iris: be sure to skip buffers in resolve code

Buffers don't have ISL surfaces, and this can get us into trouble.
This commit is contained in:
Kenneth Graunke
2018-12-08 02:01:19 -08:00
parent 5eb75345b8
commit c53a67d469
+6
View File
@@ -94,6 +94,9 @@ resolve_sampler_views(struct iris_context *ice,
struct iris_sampler_view *isv = shs->textures[i];
struct iris_resource *res = (void *) isv->base.texture;
if (res->base.target == PIPE_BUFFER)
continue;
if (batch->name != IRIS_BATCH_COMPUTE) {
disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
res, isv->view.base_level, isv->view.levels,
@@ -122,6 +125,9 @@ resolve_image_views(struct iris_context *ice,
const int i = u_bit_scan(&views);
struct iris_resource *res = (void *) shs->image[i].res;
if (res->base.target == PIPE_BUFFER)
continue;
if (batch->name != IRIS_BATCH_COMPUTE) {
disable_rb_aux_buffer(ice, draw_aux_buffer_disabled,
res, 0, ~0, "as a shader image");