Commit Graph

100029 Commits

Author SHA1 Message Date
Rafael Antognolli 4f191feb0c iris: Pin HiZ buffers when rendering. 2019-02-21 10:26:12 -08:00
Rafael Antognolli dfd54f9954 iris: Flush before hiz_exec. 2019-02-21 10:26:12 -08:00
Kenneth Graunke f3f7d45a63 iris: Allow disabling aux via INTEL_DEBUG options 2019-02-21 10:26:12 -08:00
Kenneth Graunke 4634b754f4 iris: do flush for buffers still 2019-02-21 10:26:12 -08:00
Kenneth Graunke 15822f33ad iris: make surface states for CCS_D too
CCS_E can fall back to CCS_D with incompatible format views

CCS_D is pretty useless without fast clears and we may as well use NONE,
but we're surely going to hook those up at some point, so may as well
just go ahead and do it now...
2019-02-21 10:26:12 -08:00
Rafael Antognolli 689b590069 iris: Skip msaa16 on gen < 9.
Also needed to add gen information to KEY_INIT.
2019-02-21 10:26:12 -08:00
Kenneth Graunke fd2038b22a iris: Set program key fields for MCS 2019-02-21 10:26:12 -08:00
Kenneth Graunke 92c310fd3f iris: don't use hiz for MSAA buffers 2019-02-21 10:26:12 -08:00
Kenneth Graunke 2cddc953cd iris: some initial HiZ bits 2019-02-21 10:26:12 -08:00
Kenneth Graunke 9b1126c990 iris: disable aux for external things 2019-02-21 10:26:12 -08:00
Kenneth Graunke 45f4dab62b iris: Resolves for compute 2019-02-21 10:26:12 -08:00
Kenneth Graunke ecc897b8ad iris: consider framebuffer parameter for aux usages 2019-02-21 10:26:12 -08:00
Kenneth Graunke b77d2dc71b iris: Make blit code use actual aux usages 2019-02-21 10:26:12 -08:00
Kenneth Graunke bfc76d3525 iris: store modifier info in res 2019-02-21 10:26:12 -08:00
Kenneth Graunke 56f1fe3eac iris: pin the buffers 2019-02-21 10:26:12 -08:00
Kenneth Graunke f8aa9aa353 iris: resolve before transfer maps 2019-02-21 10:26:12 -08:00
Kenneth Graunke c53a67d469 iris: be sure to skip buffers in resolve code
Buffers don't have ISL surfaces, and this can get us into trouble.
2019-02-21 10:26:12 -08:00
Kenneth Graunke 5eb75345b8 iris: try to fix copyimage vs copybuffers 2019-02-21 10:26:12 -08:00
Kenneth Graunke d8f3bc1c4c iris: actually use the multiple surf states for aux modes 2019-02-21 10:26:12 -08:00
Kenneth Graunke 3c979b0e6d iris: add some draw resolve hooks 2019-02-21 10:26:12 -08:00
Kenneth Graunke 53c484ba8a iris: blorp using resolve hooks 2019-02-21 10:26:12 -08:00
Kenneth Graunke 77a1070d36 iris: Initial import of resolve code 2019-02-21 10:26:12 -08:00
Kenneth Graunke f879349398 iris: create aux surface if needed 2019-02-21 10:26:12 -08:00
Kenneth Graunke 3efd5299af iris: Fill out SURFACE_STATE entries for each possible aux usage 2019-02-21 10:26:12 -08:00
Kenneth Graunke 3cfc6a207b iris: Fill out res->aux.possible_usages 2019-02-21 10:26:12 -08:00
Kenneth Graunke a7bc4d6074 iris: Add iris_resource fields for aux surfaces
But without fast clears or HiZ per-level tracking just yet.
2019-02-21 10:26:12 -08:00
Jordan Justen d0996d5fab iris: Emit default L3 config for the render pipeline
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2019-02-21 10:26:12 -08:00
Kenneth Graunke 51ddc40084 iris: Always emit at least one BLEND_STATE 2019-02-21 10:26:12 -08:00
Kenneth Graunke d6dd57d43c iris: Add missing depth cache flushes 2019-02-21 10:26:12 -08:00
Kenneth Graunke 1b5c342f33 iris: Simplify iris_get_depth_stencil_resources
We can safely assume that the given resource is depth, depth/stencil,
or stencil already.  The stencil-only case is easily detectable with
a single format check, and all other cases are handled identically.

This saves some CPU overhead.
2019-02-21 10:26:12 -08:00
Kenneth Graunke 07ec1f0b25 iris: Make an IRIS_MAX_MIPLEVELS define 2019-02-21 10:26:12 -08:00
Rafael Antognolli 455c959689 iris: Store internal_format when getting resource from handle. 2019-02-21 10:26:12 -08:00
Kenneth Graunke 973f01d55a iris: Move create and bind driver hooks to the end of iris_program.c
This just moves the code for dealing with pipe_shader_state /
pipe_compute_state / iris_uncompiled_shader to the end of the file.
Now that those do precompiles, they want to call the actual compile
functions.  Putting them at the end eliminates the need for a bunch
of prototypes.
2019-02-21 10:26:12 -08:00
Timur Kristóf cacf84ed5f iris: implement clearing render target and depth stencil
v2 (Kenneth Graunke): split color/depthstencil cases, fix iris_clear
2019-02-21 10:26:12 -08:00
Kenneth Graunke 8ab82bd1fd iris: Drop XXX about checking for swizzling
Caio noted that this is not necessary on Gen8+:

   "Before Gen8, there was a historical configuration control field to
    swizzle address bit[6] for in X/Y tiling modes.  This was set in
    three different places: TILECTL[1:0], ARB_MODE[5:4], and
    DISP_ARB_CTL[14:13].  For Gen8 and subsequent generations, the
    swizzle fields are all reserved, and the CPU's memory controller
    performs all address swizzling modifications."

Since we don't support earlier hardware, we can skip it entirely.
2019-02-21 10:26:12 -08:00
Kenneth Graunke bf23e79629 iris: Set HasWriteableRT correctly
A bit of irritating state cross dependency here, but nothing too hard
2019-02-21 10:26:12 -08:00
Kenneth Graunke d612cd1bf8 iris: Set 3DSTATE_WM::ForceThreadDispatchEnable
The Vulkan driver only sets this if color writes are disabled, which
is more conservative - but would require us to inspect blend state.

(If color writes are enabled, we don't need to force anything, because
the internal signal is already correct.  But it shouldn't hurt to do so.)
2019-02-21 10:26:12 -08:00
Kenneth Graunke 27d751cdd8 iris: Drop XXX about alpha testing
I was misreading i965 - the 3DSTATE_WM::PixelShaderKillsPixel bit from
Gen < 8 needed all of this, but the 3DSTATE_PS_EXTRA bit only needs
prog_data->uses_kill.
2019-02-21 10:26:12 -08:00
Andre Heider bffb65d28e iris: improve PIPE_CAP_VIDEO_MEMORY bogus value
-1 is a little too bogus for most games ;)

Signed-off-by: Andre Heider <a.heider@gmail.com>
2019-02-21 10:26:12 -08:00
Andre Heider f89a578818 iris: fix build with gallium nine
Signed-off-by: Andre Heider <a.heider@gmail.com>
2019-02-21 10:26:12 -08:00
Kenneth Graunke be49fb051d iris: Stop chopping off the first nine characters of the renderer string 2019-02-21 10:26:12 -08:00
Kenneth Graunke 15341778ba iris: rework num textures to util_lastbit 2019-02-21 10:26:12 -08:00
Kenneth Graunke 974229df46 iris: Add PIPE_CAP_MAX_VARYINGS 2019-02-21 10:26:11 -08:00
Kenneth Graunke 1cd001aa63 iris: Make a iris_batch_reference_signal_syncpt helper function.
Suggested by Chris Wilson.  More obvious what's going on.
2019-02-21 10:26:11 -08:00
Kenneth Graunke 9376799bd6 iris: Use READ_ONCE and WRITE_ONCE for snapshots_landed
Suggested by Chris Wilson, if only to make it obvious to the human
readers that these are volatile reads.  It may also be necessary for
the compiler in a few cases.
2019-02-21 10:26:11 -08:00
Kenneth Graunke 18e31a9b31 iris: Fix accidental busy-looping in query waits
When switching from bo_wait to sync-points, I missed that we turned an
if (not landed) bo_wait into a while (not landed) check_syncpt(), which
has a timeout of 0.  This meant, rather than sleeping until the batch
is complete, we'd busy-loop, continually asking the kernel "is the batch
done yet???".  This is not what we want at all - if we wanted a busy
loop, we'd just loop on !snapshots_landed.  We want to sleep.

Add an effectively infinite timeout so that we sleep.
2019-02-21 10:26:11 -08:00
Kenneth Graunke 3b1ac8244e iris: Add a timeout_nsec parameter, rename check_syncpt to wait_syncpt
I want to be able to wait with a non-zero timeout from elsewhere.
2019-02-21 10:26:11 -08:00
Sagar Ghuge c24a574e6c iris: Don't allocate a BO per query object
Instead of allocating 4K BO per query object, we can create a large blob
of memory and split it into pieces as required.

Having one BO for multiple query objects, we don't want to wait on all
of them, instead when we write last snapshot, we create a sync point, and
check syncpoints while waiting on particular object.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-02-21 10:26:11 -08:00
Kenneth Graunke a1ebac3750 iris: Implement ALT mode for ARB_{vertex,fragment}_shader
Fixes gl-1.0-spot-light
2019-02-21 10:26:11 -08:00
Kenneth Graunke 732c3a90a4 iris: Fix bug in bound vertex buffer tracking
res might be NULL, at which point this is an unbind.
2019-02-21 10:26:11 -08:00