Shuffle some integer types to reduce the necessity of casting.
Additionally, clean up some unnecessary use of `Vec` to avoid
allocations.
v2: revert changes to `PipeContext` to avoid hiding truncation errors,
move change to fallible conversions to separate patch
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34167>
Rename `is_alligned()` util to match std naming and move it alongside
similar utilities which copy upstream functionality and annotate those
utilities with their first stable version where applicable.
Replace use of `mesa_rust_util::offset_of!()` in one case where nested
field support is not needed.
v2: revert removal of `offset_of!()` for nested field support
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34167>
Much of the kernel code implicitly depends on a maximum work dimension
of 3, and in practice, gallium will never give a grid dimension of less
than 3, constraining the value to a constant.
v2: use a const for max dimension instead of a `min` call
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: @LingMan
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34167>
Currently mesa-clc bundles OpenCL headers from Clang only if the static
LLVM is used (which means Clang / LLVM are not present on the target
system). In some cases (e.g. when building in OpenEmbedded environemnt)
it is desirable to have shared LLVM library, but skip installing the
whole Clang runtime just to compile shaders. Add an option that forces
OpenCL headers to be bundled with the mesa-clc binary.
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34551>
Note that this code is executed on the generic FDo gitlab runners, not
in our docker images. This change is merely to avoid the confusion that
lead to the code in the previous commit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34684>
Note that if you grep, you'll find two instances of `wget`, but those are not
executed in our docker images, but on the generic FDo gitlab runners, so the
/etc/wgetrc file in our docker images cannot affect them.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34684>
Invalid for now, but used by vkd3d-proton, where the use case is to convert
a result matrix to lower precision, followed by a store.
For 16bit accumulation matrices, GFX11 only uses 16bits per 32bit register.
RADV's coop matrix code pads the unused space with undefs and uses a vector
with twice as many elements as the matrix length. Extending that to 8bit by
leaving 24 bits unused is unnecessary as these matrices as there
is no hw unit that requires it. And in wave32, it would also result in
vectors larger than NIR's limit.
So tightly pack 8bit matrices without any undef padding.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34382>
Since headless overrides create_mem, it needs to override finish_create
too. Fixes a segfault in nvk that was caused by us mixing
wsi_create_null_image_mem with wsi_finish_create_blit_context, which
would then call CmdCopyImageToBuffer with image->blit.buffer == NULL
Fixes a cts failure on nvk in:
dEQP-VK.image.swapchain_mutable.headless.2d.r8g8b8a8_unorm_b8g8r8a8_unorm_clear_copy_format_list
and several others
Fixes: 579578f10a ("vulkan/wsi/drm: Break create_prime_image in pieces")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34646>
If the optional flag is set, compaction groups TES inputs based on which
outputs they are used for:
- inputs generating only POS/CLIP outputs are first
- inputs generating both POS/CLIP and VAR outputs are next
- inputs generating only VAR outputs are last
shader-db with ACO:
143 shaders have -1.44% average decrease in code size.
There are fewer input loads and more of them are vec4 instead of vec1-3.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32262>
The first pass computes which shader instructions contribute to each
output. It can be used to query how data flows within shaders towards
outputs.
The second pass computes which shader input components and which types of
memory loads are used to compute shader outputs.
The third pass uses the second pass to gather which input components are
used to compute pos and clip dist outputs, which input components are used
to compute all other outputs, and which input components are used to
compute both. This will be used by compaction in nir_opt_varyings for
drivers that split TES into a separate position cull shader and varying
shader to make it less likely that the same vec4 inputs are needed in both.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32262>
the only dynamic allocation left for geometry shaders is all done in the setup
indirect kernel. so just pass the heap to that kernel directly, so we don't
reserve a heap for direct draws with GS (including pure-VS XFB). this should
reduce our memory footprint a lot in certain apps.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34661>
rather than a bunch of subtle booleans telling the driver how to invoke the GS
rast shader, collect everything into a common enum, and provide (CL safe)
helpers to do the appropriate calculations rather than duplicating across
GL/VK/indirects.
this fixes suboptimal handling of instancing with list topologies.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34661>