nvc0: rename 3d binding points to NVC0_BIND_3D_XXX
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
@@ -195,7 +195,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
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if (nvc0->framebuffer.cbufs[i] &&
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nvc0->framebuffer.cbufs[i]->texture == res) {
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nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
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if (!--ref)
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return ref;
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}
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@@ -205,7 +205,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
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if (nvc0->framebuffer.zsbuf &&
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nvc0->framebuffer.zsbuf->texture == res) {
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nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
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if (!--ref)
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return ref;
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}
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@@ -215,7 +215,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
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for (i = 0; i < nvc0->num_vtxbufs; ++i) {
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if (nvc0->vtxbuf[i].buffer == res) {
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nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
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if (!--ref)
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return ref;
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}
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@@ -223,7 +223,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
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if (nvc0->idxbuf.buffer == res) {
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nvc0->dirty_3d |= NVC0_NEW_3D_IDXBUF;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_IDX);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX);
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if (!--ref)
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return ref;
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}
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@@ -234,7 +234,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
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nvc0->textures[s][i]->texture == res) {
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nvc0->textures_dirty[s] |= 1 << i;
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nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
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if (!--ref)
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return ref;
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}
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@@ -253,7 +253,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
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nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i));
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} else {
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nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i));
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i));
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}
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if (!--ref)
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return ref;
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@@ -270,7 +270,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
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nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF);
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} else {
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nvc0->dirty_3d |= NVC0_NEW_3D_BUFFERS;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_BUF);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF);
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}
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if (!--ref)
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return ref;
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@@ -357,7 +357,7 @@ nvc0_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
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/* Do not bind the COMPUTE driver constbuf at screen initialization because
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* CBs are aliased between 3D and COMPUTE, but make sure it will be bound if
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* a grid is launched later. */
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nvc0->dirty_cp |= NVC0_NEW_3D_DRIVERCONST;
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nvc0->dirty_cp |= NVC0_NEW_CP_DRIVERCONST;
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/* now that there are no more opportunities for errors, set the current
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* context if there isn't already one.
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@@ -373,9 +373,9 @@ nvc0_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
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flags = NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD;
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BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text);
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BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniform_bo);
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BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc);
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->text);
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->uniform_bo);
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->txc);
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if (screen->compute) {
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BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->text);
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BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->uniform_bo);
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@@ -386,13 +386,13 @@ nvc0_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
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flags = NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR;
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if (screen->poly_cache)
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BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->poly_cache);
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->poly_cache);
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if (screen->compute)
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BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->tls);
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flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR;
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BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->fence.bo);
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo);
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BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo);
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if (screen->compute)
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BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->fence.bo);
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@@ -69,18 +69,18 @@
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#define NVC0_NEW_CP_BUFFERS (1 << 7)
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/* 3d bufctx (during draw_vbo, blit_3d) */
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#define NVC0_BIND_FB 0
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#define NVC0_BIND_VTX 1
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#define NVC0_BIND_VTX_TMP 2
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#define NVC0_BIND_IDX 3
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#define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i))
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#define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i))
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#define NVC0_BIND_TFB 244
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#define NVC0_BIND_SUF 245
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#define NVC0_BIND_BUF 246
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#define NVC0_BIND_SCREEN 247
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#define NVC0_BIND_TLS 249
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#define NVC0_BIND_3D_COUNT 250
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#define NVC0_BIND_3D_FB 0
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#define NVC0_BIND_3D_VTX 1
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#define NVC0_BIND_3D_VTX_TMP 2
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#define NVC0_BIND_3D_IDX 3
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#define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
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#define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
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#define NVC0_BIND_3D_TFB 244
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#define NVC0_BIND_3D_SUF 245
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#define NVC0_BIND_3D_BUF 246
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#define NVC0_BIND_3D_SCREEN 247
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#define NVC0_BIND_3D_TLS 249
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#define NVC0_BIND_3D_COUNT 250
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/* compute bufctx (during launch_grid) */
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#define NVC0_BIND_CP_CB(i) ( 0 + (i))
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@@ -37,11 +37,11 @@ nvc0_program_update_context_state(struct nvc0_context *nvc0,
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if (prog && prog->need_tls) {
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const uint32_t flags = NV_VRAM_DOMAIN(&nvc0->screen->base) | NOUVEAU_BO_RDWR;
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if (!nvc0->state.tls_required)
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BCTX_REFN_bo(nvc0->bufctx_3d, TLS, flags, nvc0->screen->tls);
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BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TLS, flags, nvc0->screen->tls);
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nvc0->state.tls_required |= 1 << stage;
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} else {
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if (nvc0->state.tls_required == (1 << stage))
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TLS);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TLS);
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nvc0->state.tls_required &= ~(1 << stage);
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}
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@@ -294,7 +294,7 @@ nvc0_tfb_validate(struct nvc0_context *nvc0)
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if (!(nvc0->dirty_3d & NVC0_NEW_3D_TFB_TARGETS))
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return;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TFB);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TFB);
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for (b = 0; b < nvc0->num_tfbbufs; ++b) {
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struct nvc0_so_target *targ = nvc0_so_target(nvc0->tfbbuf[b]);
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@@ -310,7 +310,7 @@ nvc0_tfb_validate(struct nvc0_context *nvc0)
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buf = nv04_resource(targ->pipe.buffer);
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BCTX_REFN(nvc0->bufctx_3d, TFB, buf, WR);
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BCTX_REFN(nvc0->bufctx_3d, 3D_TFB, buf, WR);
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if (!(nvc0->tfbbuf_dirty & (1 << b)))
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continue;
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@@ -566,7 +566,7 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
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}
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if (old) {
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
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nvc0_screen_tic_unlock(nvc0->screen, old);
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}
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@@ -576,7 +576,7 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
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for (i = nr; i < nvc0->num_textures[s]; ++i) {
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struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
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if (old) {
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
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nvc0_screen_tic_unlock(nvc0->screen, old);
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pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
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}
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@@ -594,7 +594,7 @@ nvc0_stage_set_sampler_views_range(struct nvc0_context *nvc0, const unsigned s,
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{
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struct nouveau_bufctx *bctx = (s == 5) ? nvc0->bufctx_cp : nvc0->bufctx_3d;
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const unsigned end = start + nr;
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const unsigned bin = (s == 5) ? NVC0_BIND_CP_TEX(0) : NVC0_BIND_TEX(s, 0);
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const unsigned bin = (s == 5) ? NVC0_BIND_CP_TEX(0) : NVC0_BIND_3D_TEX(s, 0);
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int last_valid = -1;
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unsigned i;
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@@ -851,7 +851,7 @@ nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
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nvc0->constbuf[s][i].u.buf = NULL;
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else
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if (nvc0->constbuf[s][i].u.buf)
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i));
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i));
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nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
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}
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@@ -943,7 +943,7 @@ nvc0_set_framebuffer_state(struct pipe_context *pipe,
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{
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struct nvc0_context *nvc0 = nvc0_context(pipe);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
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util_copy_framebuffer_state(&nvc0->framebuffer, fb);
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@@ -1019,7 +1019,7 @@ nvc0_set_vertex_buffers(struct pipe_context *pipe,
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struct nvc0_context *nvc0 = nvc0_context(pipe);
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unsigned i;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
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nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
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util_set_vertex_buffers_count(nvc0->vtxbuf, &nvc0->num_vtxbufs, vb,
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@@ -1062,7 +1062,7 @@ nvc0_set_index_buffer(struct pipe_context *pipe,
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struct nvc0_context *nvc0 = nvc0_context(pipe);
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if (nvc0->idxbuf.buffer)
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_IDX);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX);
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if (ib) {
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pipe_resource_reference(&nvc0->idxbuf.buffer, ib->buffer);
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@@ -1214,7 +1214,7 @@ nvc0_bind_surfaces_range(struct nvc0_context *nvc0, const unsigned t,
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nvc0->surfaces_dirty[t] |= mask;
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if (t == 0)
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_SUF);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
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else
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nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
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}
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@@ -1268,7 +1268,7 @@ nvc0_bind_buffers_range(struct nvc0_context *nvc0, const unsigned t,
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if (t == 5)
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nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF);
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else
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_BUF);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF);
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}
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@@ -76,7 +76,7 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
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unsigned ms_mode = NVC0_3D_MULTISAMPLE_MODE_MS1;
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bool serialize = false;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
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BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
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PUSH_DATA (push, (076543210 << 4) | fb->nr_cbufs);
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@@ -141,7 +141,7 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
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res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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/* only register for writing, otherwise we'd always serialize here */
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BCTX_REFN(nvc0->bufctx_3d, FB, res, WR);
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BCTX_REFN(nvc0->bufctx_3d, 3D_FB, res, WR);
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}
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if (fb->zsbuf) {
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@@ -172,7 +172,7 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
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mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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BCTX_REFN(nvc0->bufctx_3d, FB, &mt->base, WR);
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BCTX_REFN(nvc0->bufctx_3d, 3D_FB, &mt->base, WR);
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} else {
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BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
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PUSH_DATA (push, 0);
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@@ -454,7 +454,7 @@ nvc0_constbufs_validate(struct nvc0_context *nvc0)
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BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
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PUSH_DATA (push, (i << 4) | 1);
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BCTX_REFN(nvc0->bufctx_3d, CB(s, i), res, RD);
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BCTX_REFN(nvc0->bufctx_3d, 3D_CB(s, i), res, RD);
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nvc0->cb_dirty = 1; /* Force cache flush for UBO. */
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res->cb_bindings[s] |= 1 << i;
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@@ -495,7 +495,7 @@ nvc0_validate_buffers(struct nvc0_context *nvc0)
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PUSH_DATAh(push, res->address + nvc0->buffers[s][i].buffer_offset);
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PUSH_DATA (push, nvc0->buffers[s][i].buffer_size);
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PUSH_DATA (push, 0);
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BCTX_REFN(nvc0->bufctx_3d, BUF, res, RDWR);
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BCTX_REFN(nvc0->bufctx_3d, 3D_BUF, res, RDWR);
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} else {
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PUSH_DATA (push, 0);
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PUSH_DATA (push, 0);
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@@ -1090,9 +1090,9 @@ nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
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nvc0->textures_dirty[4] |= 3;
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nvc0->samplers_dirty[4] |= 3;
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0));
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1));
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
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nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
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nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES |
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NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
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@@ -1145,10 +1145,10 @@ nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
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nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query,
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nvc0->cond_cond, nvc0->cond_mode);
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|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0));
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1));
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
|
||||
nouveau_scratch_done(&nvc0->base);
|
||||
|
||||
nvc0->dirty_3d = blit->saved.dirty_3d |
|
||||
@@ -1267,7 +1267,8 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
|
||||
return;
|
||||
}
|
||||
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, vtxbuf_bo);
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP,
|
||||
NOUVEAU_BO_GART | NOUVEAU_BO_RD, vtxbuf_bo);
|
||||
nouveau_pushbuf_validate(push);
|
||||
|
||||
BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 4);
|
||||
|
||||
@@ -490,7 +490,7 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
|
||||
if (unlikely(s == 5))
|
||||
BCTX_REFN(nvc0->bufctx_cp, CP_TEX(i), res, RD);
|
||||
else
|
||||
BCTX_REFN(nvc0->bufctx_3d, TEX(s, i), res, RD);
|
||||
BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD);
|
||||
}
|
||||
for (; i < nvc0->state.num_textures[s]; ++i)
|
||||
commands[n++] = (i << 1) | 0;
|
||||
@@ -557,7 +557,7 @@ nve4_validate_tic(struct nvc0_context *nvc0, unsigned s)
|
||||
nvc0->tex_handles[s][i] &= ~NVE4_TIC_ENTRY_INVALID;
|
||||
nvc0->tex_handles[s][i] |= tic->id;
|
||||
if (dirty)
|
||||
BCTX_REFN(nvc0->bufctx_3d, TEX(s, i), res, RD);
|
||||
BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD);
|
||||
}
|
||||
for (; i < nvc0->state.num_textures[s]; ++i) {
|
||||
nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID;
|
||||
|
||||
@@ -222,7 +222,7 @@ static inline void
|
||||
nvc0_release_user_vbufs(struct nvc0_context *nvc0)
|
||||
{
|
||||
if (nvc0->vbo_user) {
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
|
||||
nouveau_scratch_done(&nvc0->base);
|
||||
}
|
||||
}
|
||||
@@ -257,7 +257,7 @@ nvc0_update_user_vbufs(struct nvc0_context *nvc0)
|
||||
address[b] = nouveau_scratch_data(&nvc0->base, vb->user_buffer,
|
||||
base, size, &bo);
|
||||
if (bo)
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
|
||||
|
||||
NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
|
||||
}
|
||||
@@ -292,7 +292,7 @@ nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
|
||||
address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].user_buffer,
|
||||
base, size, &bo);
|
||||
if (bo)
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
|
||||
|
||||
BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
|
||||
PUSH_DATA (push, b);
|
||||
@@ -368,7 +368,7 @@ nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
|
||||
|
||||
if (!(refd & (1 << b))) {
|
||||
refd |= 1 << b;
|
||||
BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD);
|
||||
BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD);
|
||||
}
|
||||
}
|
||||
if (nvc0->vbo_user)
|
||||
@@ -412,7 +412,7 @@ nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
|
||||
PUSH_DATAh(push, buf->address + limit);
|
||||
PUSH_DATA (push, buf->address + limit);
|
||||
|
||||
BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD);
|
||||
BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD);
|
||||
}
|
||||
/* If there are more elements than buffers, we might not have unset
|
||||
* fetching on the later elements.
|
||||
@@ -435,7 +435,7 @@ nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
|
||||
uint8_t vbo_mode;
|
||||
bool update_vertex;
|
||||
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
|
||||
|
||||
assert(vertex);
|
||||
if (unlikely(vertex->need_conversion) ||
|
||||
@@ -537,7 +537,7 @@ nvc0_idxbuf_validate(struct nvc0_context *nvc0)
|
||||
PUSH_DATA (push, buf->address + buf->base.width0 - 1);
|
||||
PUSH_DATA (push, nvc0->idxbuf.index_size >> 1);
|
||||
|
||||
BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD);
|
||||
BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD);
|
||||
}
|
||||
|
||||
#define NVC0_PRIM_GL_CASE(n) \
|
||||
|
||||
@@ -225,7 +225,7 @@ nvc0_push_setup_vertex_array(struct nvc0_context *nvc0, const unsigned count)
|
||||
PUSH_DATAh(push, va + size - 1);
|
||||
PUSH_DATA (push, va + size - 1);
|
||||
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD,
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD,
|
||||
bo);
|
||||
nouveau_pushbuf_validate(push);
|
||||
|
||||
@@ -554,7 +554,7 @@ nvc0_push_vbo(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
|
||||
prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
|
||||
++ctx.instance_id;
|
||||
}
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
|
||||
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
|
||||
nouveau_scratch_done(&nvc0->base);
|
||||
} while (inst_count);
|
||||
|
||||
@@ -629,7 +629,7 @@ nvc0_push_upload_vertex_ids(struct push_context *ctx,
|
||||
data = (uint32_t *)nouveau_scratch_get(&nvc0->base,
|
||||
info->count * index_size, &va, &bo);
|
||||
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD,
|
||||
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD,
|
||||
bo);
|
||||
nouveau_pushbuf_validate(push);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user