mesa: use implementation specified MAX_VERTEX_ATTRIBS rather than hardcoded value

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Timothy Arceri
2015-07-08 09:20:40 +10:00
parent 73d0e7f345
commit 87d2e15b1a
+2 -6
View File
@@ -3070,12 +3070,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
/* FINISHME: The value of the max_attribute_index parameter is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
* FINISHME: at least 16, so hardcode 16 for now.
*/
if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX,
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)) {
goto done;
}