We can't unconditionally support separable shader objects on the host,
so submit the property only if the shader is actually separable, the
host knows about the property, and supports SSO.
Without support for SSOs, the host can still compile and link the shaders,
it needs to do more work on interface matching though.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17344>
Most drivers don't care about the property, and virgl should only handle
it if the host supports it.
This is a partial revert of b634030, i.e. we keep the definition of the
property, but we don't set it only based on the shader info.
Fixes: b634030542
tgsi: Add SEPARABLE_PROGRAM property
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17344>
We can produce slightly better code for these in the backend, so
do that. For this we need to:
1. Fix our implementation of uadd_carry (which wasn't used) to return
an integer instead of a boolean value.
2. Add an implementation of usub_borrow.
Notice these are only used in Vulkan. In GL these instructions are
always unconditionally lowered by the state tracker in GLSL IR so
we never get to see them in the backend.
Shader-db stats from a collection of Vulkan samples:
total instructions in shared programs: 122351 -> 122345 (<.01%)
instructions in affected programs: 196 -> 190 (-3.06%)
helped: 2
HURT: 0
total uniforms in shared programs: 18670 -> 18672 (0.01%)
uniforms in affected programs: 59 -> 61 (3.39%)
helped: 0
HURT: 2
total max-temps in shared programs: 13145 -> 13147 (0.02%)
max-temps in affected programs: 27 -> 29 (7.41%)
helped: 0
HURT: 2
total inst-and-stalls in shared programs: 123052 -> 123046 (<.01%)
inst-and-stalls in affected programs: 197 -> 191 (-3.05%)
helped: 2
HURT: 0
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17372>
These opcodes where fixed to return an integer instead of a boolean
value some time ago but the documentation for them was not updated
and still talked about a boolean result.
Fixes: b0d4ee520 ('nir/opcodes: Fix up uadd_carry and usub_borrow')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17372>
It is optional and is needed only when a layer has physical device
extensions that may be unknown to the loader.
This simplifies the layer a bit, but more importantly, it works around a
bug in the loader when there is another layer in the layer chain that
wraps VkInstance.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16307>
The currently available D3D12 API headers have incorrect C function
prototypes for these functions when compiling for non-Windows platforms.
Future changes here will move these helpers into the DirectX-Headers
project, but:
* The process of getting a fix into the headers is still ongoing
* I'd prefer to avoid taking an immediate dependency on just-published
headers again
So, for now add some helpers to work around this problem in Dozen
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
WSL doesn't have DXGI, but it does have DXCore. DXCore also has a nice
property that it filters to only D3D12-capable adapters. We can rely
on DXCore as a first option even for Windows, because we'll be able
to let the Vulkan loader do preference sorting, instead of having to
rely on DXGI to do it for us.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
Per the Vulkan spec, the device UUID should be identical between reboots.
It should also uniquely identify different instances of the same device,
e.g. 2 identical GPUs connected to different PCI ports, but D3D doesn't
currently expose a way to do both of these things. Prefer persistence
over uniqueness here.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
As long as we left-shift the unsigned version, this has no undefined
behavior and is fewer instructions. The only tricky bit is that a right
shift of a negative number is technically implementation-defined (not
undefined) behavior in C. However, if it's ever anything other than an
arithmatic right-shift, there's lots of other places where Mesa will
break today.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17214>
Also move it to the end of the switch as is more conventional. For some
reason, later patches in the series make ANV fail to build because GCC
stops detecting the assert(!"str") as not returning.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17214>