 spills)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 754cf171e9 radeonsi: print full shader name before disassembly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 3c98e0b369 radeonsi: compile non-GS middle parts of shaders immediately if enabled
Still disabled.

Only prologs & epilogs are compiled in draw calls, but each variant of those
is compiled only once per process.

VS is always compiled as hw VS.
TES is always compiled as hw VS.

LS and ES stages are always compiled on demand.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák e038f8fd49 radeonsi: rework polygon stippling for PS prolog
Don't use the pstipple module.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 4636d9be4a radeonsi: add PS prolog
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák e79bb746ab radeonsi: add PS epilog
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák eb10919b83 radeonsi: add TCS epilog
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák e1b21696a3 radeonsi: add VS epilog
It only exports the primitive ID.
Also used by TES when it's compiled as VS.

The VS input location of the primitive ID input is v2.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák 70de433dea radeonsi: add VS prolog
This is disabled with use_monolithic_shaders = true.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák 19a92886a8 radeonsi: first bits for non-monolithic shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák 0303886b10 radeonsi: add code for dumping all shader parts together (v2)
v2: unify some code into si_get_shader_binary_size

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák 17eb99d8b9 radeonsi: add code for combining and uploading shaders from 3 shader parts
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák 9d5bf1a3ef radeonsi: fail compilation if non-GS non-CS shaders have rodata
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák 09408764c1 radeonsi: separate 2 pieces of code from create_function
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák 292759220c radeonsi: add samplemask parameter to si_export_mrt_color
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák e6aea08b86 radeonsi: add start_instance parameter to get_instance_index_for_fetch
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák dc27456194 radeonsi: separate out shader key bits for prologs & epilogs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák d995d4830e radeonsi: compute how many input VGPRs fragment shaders have
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák fe1b6ede01 radeonsi: compute how many input SGPRs and VGPRs shaders have
Prologs (shader binaries inserted before the API shader binary) need to
know this, so that they won't change the input registers unintentionally.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00