This was done for all previous GPUs.
This fixes Talos Principle launch hangs.
Fixes: 7e43022e8c (radv/gfx10: add gfx10_cs_emit_cache_flush)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This needs to be cleaned up a bit, and it probably contains
missing stuff and/or bugs.
This doesn't fix the "half of the triangles" issue.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The cache flush logic on GFX10 is quite different and it's
implemented with a new function.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes -Woverflow warnings with GCC 9.1.1
v2: use a cast instead of a bitwise and
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The automatic header generation unifies identical registers in a series
and only emits definitions for the first one. This is mostly to avoid
emitting excessive definitions for CB registers, but special-casing
an exception for this family of registers doesn't seem worth it.
Make sure to sync all previous work if the given command buffer
has pending active queries. Otherwise the GPU might write queries
data after the reset operation.
This fixes a bunch of new dEQP-VK.query_pool.* CTS failures.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
We already use GFX9 and I don't want us to have confusing naming
in the driver. GFXn naming is better from the driver perspective,
because it's the real version of the gfx portion of the hw. Also,
CIK means Bonaire-Kaveri-Kabini, it doesn't mean CI.
It shouldn't confuse our SDMA, UVD, VCE etc. code much. Those have
nothing to do with GFXn and they have their own version numbers.
According to RadeonSI, this seems to be required by the hardware
to avoid GPU hangs. I think I just forgot to set that bit when I
implemented VK_EXT_transform_feedback.
This fixes a GPU hang with Space Engineers and DXVK.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110291
Fixes: b4eb029062 ("radv: implement VK_EXT_transform_feedback")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This parameter is actually useless as the immediate value
can always be zero.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
If the driver used a compute shader for resetting a query pool,
it should be completed when caches are flushed.
This might reduce the number of stalls if operations are done
between vkCmdResetQueryPool() and vkCmdBeginQuery()
(or vkCmdWriteTimestamp()).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Alex Smith <asmith@feralinteractive.com>
This implementation should work and potential bugs can be
fixed during the release candidates window anyway.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
We already track if the DMA engine is busy/idle with a flag,
and we emit a packet that waits for all CP DMA operations
to be complete. This is done at end of command buffer because
the kernel doesn't wait for them, and also when emitting
barriers, so it should be safe.
This improves small copies for both aligned and unaligned sizes.
Aligned sizes:
BEFORE:
1 KB: 59.840000 ms
2 KB: 71.200000 ms
AFTER:
1 KB: 31.200000 ms
2 KB: 31.040000 ms
Unaligned sizes:
BEFORE:
2 KB: 68.3200 ms
3 KB: 79.3600 ms
5 KB: 76.6400 ms
9 KB: 90.8800 ms
17 KB: 116.0000 ms
AFTER:
2 KB: 31.0400 ms
3 KB: 32.0000 ms
5 KB: 30.8800 ms
9 KB: 30.5600 ms
17 KB: 29.6000 ms
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
A ZPASS_DONE packet doesn't make sense for the compute queue. It will
result in a gpu hang.
This change resolves a gpu hang for SteamVR+Vega.
Cc: mesa-stable@lists.freedesktop.org
Fixes: 1f616a840e "radv: emit a dummy ..."
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
It shouldn't be needed to emit the initial graphics or compute
state when beginning a new command buffer. Emitting them in
the preamble should be enough and this will reduce IB sizes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The last parameter of radeon_set_sh_reg_seq() is the number of
dwords to emit. We were lucky because WAVES_PER_SH(0x3) is 3 but
it was initialized to 0.
COMPUTE_RESOURCE_LIMITS is correctly set when generating
compute pipelines, so we don't need to initialize it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
By default, our internal rendering commands are discarded
only if the predicate is non-zero (ie. DRAW_VISIBLE). But
VK_EXT_conditional_rendering also allows to discard commands
when the predicate is zero, which means we have to use a
different flag.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>