Commit Graph

2983 Commits

Author SHA1 Message Date
Iago Toral Quiroga 6d2edd2585 v3dv: drop unused stride field from v3dv_pipeline_vertex_binding
This is unused since f4d426fae6 where we added support for dynamic
state vertex strides.

Fixes: f4d426fae6 ('v3dv: provide implementation for vkCmdBindVertexBuffers2')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29425>
2024-05-28 11:37:19 +02:00
Iago Toral Quiroga a93b1960af v3dv: emit a default point size when drawing points
Before VK_KHR_maintenance5 point size is undefined unless the
shader explicitly writes it, but this extension changes this and
expects a default point size of 1.0 if none has been written.

We accomplish this by emitting a POINT_SIZE packet with the
default point size the first time we draw with a POINT primitive
in the job. If the shaders used in the draw call doesn't write
point size then the hardware will take the point size from the
state set by the packet. If the shader does write to point size
then the value written in the shader will be used instead.

Passes all tests we support in:
dEQP-VK.rasterization.primitive_size.default_size.points.*
when forcing maintenance5 enabled.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29413>
2024-05-28 05:31:13 +00:00
Iago Toral Quiroga 7e0616ecc5 v3dv: only flag 'shader writes point size' if the shader actually writes it
If the shader writes point size, then the compiler needs to ensure it
writes it in the appropriate vpm output slot and also clamp its value to
expected limits. This is why we have the per_vertex_point_size in the
shader key, so it doesn't really make sense to set this if the shader
doesn't write point size.

If the shader record flags that the shader writes point size then the
hardware will use the shader written value to override point size state
(set with the POINT_SIZE packet), so again, we really only want to set
this in the shader state record if the shader actually writes its value.

While we could also limit this to point primitives, since these are the
only primitives where point size has an effect, this is not really
required, and skipping this allows us to use the same shader with any
primitive type (otherwise we would have to compile 2 different shaders).

Finally, this change makes the vertex shader setup for point size match the
one we had been doing for geometry shaders, so it makes both stages behave
consistently regarding point size behavior.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29413>
2024-05-28 05:31:13 +00:00
Iago Toral Quiroga c30833f233 broadcom/compiler: check if vertex shader writes point size
The same we already check for geometry shaders. We will use this
shortly.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29413>
2024-05-28 05:31:13 +00:00
Iago Toral Quiroga 865e682ad7 broadcom/compiler: apply payload conflict to spill setup before RA
We can emit spill setup before RA if we use scratch. In that case
we have the same situation as during spilling, with the caveat that
we have already emitted the instructions so we need to find them
(they should be the only instructions ones before the instructions
accessing payload registers) and flag them as such.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29343>
2024-05-24 05:25:22 +00:00
Iago Toral Quiroga cb83f25b39 broadcom/compiler: don't assign payload registers to spilling setup temps
We read our payload registers first in the shader so we generally don't have
to care about temps being allocated to them and stomping their value before
we can read them. Hoewer, spilling setup instructions are an exception since
these will be inserted first when there is any spilling in the program.
To fix this, we flag RA nodes involved with these instructions so we can
then try to avoid assiging these registers to them.

Fixes CTS failures with V3D_DEBUG=opt_compile_time, particularly:
dEQP-VK.binding_model.buffer_device_address.set0.depth2.basessbo.convertcheckuv2.nostore.single.std140.comp_offset_nonzero

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29343>
2024-05-24 05:25:22 +00:00
Iago Toral Quiroga 901c485997 broadcom/compiler: make add_node return the node index
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29343>
2024-05-24 05:25:21 +00:00
Jose Maria Casanova Crespo 7cb2831ef5 v3dv/ci: Add more dEQP-VK subgroups that are currently skipped
We are skipping additional 357684 tests for the following subgroups
where all tests results are skip to reduce CI usage testing skipped
tests. It reduces the CI time execution by a 2%.

 14304 dEQP-VK.binding_model.mutable_descriptor.*
 22948 dEQP-VK.binding_model.shader_access.primary_cmd_buf.bind2.*
 20258 dEQP-VK.binding_model.shader_access.secondary_cmd_buf.bind2.*
 11662 dEQP-VK.compute.shader_object_binary.*
 11662 dEQP-VK.compute.shader_object_spirv.*
196299 dEQP-VK.image.host_image_copy.*
 14043 dEQP-VK.query_pool.statistics_query.*
 54656 dEQP-VK.robustness.robustness2.*
 11852 dEQP-VK.sparse_resources.*

We are also using alphabetical order these subgroups.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29328>
2024-05-23 11:55:26 +02:00
Jose Maria Casanova Crespo 7afebc15ce v3dv: V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction not needed
As we are marking the last V3D_CLE_READAHEAD bytes as unusable we don't
need to reserve V3D_CL_MAX_INSTR_SIZE bytes for the CLE packet.

This reverts c2601f0690 ("v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE
bytes in last CL instruction")

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29023>
2024-05-22 18:44:14 +00:00
Jose Maria Casanova Crespo bb77ac983e v3dv: Increase alignment to 16k on CL BO on RPi5
We increase the alignment to 16k for BOs allocated for the CL on RPi5 HW.
So we have the same ratio of usable space because of HW readahead as
than on RPi4, as readahead has been increased from 256 to 1024 bytes on
RPi5.

We have also concluded that when the kernel is running with 16k pages
that is the default on Raspberry Pi 5 HW, BO allocations are aligned to
16k so this increase has no cost and we would be using memory more
efficiently.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29023>
2024-05-22 18:44:14 +00:00
Jose Maria Casanova Crespo 26c8a5cd72 v3dv: fix CLE MMU errors avoiding using last bytes of CL BOs.
The last V3D_CLE_READAHEAD bytes of the CLE buffer are unusable because
using them would prefetch the next readahead bytes of the CL that would
be outside the allocated BO. To guarantee that we can chain a BO to the
current CL we always reserve space for the BRANCH or
RETURN_FROM_SUB_LIST packets.

Not taking this into account has been generating kernel dmesg errors like
"MMU error from client CLE".

As V3D_CLE_READAHEAD is different from RPi4 (256 bytes) to RPi5 (1024 bytes).
So we needed to rename v3dv_cl.c to v3dvX_cl.c to have different objects per
V3D_VERSION.

Extra assertions have been included to validate that we don't write
packets over the usable size of the CL silently.

v2: - Do not declare unusable the space needed for the BRANCH packet,
      but take it into account for all space reservations.
v3: - Squash here ("v3dv: Secondary CL needs also to handle CLE readahead")
    - Remove spureous parenthesis (Iago Toral)
    - Refactor to avoid checking for needs_return_from_sub_list inside
      cl_alloc_bo adding unusable_space as new parameter.
v4: - Improved logic for chaining BOs moving it to cl_alloc_bo using
      a new enum v3dv_cl_chain_type to identify the different kinds
      of BO chaining. Now we increase the size of the BO just before
      submitting the BRACH/RETURN_FROM_SUB_LIST packages.
v5: - Assert on BO size updates that we are within the BO size.
      (Iago Toral)
v6: - Remove changes at cmd_buffer_end_render_pass_secondary as we
      assumed that cl->bo was already allocated when ending the
      secondary CL, but it can be NULL. And this was already handle
      by current code.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29023>
2024-05-22 18:44:14 +00:00
Maíra Canal 3e8b2fe053 broadcom/simulator: Add DRM_IOCTL_V3D_GET_COUNTER to simulator
As this new IOCTL was introduced in the kernel, mirror the change in
the simulator.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29154>
2024-05-22 05:37:48 +00:00
Maíra Canal e630812b43 broadcom/simulator: Add DRM_V3D_PARAM_MAX_PERF_COUNTERS parameter support
As this new parameter was introduced in the kernel, mirror the change in
the simulator.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29154>
2024-05-22 05:37:48 +00:00
Maíra Canal c5b2d943ad v3dv: Use DRM_IOCTL_V3D_GET_COUNTER to get perfcnt information
Currently, the information about the performance counters is duplicated
both in the kernel and in user space. Naturally, this leads to
inconsistency, as the user space might be updated and the kernel isn't.

Aiming to turn the kernel as the "single source of truth", use
DRM_IOCTL_V3D_GET_COUNTER, when available, to get the performance
counter information.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29154>
2024-05-22 05:37:48 +00:00
Maíra Canal 273ba51d7f broadcom/common: Add maximum number of perf counters to v3d_device_info
Now, the kernel has the ability to inform about the maximum number of
performance counters of a V3D device. Let's add this information to the
`struct v3d_device_info` to use it when performing performance queries.

From now on, V3D_PERFCNT_NUM must not be used to retrieve the maximum
number of performance counters. We must use `devinfo->max_perfcnt`,
except on the case that the kernel doesn't support DRM_V3D_PARAM_MAX_PERF_COUNTERS.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29154>
2024-05-22 05:37:47 +00:00
Alejandro Piñeiro b2282e3a57 v3dv/meta_clear: use v3dv_renderpass used as parameter
emit_subpass_color_clear_rects and emit_subpass_ds_clear_rects is
receiving a v3dv_render_pass parameter pass, but then using
cmd_buffer->state.pass to access the current pass. All calls to those
methods are already initializing that parameter to that value.

This commit just uses the parameter. An alternative would be to remove
one of the parameters of the function call. I find this option
slightly more readable.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29218>
2024-05-20 10:01:33 +02:00
Alejandro Piñeiro 07f3c37b9a v3dv/meta_clear: take into account multiview for the custom clear pipeline caches
The resulting pipeline/shaders are different when we are using
multiview (for example, a geometry shader is injected in order to
support multiview).

Doesn't fix any CTS test run individually, but fixes some
dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.overlapping*
CTS tests when run in a batch (using deqp-vk --deqp-caselist-file),
like:

dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.mosaic.indexed_mixed.16_draws.stride_zero.10_instances.vert_only.single_view.offset_6_no_draw_id
dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.multi_draw.overlapping.normal.one_draw.stride_zero.1_instance.vert_only.multiview.no_offset_no_draw_id

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29218>
2024-05-20 10:01:33 +02:00
Alejandro Piñeiro 4f26303dbb v3dv: add debug option to disable custom pipeline caches for meta operations
Included as a new option of the existing V3DV_ENABLE_PIPELINE_CACHE
environment variable.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29218>
2024-05-20 10:01:33 +02:00
Roman Stratiienko b0bba26f04 v3dv/android: Migrate ANB and AHB to use common helpers
Change-Id: I28bfeaa93b2eacb353ea46e5e91cf2a2ae774067
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29059>
2024-05-16 00:27:24 +00:00
Iago Toral Quiroga b545e78f12 v3dv: support 2712D0
2712D0 has V3D 7.1.10 which included draw index and
base vertex in the shader state record packet, shuffling
the locations of most of its fields. Handle this at run
time by emitting the appropriate packet based on the
V3D version since our current versioning framework doesn't
support changes based on revision number alone.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29189>
2024-05-15 13:57:10 +00:00
Iago Toral Quiroga 1fc846dce3 v3d: support 2712D0
2710D0 has V3D 7.1.10 which included draw index and
base vertex in the shader state record packet, shuffling
the locations of most of its fields. Handle this at run
time by emitting the appropriate packet based on the
V3D version since our current versoning framework doesn't
support changes based on revision number alone.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29189>
2024-05-15 13:57:10 +00:00
Iago Toral Quiroga 7b807c3e94 broadcom/cle: fix up shader record for V3D 7.1.10 / 2712D0
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29189>
2024-05-15 13:57:10 +00:00
Juan A. Suarez Romero 87cd11ecd2 nir,v3d: rename tlb_color_v3d intrinsic
As this is intended to be used also by VC4, change the suffix to
something more convenient, like tlb_color_brcm.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29119>
2024-05-13 10:44:17 +00:00
Alyssa Rosenzweig edac80d8a7 broadcom: use common stype debug
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29009>
2024-05-10 18:49:38 +00:00
Juan A. Suarez Romero 3990463c48 v3d/vc4/ci: set full renderer version check
Include the full expected renderer name, with the version.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27449>
2024-05-10 15:00:44 +00:00
Eric Engestrom c0e6a72b00 rpi5/ci: use deqp-runner suite for vk job
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27449>
2024-05-10 15:00:44 +00:00
Eric Engestrom 993dd0832f rpi4/ci: use deqp-runner suite for vk job as well
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27449>
2024-05-10 15:00:44 +00:00
Juan A. Suarez Romero 920025533e broadcom/compiler: do not run lowering I/O for FS
This lowering is applied only for vertex and geometry shaders. So detect
earlier this situation and do not go ahead with other shader.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29102>
2024-05-09 07:55:00 +00:00
Iago Toral Quiroga 1545dc94b4 broadcom/compiler: simplify v3d_vir_emit_tex
In the past where backends had to deal with nir_register we needed
a specific path for them here because nir_def_components_read only
worked on ssa defs, but now that we got rid of nir_register we
only have nir_def and we don't need to go out of our way to do this
and we can just always use nir_def_components_read.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28978>
2024-05-09 09:29:44 +02:00
Iago Toral Quiroga c24a149d2d broadcom/compiler: don't read excess channels on image loads
This is similar to what we do for textures where we program a number
of channels matching the number of componentes actually read by the
shader.

Makes tests like dEQP-VK.image.load_store.with_format.2d.r32_uint
drop from 18 instructions to 14 by emitting a single ldtmu instead
of 4.

From dEQP-VK.image.load_store.*:

total instructions in shared programs: 12681 -> 12093 (-4.64%)
instructions in affected programs: 4866 -> 4278 (-12.08%)
helped: 256
HURT: 0
helped stats (abs) min: 1 max: 4 x̄: 2.30 x̃: 2
helped stats (rel) min: 4.76% max: 25.00% x̄: 12.35% x̃: 11.11%
95% mean confidence interval for instructions value: -2.40 -2.19
95% mean confidence interval for instructions %-change: -12.99% -11.71%
Instructions are helped.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28978>
2024-05-09 09:29:44 +02:00
Iago Toral Quiroga ae7f20d8d4 broadcom/compiler: assert on array overflow
If a shader has too may outputs overflowing the array may
overwrite other pieces of state, which can then be tricky to
debug.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28978>
2024-05-09 09:29:44 +02:00
Faith Ekstrand ce2946ae0f vulkan: Set SPIR-V caps from supported features
Any drivers which use vk_spirv_to_nir() now no longer need to build a
caps table manually.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
2024-05-09 01:14:23 +00:00
Juan A. Suarez Romero 9f72e22230 broadcom/compiler: remove unused parameters in vpm read
A few of the parameters are not actually used at all. So let's clean
them.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29101>
2024-05-08 14:13:07 +00:00
Alejandro Piñeiro 39a9f68685 v3dv: enable VK_EXT_extended_dynamic_state2
Note that we don't support (and clarify on code why) two of the
features of this extension:

 * extendedDynamicState2PatchControlPoints: as we don't support
   Tessellation Shaders

 * extendedDynamicState2LogicOp: as supporting it would need to allow
   compile shader variants after pipeline creation, that we try to
   avoid as much as possible (and it is not supported right now)

Note that those two features are not mandatory for Vulkan 1.3. From
spec:

 "Promotion to Vulkan 1.3

  This extension has been partially promoted. The dynamic state
  enumerants VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT,
  VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT, and
  VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT; and the
  corresponding entry points in this extension are included in core
  Vulkan 1.3, with the EXT suffix omitted. The enumerants and entry
  points for dynamic logic operation and patch control points are not
  promoted, nor is the feature structure. Extension interfaces that
  were promoted remain available as aliases of the core functionality."

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28980>
2024-05-08 11:18:28 +00:00
Alejandro Piñeiro 8a2d7e3830 v3dv: SetRasterizerDiscardEnable is dynamic now
Note that when it is dynamic, it goes to the codepath of having
enabled raster_enabled at the pipeline, even if at the end it will be
disabled. The fragment shader compilation, and the stage keys, depends
on rasterization being enabled or not. As mentioned, if the state is
dynamic, it assumes that the rasterization is enabled.

That would work, as then the rasterization could be discarded at the
CFG_BITS package, by the command buffer at draw time. We just have a
(discarded) shader slightly more complex that it would have been with
rasterization enabled.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28980>
2024-05-08 11:18:28 +00:00
Alejandro Piñeiro 6b59e1d8e4 v3dv: DepthBiasEnable is dynamic now
Since VK_EXT_extended_dynamic_state2

We just move all related with depth bias to the command buffer. There
is not good reason to compute and save it at the pipeline.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28980>
2024-05-08 11:18:28 +00:00
Alejandro Piñeiro 8ab0c55a53 v3dv: PrimitiveRestartEnable is now dynamic.
Since VK_EXT_extended_dynamic_state2

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28980>
2024-05-08 11:18:28 +00:00
Alejandro Piñeiro ebbb824240 v3dv: fixes StencilTestEnable handling
While working on VK_EXT_extended_dynamic_state2 we found two issues
the stencil emission code, after the update for StencilTestEnable
being dynamic.

Specifically:

  * pack_stencil_cfg: if we don't have a ds_info, we need to return,
    as pack_single_stencil_cfg uses it to fill it up. Also the check
    for MESA_VK_DYNAMIC_DS_STENCIL_TEST_ENABLE was not needed. That
    state doesn't affect the content of the STENCIL_CFG
    packet. Stencil is enabled/disabled at the CFG_BITS packet.

  * cmd_buffer_emit_stencil: we can't use pipeline->emit_stencil_cfg
    to filter if it is needed to emit that as since
    stencil_test_enable and stencil_op become dynamic.

    We also update which states we check that are dynamic. As
    mentioned STENCIL_TEST_ENABLE doesn't affect here.

Fixes: 60e9237e81 ("v3dv: StencilOp and StencilTestEnable are now dynamic")

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28980>
2024-05-08 11:18:28 +00:00
Alejandro Piñeiro ef5697a884 v3dv/cmd_buffer: missing updates due PrimitiveTopology being dynamic now
There were some pending places to update after PrimitiveTopology
become dynamic. FWIW, this was not catched by any CTS test.

As we are here we add a comment to explain why we still use the
topology on the pipeline.

Fixes: 2526f74ade ("v3dv: PrimitiveTopology is now dynamic")

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28980>
2024-05-08 11:18:28 +00:00
Maíra Canal 56f7b0297e v3dv: Use errno when logging an error to stderr
When logging a failed IOCTL, an errno is more useful than the output of
`drmIoctl()`. When the IOCTL fails, the return is usually -1 and this
value isn't very useful. On the other hand, the errno can help us to
debug the reason why the IOCTL failed.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29067>
2024-05-08 05:42:21 +00:00
Eric Engestrom a30e6b9afc ci: backport fix for gl_PointSize bug in CTS
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29076>
2024-05-07 09:43:57 +00:00
Juan A. Suarez Romero 23368f8c0c vc4: set src type on storing sample mask
Otherwise NIR validation will fail.

Fixes: 1632948a76 ("nir: validate src_type of store_output intrinsics, require bit_size >= 16")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29038>
2024-05-06 13:16:45 +00:00
Juan A. Suarez Romero 9e0978cd76 vc4/v3d/ci: update expected list
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29061>
2024-05-06 12:30:02 +00:00
Oskar Viljasaar a5d59a50a9 v3dv: Use common runtime vk_properties
Remove the v3dv_GetPhysicalDeviceProperties and the
v3dv_GetPhysicalDeviceProperties2 functions, replace them
by a private get_device_properties() called at device initialization
time.

(given the diff, the change is best viewed with --diff-algorithm=histogram)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26386>
2024-05-06 11:16:48 +00:00
Oskar Viljasaar 18c9b64e65 v3dv: constify arguments of vendor/device id getters
These functions do not modify their arguments in any way, so might as
well make the arguments const.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26386>
2024-05-06 11:16:48 +00:00
Eric Engestrom dd171d21dd vc4/ci: add fails seen overnight
Fixes: 03474500b5 ("vc4/ci: update results")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29033>
2024-05-03 08:47:21 +00:00
Juan A. Suarez Romero 03474500b5 vc4/ci: update results
Add new crashes caused by 1632948a76 ("nir: validate src_type of
store_output intrinsics, require bit_size >= 16").

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29024>
2024-05-02 16:45:07 +00:00
Marek Olšák 1632948a76 nir: validate src_type of store_output intrinsics, require bit_size >= 16
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28845>
2024-05-01 19:41:35 +00:00
Iago Toral Quiroga 027c01bd8f v3d,v3dv: stop hard-coding max attrib divisor
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28964>
2024-04-30 06:27:21 +00:00
Iago Toral Quiroga e8f96dd0b0 v3dv: fix VK_KHR_vertex_attribute_divisor
When this was promoted to EXT it expanded its properties struct to add a new
supportsNonZeroFirstInstance field.

Fixes: d38ff02c03 ("v3dv: mark some promoted extensions as supported")
Fixes: dEQP-VK.api.info.vulkan1p2_limits_validation.khr_vertex_attribute_divisor

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28964>
2024-04-30 06:27:21 +00:00