This prunes out all targets except libgl-gdi, libgl-xlib, and svga, as
suggested by Marek Olšák.
libgl-xlib will be remove once I have had time to confirm no automated
tests we have rely upon it.
There are also a bunch of Makefile.sources which become orphaned as
result, that are not taken care of in this change.
v2: Prune remainders of swr support.
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4348>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4348>
We know that in this case, the LS and HS invocations are working
on the exact same vertex, so it's safe to skip the LDS.
Totals:
VGPRS: 3960744 -> 3961844 (0.03 %)
Code Size: 254824300 -> 254764624 (-0.02 %) bytes
Max Waves: 1053748 -> 1053574 (-0.02 %)
Totals from affected shaders:
VGPRS: 26152 -> 27252 (4.21 %)
Code Size: 1496600 -> 1436924 (-3.99 %) bytes
Max Waves: 4860 -> 4686 (-3.58 %)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>
Clear the workgroup size for all supported shader stages.
Also, unify the workgroup size calculation accross various places.
As a result, insert_waitcnt can use the proper workgroup size
which means that some waits can be dropped from tessellation
shaders. Also, in cases where the previous calculation was wrong,
we now insert s_barrier instructions.
Totals from affected shaders (GFX10):
Code Size: 340116 -> 338484 (-0.48 %) bytes
Fixes: a8d15ab6da
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>
The following new fields are added to tess shader info:
* `tcs_cross_invocation_inputs_read`
* `tcs_cross_invocation_outputs_read`
These are I/O masks that are a subset of inputs_read and outputs_read
and they contain which per-vertex inputs and outputs are read
cross-invocation.
Additionall, the following new fields are added to shader_info:
* `inputs_read_indirectly`
* `outputs_accessed_indirectly`
* `patch_inputs_read_indirectly`
* `patch_outputs_accessed_indirectly`
These new fields can be used for optimizing TCS in a back-end compiler.
If you can be sure that the TCS doesn't use cross-invocation inputs
or outputs, you can choose a different strategy for storing VS and TCS
outputs. However, such optimizations might need to be disabled when
the inputs/outputs are accessed indirectly due to backend limitations,
so this information is also collected.
Example: RADV currently has to store all VS and TCS outputs in LDS, but
for shaders when only inputs and/or outputs belonging to the current
invocation ID are used, it could skip storing these in LDS entirely.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>
It can be further optimized in the future, but
the new sequence already has a few advantages:
* Uses fewer instructions
* Uses even fewer instructions in wave32 mode
* Doesn't use the VALU at all
Totals from affected shaders (GFX10):
VGPRS: 43504 -> 43496 (-0.02 %)
Code Size: 2436000 -> 2423688 (-0.51 %) bytes
Max Waves: 8704 -> 8705 (0.01 %)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>
When TCS has an equal number of input and output, it means that the
number of VS and TCS invocations (LS and HS) are the same; and that
the HS invocations operate on the same vertices as the LS.
When this is the case, this commit removes the else-if between
the merged VS and TCS halves, making it possible to schedule
and optimize the code accross the two halves.
Totals:
SGPRS: 5577367 -> 5581735 (0.08 %)
VGPRS: 3958592 -> 3960752 (0.05 %)
Code Size: 254867144 -> 254838244 (-0.01 %) bytes
Max Waves: 1053887 -> 1053747 (-0.01 %)
Totals from affected shaders:
SGPRS: 29032 -> 33400 (15.05 %)
VGPRS: 35664 -> 37824 (6.06 %)
Code Size: 1979028 -> 1950128 (-1.46 %) bytes
Max Waves: 7310 -> 7170 (-1.92 %)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>
Previously the tess factors were loaded individually, but now they can
be loaded using a single LDS load instruction.
Note that the inner and outer tess factors are not yet combined.
Totals (GFX10):
Code Size: 254896008 -> 254879212 (-0.01 %) bytes
Totals from affected shaders (GFX10):
Code Size: 2028352 -> 2011556 (-0.83 %) bytes
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>
Some copypasta may have stuck in the code.
This was left on false by mistake.
Totals (GFX10):
Code Size: 254939248 -> 254896008 (-0.02 %) bytes
Totals from affected shaders (GFX10):
VGPRS: 16196 -> 16212 (0.10 %)
Code Size: 1126332 -> 1083092 (-3.84 %) bytes
Max Waves: 2336 -> 2334 (-0.09 %)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>
This allows the passes after isel to assume that the exports are
always correct, and also allows to schedule these null exports later.
Additionally, it ensures that the correct exec mask is used for
these exports.
Totals from affected shaders (GFX10):
SGPRS: 84224 -> 84344 (0.14 %)
VGPRS: 23088 -> 23076 (-0.05 %)
Code Size: 882892 -> 894368 (1.30 %) bytes
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4165>
The .fdo.container-ifnot-exists template has been replaced by
.fdo.container-build.
We need to include "debian/" in FDO_REPO_SUFFIX for now, we can drop it
for individual images when their tags are bumped if we want.
Miscellaneous other goodies this gets us:
* The templates now add some labels to images which may be useful for
garbage collecting unused tags in the future.
* The templates now copy the current tag from the main project
registry to the forked project's if it already exists in the latter
but points to a different image hash. This will avoid false failures
(or passes) due to using the wrong image.
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4286>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4286>