Commit Graph

64456 Commits

Author SHA1 Message Date
Kenneth Graunke
4fe15717ce i965: Remove special case for layered drawbuffer attachments.
When binding a layered texture, the layer is already 0.  There's no need
to special case this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-07-10 19:14:41 -07:00
Kenneth Graunke
6be024f44d i965/gen6: Set up layer constraints properly for depth buffers.
This ports over Chris Forbes' equivalent fixes in gen7_misc_state.c
from commit 77d55ef481.

No Piglit changes on Sandybridge.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-07-10 19:13:42 -07:00
Kenneth Graunke
f3a620e2a6 i965: Label the repclear shader "meta repclear" rather than "meta clear".
Color clears can be performed via two separate shaders - one is the
generic "meta clear" shader (in meta.c); the other is the i965 specific
"repclear" shader (in brw_meta_fast_clear.c).

Giving them separate names makes them distinguishable when reading
INTEL_DEBUG=shader_time output.

v2: Call it "meta repclear", as suggested by Jason.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-07-10 19:10:19 -07:00
Kenneth Graunke
a078e13a7c i965: Fix indentation in emit_control_data_bits().
The last patch left the code indented too far.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-10 18:21:27 -07:00
Kenneth Graunke
0edb084f9d i965/gs: Move vertex_count != 0 check up a level; skip one caller.
Paul's original code had emit_control_data_bits() skip the URB write if
vertex_count was 0.  This meant wrapping every control data write in a
conditional write.

We accumulate control data bits in a single UD (32-bit) register.  For
simple shaders that don't emit many vertices, the control data header
will be <= 32-bits long, so we only need to write it once at the end of
the shader.

For shaders with larger headers, we write out batches of control data
bits at EmitVertex(), when (vertex_count * bits_per_vertex) % 32 == 0.
On the first EmitVertex() call, the above expression will evaluate to
true simply because vertex_count == 0.  But we want to avoid emitting
the control data bits, because we haven't accumulated 32-bits worth yet.

In other words, the vertex_count != 0 check is really only necessary in
the EmitVertex() batching case, not the end-of-thread case.

This saves a CMP/IF/ENDIF in every shader that uses EndPrimitive() or
multiple streams.  The only downside is that a shader which emits no
vertices at all will execute an additional URB write---but such shaders
are pointless and not worth optimizing.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-07-10 18:21:15 -07:00
Timothy Arceri
0fae4e451b glsl: use set rather than old hash table for ir_validate
When the new hash table implementation was added to Mesa it claimed to be much
faster, see commits 35fd61bd99 and 72e55bb688.

The set implementation follows the same implementation strategy so this should
be faster and there was no need to store a data field.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-07-11 10:25:32 +10:00
Chad Versace
75784243df mesa: Fix generation of git_sha1.h.tmp for gitlinks
Don't assume that $(top_srcdir)/.git is a directory. It may be a
gitlink file [1] if $(top_srcdir) is a submodule checkout or a linked
worktree [2].

[1] A "gitlink" is a text file that specifies the real location of
    the gitdir.
[2] Linked worktrees are a new feature in Git 2.5.

Cc: "10.6, 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-07-10 11:22:47 -07:00
Rob Clark
15d3524ad2 freedreno/a4xx: occlusion query support
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-07-10 11:57:31 -04:00
Rob Clark
2b7a54452f freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-07-10 11:57:31 -04:00
Rob Clark
e44845472a freedreno/ir3/sched: fixup new instr's block
If we split addr/pred, the original instruction could have originated
from a different block.  If we don't fixup the block ptr we hit asserts
later (in debug builds).

NOTE: perhaps we don't want to try to preserve addr/pred reg's across
block boundaries.. this at least needs some thought in case addr/pred
writes end up inside a conditional block..

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-07-10 11:57:31 -04:00
Rob Clark
a1a6f00782 freedreno/ir3/ra: fix failed assert for a0/p0
The address and predicate register are special, they don't get assigned
in RA.  So do a better job of ignoring them rather than hitting later
asserts.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-07-10 11:57:31 -04:00
Rob Clark
65b2ae510b freedreno/ir3: shader-db traces
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-07-10 11:57:31 -04:00
Rob Clark
422296e38d freedreno: fix crash in fd_invalidate_resource()
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-07-10 11:57:30 -04:00
Rob Clark
ab3ba21f97 vc4: unref old fence
Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush().  So driver
should use fence_ref() which will unref the old fence if not NULL.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Eric Anholt <eric@anholt.net>
2015-07-10 11:57:30 -04:00
Rob Clark
749dced4b3 ilo: unref old fence
Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush().  So driver
should use fence_ref() which will unref the old fence if not NULL.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Chia-I Wu <olvaffe@gmail.com>
2015-07-10 11:57:30 -04:00
Rob Clark
7e0a26defe freedreno: unref old fence
Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush().  So driver
should use fence_ref() which will unref the old fence if not NULL.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-07-10 11:57:30 -04:00
Rob Clark
f60354ee72 gallium: clarify reference counting for fence
Nowhere was it spelled out that the state tracker may expect the pipe
driver to unref the old fence.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-07-10 11:57:30 -04:00
Rob Clark
0a8af6361e xa: don't leak fences
XA was never unref'ing last_fence in the various call paths to
pipe->flush().  Add this to xa_context_flush() and update the other
open-coded calls to pipe->flush() to use xa_context_flush() instead.

This fixes a memory leak reported with xf86-video-freedreno.

Reported-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-07-10 11:57:30 -04:00
Kenneth Graunke
f12302b898 i965/vs: Get rid of brw_vs_compile completely.
After tearing it out another level or two, and just passing the key and
vp directly, we can finally remove this struct.  It also eliminates a
pointless memcpy() of the key.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-07-09 17:10:06 -07:00
Kenneth Graunke
64390967c1 i965/vs: Remove 'c'/vs_compile from vec4_vs_visitor.
At this point, the brw_vs_compile structure only contains the key and
gl_vertex_program pointer.  We may as well pass and store them directly;
it's simpler and more convenient (key-> instead of vs_compile->key...).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-07-09 17:08:42 -07:00
Kenneth Graunke
13372a0ce7 i965/vec4: Move c->last_scratch into vec4_visitor.
Nothing outside of vec4_visitor uses it, so we may as well keep it
internal.

Commit db9c915abc for the vec4 backend.

(The empty class will be going away soon.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-07-09 17:06:29 -07:00
Kenneth Graunke
8524deb8c8 i965/vec4: Move total_scratch calculation into the visitor.
This is more consistent with how we do it in the FS backend, and reduces
a tiny bit of duplication.  It'll also allow for a bit more tidying.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-07-09 17:06:27 -07:00
Kenneth Graunke
dc776ffb90 i965/vec4: Move perf_debug about register spilling into the visitor.
This patch makes us only issue the performance warning about register
spilling if we actually spilled registers.  We also use scratch space
for indirect addressing and the like.

This is basically commit c51163b0cf for
the vec4 backend.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-07-09 17:06:26 -07:00
Kenneth Graunke
0163c99e8f i965/vec4: Plumb log_data through so the backend_shader field gets set.
Jason plumbed this through a while back in the FS backend, but
apparently we were just passing NULL in the vec4 backend.

This patch passes brw in as intended.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-07-09 17:06:16 -07:00
Kenneth Graunke
308c0bf743 i965: Switch on shader stage in nir_setup_outputs().
Adding new shader stages to a switch statement is less confusing than an
if-else-if ladder where all but the first case are fragment shader
specific (but don't claim to be).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-07-09 16:56:35 -07:00
Brian Paul
04a57a7ee9 tgsi: whitespace fixes in tgsi_parse.c
Trivial.
2015-07-09 16:58:07 -06:00
Brian Paul
1f02a82c8b gallium: fix comment typo in p_shader_tokens.h 2015-07-09 16:56:20 -06:00
Brian Paul
27d8a690c4 gallium/docs: s/treaded/treated/ typo in tgsi.rst
Trivial.
2015-07-09 16:56:20 -06:00
Matt Turner
a2dde3a8da util: Don't link to SHA1 library if shader-cache is disabled.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-09 15:49:02 -07:00
Matt Turner
c04339486a i965: Set brw->batch.emit only #ifdef DEBUG.
It's only used inside #ifdef DEBUG. Cuts ~1.7k of .text, and more
importantly prevents a larger code size regression in the next commit
when the .used field is replaced and calculated on demand.

   text     data      bss      dec      hex  filename
4945468   195152    26192  5166812   4ed6dc  i965_dri.so before
4943740   195152    26192  5165084   4ed01c  i965_dri.so after

And surround the emit and total fields with #ifdef DEBUG to prevent
such mistakes from happening again.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-07-09 15:17:02 -07:00
Ben Widawsky
0166b4c165 i965/hsw: Implement end of batch workaround
This patch can cause an infinite recursion if the previous patch titled, "i965:
Track finished batch state" isn't present (backporters take notice).

v2: Sent out the wrong patch originally. This patches switches the order of
flushes, doing the generic flush before the CC_STATE, and the required
workaround flush afterwards

v3: Only perform workaround for render ring
Add text to the BATCH_RESERVE comments

v4 (By Ken): Rebase; update citation to mention PRM and Wa name; combine two
blocks.

http://otc-mesa-ci.jf.intel.com/job/bwidawsk/171/

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-09 11:11:06 -07:00
Christian König
2cfa64e159 st/vdpau: fix mixer size checks
We need to check what the 3D pipe is able to handle for the mixer, not what
the decoder is able to decode. This fixes output of resolutions like 720x1280.

Signed-off-by: Christian König <christian.koenig@amd.com>
CC: mesa-stable@lists.freedesktop.org
2015-07-09 10:44:04 +02:00
Christian König
bbfdf5c17b vl: cleanup video buffer private when the decoder is destroyed
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=90728

Signed-off-by: Christian König <christian.koenig@amd.com>
CC: mesa-stable@lists.freedesktop.org
2015-07-09 10:44:03 +02:00
Samuel Pitoiset
adc816a1e4 nv50: avoid segfault with enabled but unbound vertex attrib
Before validating vertex arrays we need to check if a VBO is present.
Checking if vb->buffer is not NULL fixes the issue.

Fixes the following piglit test:
  gl-3.1-vao-broken-attrib

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-07-08 21:03:23 +02:00
Samuel Pitoiset
ec151e2f72 nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copy
According to nv50, this should be src->ms_y instead of src->ms_x. This
code is here since 2012, so it's probably a typo error which has never
been detected since a long time. I didn't do a full piglit run to check
if it fixes some other weird issues.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-07-08 21:03:23 +02:00
Kenneth Graunke
efb36271a9 nir: Fix comment above nir_convert_from_ssa() prototype.
Connor renamed the parameter, inverting the sense.
Update the comment accordingly.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-07-08 11:28:08 -07:00
Julien Isorce
e27ea99644 egl/dri2: load libglapi.0.dylib on osx
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90903
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-07-08 13:19:33 +01:00
Varad Gautam
64cb014037 android: freedreno: add missing components to the build
Freedreno requires {a4xx,ir3}_SOURCES and NIR to build.

Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-07-08 13:17:22 +01:00
Chris Wilson
f1d08c4f75 i965: Move pipecontrol workaround bo to brw_pipe_control
With the exception of gen8, the sole user of the workaround bo are for
emitting pipe controls. Move it out of the purview of the batchbuffer
and into the pipecontrol.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-07-08 11:11:50 +01:00
Chris Wilson
f241345793 loader: Look for any version of currently linked libudev.so
Since there was an ABI break and linking twice against libudev.so.0 and
libudev.so.1 causes the application to quickly crash, we first check if
the application is currently linked against libudev before dlopening a
local handle. However for backwards/forwards compatability, we need to
inspect the application for current linkage against all known versions
first. Not doing so causes a crash when both libraries are present and
so mesa chooses libudev.so.1 but the application was linked against
libudev.so.0.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>

Emil Velikov:

I'm ever so slightly conserned that RTLD_NOLOAD is not part of the POSIX
standard, thus it's missing on some platforms (*BSD seems ok, while
Solaris, MacOS are not).

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2015-07-08 11:04:02 +01:00
Chris Wilson
c8d3ebaffc i965: Query whether we have kernel support for the TIMESTAMP register once
Move the query for the TIMESTAMP register from context init to the
screen, so that it is only queried once for all contexts.

On 32bit systems, some old kernels trigger a hw bug resulting in the
TIMESTAMP register being shifted and the low 32bits always zero. Detect
this by repeating the read a few times and check the register is
incrementing every 80ns as expected and not stuck on zero (as would be
the case with the buggy kernel/hw.).

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-08 10:57:35 +01:00
Ilia Mirkin
38c2ec5ff0 nvc0: turn sample counts off during blit
Fixes the following piglits:
  occlusion_query_meta_fragments
  occlusion_query_meta_no_fragments

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2015-07-07 23:07:41 -04:00
Timothy Arceri
87d2e15b1a mesa: use implementation specified MAX_VERTEX_ATTRIBS rather than hardcoded value
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-07-08 11:40:30 +10:00
Kenneth Graunke
73d0e7f345 i965/vs: Fix matNxM vertex attributes where M != 4.
Matrix vertex attributes have their columns padded out to vec4s, which
I was failing to account for.  Scalar NIR expects them to be packed,
however.

Fixes 1256 dEQP tests on Broadwell.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-07-07 16:44:22 -07:00
Marek Olšák
6611f65047 st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91231

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-07-07 21:36:50 +02:00
Brian Paul
10cff5e1ae gallium/hud: display percentages with % suffix
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-07-07 13:21:20 -06:00
Brian Paul
a804f58243 gallium/hud: add PIPE_DRIVER_QUERY_TYPE_MICROSECONDS for HUD
This allows drivers to report queries in units of microseconds and
have the HUD display "us" (microseconds), "ms" (milliseconds) or "s"
(seconds) on the graph.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-07-07 12:36:48 -06:00
Brian Paul
86ebd31c67 gallium/hud: replace byte units flag with pipe_driver_query_type
Instead of using a boolean 'is bytes' value, use the pipe_driver_query_type
enum type.  This will let is add support for time values in the next patch.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-07-07 12:36:48 -06:00
Brian Paul
f025aec906 gallium/os: minor whitespace fixes in os_time.h
Trivial.
2015-07-07 12:36:48 -06:00
Francisco Jerez
7009e2683e i965/gen4-5: Enable 16-wide dispatch on shaders with control flow.
This was probably disabled due to a combination of several bugs in the
generator code (fixed earlier in this series) and a misunderstanding
of the hardware spec.  The documentation for most control flow
instructions mentions among other restrictions:

 "Instruction compression is not allowed."

This however doesn't have any implications on 16 wide not being
supported, because none of the control flow instructions have
multi-register operands (control flow instructions are not compressed
on more recent hardware either, except maybe SNB's IF with inline
compare).  In fact Gen4-5 had 16-wide control flow masks and stacks,
and the spec mentions in several places that control flow instructions
push and pop 16 channels worth of data -- Otherwise there doesn't seem
to be any indication that it shouldn't work.

Causes no piglit regressions, and gives the following shader-db
results on ILK:

 total instructions in shared programs: 4711384 -> 4711384 (0.00%)
 instructions in affected programs:     0 -> 0
 helped:                                0
 HURT:                                  0
 GAINED:                                1215
 LOST:                                  0

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-07 20:20:22 +03:00