Commit Graph

172273 Commits

Author SHA1 Message Date
Rhys Perry
69e259dcff radv: initialize aco_compiler_options::is_opengl
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Fixes: 8d5cc23c18 ("aco: use gds reg when ordered xfb counter add")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23434>
2023-06-06 16:09:28 +00:00
Rhys Perry
53383fe8a5 aco: fix ds_sub_gs_reg_rtn validation
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Fixes: 8d5cc23c18 ("aco: use gds reg when ordered xfb counter add")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23434>
2023-06-06 16:09:28 +00:00
Charmaine Lee
e2927dd5e7 mesa/main: fix distance attenuation calculation in ffvertex
The dist parameter to calculate_light_attenuation() is the
reciprocal of ||VP|| used in the distance attenuation formula (2.4).
So get its reciprocal first before applying it to the distance attenuation
formula.

This fixes a lighting issue in Knights of the Old Republic.

Fixes: c5b3d488f9 ("mesa/main: make ffvertex output nir")

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collaborar.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23404>
2023-06-06 15:15:55 +00:00
Lionel Landwerlin
049c791a63 intel/fs: fix pull-constant-load prior to gfx7
In ad9bc1ffb5 ("intel/fs: enable UBO accesses through bindless heap")
we added a new source, we need to fixup the source index for the
generator.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ad9bc1ffb5 ("intel/fs: enable UBO accesses through bindless heap")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23405>
2023-06-06 14:47:41 +00:00
Lionel Landwerlin
c56dd678e4 intel/stub_gpu: add an option to launch valgrind
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23405>
2023-06-06 14:47:41 +00:00
Yonggang Luo
61a7eacf3e virgl: Replace the usage of os_get_process_name with util_get_process_name
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21034>
2023-06-06 13:28:19 +00:00
Yonggang Luo
b3feb48548 virgl: Array cmdline on stack should initialized to 0
Because strncpy may not append 0 if source string is longer than num(63)
Fixes: b3b82fe8ea ("virgl/vtest: add vtest driver")

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21034>
2023-06-06 13:28:19 +00:00
Yonggang Luo
ae7a30d5db r300: Replace usage of os_get_process_name with util_get_process_name in r300_chipset.c
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21034>
2023-06-06 13:28:18 +00:00
Samuel Pitoiset
8a22f5c372 radv: initialize the device cache UUID even if on-disk cache is disabled
Otherwise the pipeline cache UUID isn't initialized as well, and the
RADV meta shaders cache can be corrupted.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9150
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23439>
2023-06-06 12:47:31 +00:00
Tapani Pälli
e6e320fc79 anv: make Wa_16013994831 to use intel_needs_workaround
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22560>
2023-06-06 12:06:22 +00:00
Tapani Pälli
58e2947cc9 iris: make Wa_16013994831 to use intel_needs_workaround
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22560>
2023-06-06 12:06:22 +00:00
Benjamin Lee
7e9b06f1c6 intel: Fix stack overflow in intel_dump_gpu
Previously, the call to ensure_device_info in the intercepted ioctl
would eventually result in another call to ioctl, recursing until stack
overflow:

 - ioctl (intercepted)
 - ensure_device_info
 - intel_get_device_info_from_fd
 - intel_device_info_i915_get_info_from_fd
 - getparam
 - intel_ioctl
 - ioctl (intercepted)

Signed-off-by: Benjamin Lee <benjamin@computer.surgery>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23418>
2023-06-06 11:17:06 +00:00
Qiang Yu
bd88c75d4c aco,radv: remove unused gs aco shader info
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23432>
2023-06-06 10:55:10 +00:00
Yiwei Zhang
75cd115ecf venus: temporarily disable VK_EXT_memory_budget
This has confused the apps. Back out for now until further investigation
is done.

Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23452>
2023-06-06 09:40:14 +00:00
Emma Anholt
0be83bf1c4 anv: Drop unused ALL_GRAPHICS_LIB_FLAGS.
copy and paste from radv.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22865>
2023-06-06 09:03:09 +00:00
Emma Anholt
b44d477489 tu: Ignore unused shader stages in pipeline library creation.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22865>
2023-06-06 09:03:08 +00:00
Ian Romanick
78dd15d8e8 intel/eu/validate: Add some validation of ADD3
v2: Remove spurious ALIGN_1 checks. Suggested by Matt.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
2023-06-06 06:10:53 +00:00
Ian Romanick
1c4c76032b intel/eu/validate: Add Gfx12.5
This required updating the expected results in a number of test. The
vast majority of these are cases where Gfx12.5 platforms don't allow
mixing F and HF sources.

In all honesty... I just updated the half_float_conversion expected
results until the test passed.

The next commit will add changes specific to Gfx12.5.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
2023-06-06 06:10:53 +00:00
Ian Romanick
a3cfec0690 intel/eu/validate: Use a single macro define half_float_conversion cases
This is what other tests do. The next commit will add a third set of
possible results (for Gfx12.5+), and the multiple macro method does not
scale.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
2023-06-06 06:10:53 +00:00
Ian Romanick
7ef45e661f intel/fs: Add constant propagation for ADD3
v2: Require that the constant value be representable as either uint16_t
or int16_t. Suggested by Matt.

v3: Remove redundant patterns. Noticed by Matt.

shader-db:

DG2
total instructions in shared programs: 23103767 -> 23103577 (<.01%)
instructions in affected programs: 51822 -> 51632 (-0.37%)
helped: 98 / HURT: 15

total cycles in shared programs: 842347714 -> 842380017 (<.01%)
cycles in affected programs: 1942595 -> 1974898 (1.66%)
helped: 97 / HURT: 32

Nearly all of the affected shaders (around 9,900) are shaders in
Cyberpunk 2077. It's about an even split between vertex and fragment
shaders. The majority of the remaining affected shaders (3,600) are
from Strange Brigade. This was also a nearly even split between
fragment and vertex.

All but two of the lost shaders are SIMD32 fragment shaders in
Cyberpunk 2077. The other two are SIMD32 fragment shaders in Dota2.

fossil-db:

DG2
Instructions in all programs: 196379107 -> 196248608 (-0.1%)
helped: 13467 / HURT: 1210

Cycles in all programs: 13931355281 -> 13929955971 (-0.0%)
helped: 11801 / HURT: 2922

Lost: 90

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
2023-06-06 06:10:53 +00:00
Ian Romanick
7b34808649 nir/algebraic: Fixup iadd3 related patterns
There should not be any isub at this point due to lowerings that happened
ages before getting to late algebraic.

shader-db:

DG2
total instructions in shared programs: 23103769 -> 23103767 (<.01%)
instructions in affected programs: 65 -> 63 (-3.08%)
helped: 1 / HURT: 0

total cycles in shared programs: 842348074 -> 842347714 (<.01%)
cycles in affected programs: 28572 -> 28212 (-1.26%)
helped: 3 / HURT: 0

One compute shader in Assassin's Creed Odyssey was affected.

fossil-db:

DG2
Instructions in all programs: 196400668 -> 196400676 (+0.0%)
helped: 8 / HURT: 5

Cycles in all programs: 13931740724 -> 13931758003 (+0.0%)
helped: 8 / HURT: 7

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
2023-06-06 06:10:53 +00:00
Ian Romanick
9a9a86013c intel/fs: Allow HF const in MAD on Gfx12.5 if all sources are HF
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
2023-06-06 06:10:53 +00:00
Ian Romanick
4f272bf001 intel/fs: Fix handling of W, UW, and HF constants in combine_constants
Sources that are already W, UW, or HF can be represented as those types
by definition. Pass them through. Previously an HF source on a MAD would
have been marked as !can_promote. I'm pretty sure this means it would
get moved out to a register, but I did not verify this.

For ADD3, a constant source could be D or UD. In this case, the value
must be tested to determine whether it can be represented as W or
UW. The patterns in opt_algebraic won't generate an ADD3 with constant
source, so this problem cannot occur yet.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
2023-06-06 06:10:53 +00:00
Ian Romanick
4cc3206218 intel/fs: Don't munge source order of 3-src instructions in opt_algebraic
This only impacts ADD3, so at this point it should not have any
affect. As soon as constants are propagated into ADD3 instructions, it
will be a problem.

The worst part is, the ADD3 instrutions that are broken by the old code
aren't even "progress" on this pass.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
2023-06-06 06:10:53 +00:00
Caio Oliveira
60a00f246b nir/print: Print 0 when mem_modes or resource_intel have no values
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23376>
2023-06-06 01:23:18 +00:00
Dave Airlie
8bdd3e318b docs: update docs for lavapipe mesh shading
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23447>
2023-06-06 01:17:34 +00:00
David Heidelberg
bc3f2ab62b traces: update sir-f720 trace expectations for zink on anv and freedreno
Same changes on both driver, looks OK.

Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23445>
2023-06-05 20:49:13 +00:00
Dave Airlie
4909a216a5 lavapipe: enable task/mesh shaders.
This is the enable for the exts/features/properties.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
aa2c209260 lavapipe: add execution backends for mesh shader draw apis
This binds the mesh draw apis to the gallium backend ones.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
5c6c226f5a lavapipe: add support for task/mesh shader stages in various places
this bumps the LVP_SHADER_STAGES to allow task/mesh shaders to be used,
and adds them to various state binding and execution places.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
092b1daaf6 lavapipe: add mesh query support
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
ccb16259cb lavapipe: handle some mesh shader stage differences.
certain state info is no long required if you using mesh/task in the
pipeline.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
8f8c55fd38 llvmpipe: enable task/mesh shader support.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
450c95c7b4 llvmpipe: add mesh shader drawing.
This is the big execution one, it implement the draw mesh callback.

This executes task shaders and mesh shaders with no overlap.

When task shaders finish, the mesh shader is launched using the payload
data, unless no task shader is run, then the mesh shader is launched.

Once the mesh shader is finished the data is supplied to the draw
pipeline to convert to linear vertex data with no per-prim data,
then passed to draw for clipping and further processing.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
8fcb024047 llvmpipe/cs: add multiple stride indirect to fill_grid_info.
mesh shaders needs to iterate across multiple indirect draws

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
3994fb1e19 llvmpipe/cs: add task/mesh shader support to compute shader builder.
This allows generating task and mesh variants of compute shaders.

It adds:
- vertex and primitive outputs support - aos writing.
- payload support
- mesh iface for the output and count callbacks.
- draw_id
- multiple iteration support to the exec fn to allow launches
in multiple passes to reduce memory usage

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
51eb3cc563 gallivm/cs: add payload ptr to the cs thread data.
This fits best at a thread level beside shared.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
e4c5a9383d llvmpipe: bind task/mesh resources and dirty bits
This binds the task/mesh states to be updated on dirty changes

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
936db9f8f3 llvmpipe: add query support for task/mesh shaders
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
575cc620cd llvmpipe: add debug bit for mesh shaders
Reviewed-by: Roland Scheidegger <sroland@vmware.com>#
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
fcf653067e llvmpipe: add dirty bits for mesh and task shaders.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
24f4f35eac llvmpipe: bump dirty tracker to 64-bits.
We need a lot more dirty states for task/mesh

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
d9fae96618 llvmpipe: start adding task/mesh support.
This is just some infrastructure for creating shaders and contexts.

task/mesh shaders are based on compute shaders and share nearly all
their code with compute.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
b0b81b279c llvmpipe: resize arrays to handle mesh shaders.
This just bumps some limits.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
7f1151d90d gallivm/nir: add support for mesh shader outputs.
mesh shaders can have vertex and primitive outputs, and act a bit
like TCS shaders, add the callback to allow the driver to decide
how to store these.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
a1106fd8b8 gallivm/nir: call task shader lowering.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
a29ed5ba5d gallivm/nir: add a mesh interface and vert/prim count setting.
This adds a callback to the driver for a mesh interface to implement
the set_vertex_and_primitive_count intrinsic

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:47 +10:00
Dave Airlie
24fe5abbae gallivm/nir: add launch mesh workgroups
add support the launch mesh workgroups intrinsic for task shaders.

This writes the values out to the start of the payload.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:46 +10:00
Dave Airlie
97a2d0aded gallivm: add support for payload access
mesh shading has a payload to pass between task and mesh shaders,
this acts like shared memory as well, so we use the standard memory
hooks to access it.

This current adds the payload after the 12-byte header which will
contain the x/y/z grid sizes.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:46 +10:00
Dave Airlie
f3e6582f32 draw: add support for per primitive aos emission
This add support to the aos emit code so that mesh shaders
can use it for per prim outputs.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
2023-06-06 05:01:46 +10:00