If a nir_variable is tagged with per_view, it must be an array with
size corresponding to the number of views. For slot-tracking, it is
considered to take just the slot for a single element -- drivers will
take care of expanding this appropriately.
This will be used to implement the ability of having per-view position
in a vertex shader in Intel platforms.
Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
The pass lowers 1-bit booleans produced by NIR to the native bitsize
of the operations that produce them.
v2: change on lower_load_const_instr after upstream changes. Added
TODO2 to explain it, as it was not properly tested yet (see
already existing TODO) (Neil)
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3885>
This will help upcoming C++ code that will have to combine those two
semantics. In C++ it is not possible to do this without a cast or
adding an operator| to the enum. Since having the short form will
also be convient to C, we picked the former solution.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3913>
To facilitate lowering SSBOs to globals, we need a load_ssbo_address
intrinsic. This intrinsic takes an SSBO index and loads the address in
global memory of the SSBO (likely implemented via a uniform in the
driver). In the future, we'll support bounds checking, but at the moment
this is not supported (this pass should only be used for trusted
contexts at the moment, i.e. contexts without robustness extensions).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2753>
Add a pointer_initializer field to nir_variable analogous to
constant_initializer, which can be used to initialize the nir_variable
to a pointer to another nir_variable. Just like the
constant_initializer, the pointer_initializer gets eliminated in the
nir_lower_constant_initializers pass.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3047>
This means you can directly use format utils on it without having to have
your own GL enum to number-of-components switch statement (or whatever) in
your vulkan backend.
Thanks to imirkin for fixing up the nouveau driver (and a couple of core
details).
This fixes the computed qualifiers for EXT_shader_image_load_store's
non-integer sizeNxM qualifiers, which we don't have tests for.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v3d)
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3355>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3355>
This introduces:
- nir_texop_fragment_mask_fetch (fetch a fragment mask from a
compressed multisampled color surface)
- nir_texop_fragment_fetch (fetch a color fragment for a
particular sample at corresponding fragment mask index).
These two texture operations are necessary for implementing
SPV_AMD_shader_fragment_mask.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3304>
v2: Rebase on 272e927d0e ("nir/spirv: initial handling of OpenCL.std
extension opcodes")
v3: Add a new lower_usub_sat64 flag that only applies to the 64-bit
version of the nir_op_usub_sat instruction.
v4: Also enable the lowering when nir_lower_iadd64 is set.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> [v3]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
v2: Rebase on 272e927d0e ("nir/spirv: initial handling of OpenCL.std
extension opcodes")
v3: Add a new lower_hadd64 flag that only applies to the 64-bit versions
of the instructions.
v4: Also enable the lowering when nir_lower_iadd64 is set.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> [v3]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
The arguments passed in were:
- prog->info.num_ssbos
- prog->nir->info.num_ssbos
- arbitrary values for standalone compilers
The num_ssbos should match between the prog's info and prog->nir's info
until this lowering happens.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
This is required for the subgroupBroadcastDynamicId feature that was
added in Vulkan 1.2.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Etnaviv also does the same thing, so let's try to avoid repetition here,
and use the same for it code as well.
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Tested-by: Paul Cercueil <paul@crapouillou.net>
i965 and iris use inputs_read/outputs_written for a shader stage to
determine the layout of input and output storage. Adjacent stages must
agree on the layout, so adjacent input/output bitfields must match.
This patch adds a new nir_shader_compiler_options::unify_interfaces
flag which asks the linker to unify the input/output interfaces between
adjacent stages.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3249>
This introduces new vec8 and vec16 instructions (which are the only
instructions taking more than 4 sources), in order to construct 8 and 16
component vectors.
In order to avoid fixing up the non-autogenerated nir_build_alu() sites
and making them pass 16 src args for the benefit of the two instructions
that take more than 4 srcs (ie vec8 and vec16), nir_build_alu() is has
nir_build_alu_tail() split out and re-used by nir_build_alu2() (which is
used for the > 4 src args case).
v2 (Karol Herbst):
use nir_build_alu2 for vec8 and vec16
use python's array multiplication syntax
add nir_op_vec helper
simplify nir_vec
nir_build_alu_tail -> nir_builder_alu_instr_finish_and_insert
use nir_build_alu for opcodes with <= 4 sources
v3 (Karol Herbst):
fix nir_serialize
v4 (Dave Airlie):
fix serialization of glsl_type
handle vec8/16 in lowering of bools
v5 (Karol Herbst):
fix load store vectorizer
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This is similar to a scheduler I've written for vc4 and i965, but this
time written at the NIR level so that hopefully it's reusable. A notable
new feature it has is Goodman/Hsu's heuristic of "once we've started
processing the uses of a value, prioritize processing the rest of their
uses", which should help avoid the heuristic otherwise making such
systematically bad choices around getting texture results consumed.
Results for v3d:
total instructions in shared programs: 6497588 -> 6518242 (0.32%)
total threads in shared programs: 154000 -> 152828 (-0.76%)
total uniforms in shared programs: 2119629 -> 2068681 (-2.40%)
total spills in shared programs: 4984 -> 472 (-90.53%)
total fills in shared programs: 6418 -> 1546 (-75.91%)
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> (v1)
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (v2)
v2: Use the DAG datastructure, fold in the scheduling-for-parallelism
patch, include SSA defs in live values so we can switch to bottom-up
if we want.
v3: Squash in improvements from Alejandro Piñeiro for getting V3D to
successfully register allocate on GLES3.1 dEQP. Make sure that
discards don't move after store_output. Comment spelling fix.
This pass combines intersecting, adjacent and identical loads/stores into
potentially larger ones and will be used by ACO to greatly reduce the
number of memory operations.
v2: handle nir_deref_type_ptr_as_array
v3: assume explicitly laid out types for derefs
v4: create less deref casts
v4: fix shared boolean vectorization
v4: fix copy+paste error in resources_different
v4: fix extract_subvector() to pass
nir_load_store_vectorize_test.ssbo_load_intersecting_32_32_64
v4: rebase
v5: subtract from deref/offset instead of scheduling offset calculations
v5: various non-functional changes/cleanups
v5: require less metadata and preserve more
v5: rebase
v6: cleanup and improve dependency handling
v6: emit less deref casts
v6: pass undef to components not set in the write_mask for new stores
v7: fix 8-bit extract_vector() with 64-bit input
v7: cleanup creation of store write data
v7: update align correctly for when the bit size of load/store increases
v7: rename extract_vector to extract_component and update comment
v8: prevent combining of row-major matrix column acceses
v9: rework process_block() to be able to vectorize more
v9: rework the callback function
v9: update alignment on all loads/stores, even if they're not vectorized
v9: remove entry::store_value, since it will not be updated if it's was
from a vectorized load
v9: fix bug in subtract_deref(), causing artifacts in Dishonored 2
v9: handle nir_intrinsic_scoped_memory_barrier
v10: use nir_ssa_scalar
v10: handle non-32-bit offsets
v10: use signed offsets for comparison
v10: improve create_entry_key_from_offset()
v10: support load_shared/store_shared
v10: remove strip_deref_casts()
v10: don't ever pass NULL to memcmp
v10: remove recursion in gcd()
v10: fix outdated comment
v11: use the new nir_extract_bits()
v12: remove use of nir_src_as_const_value in resources_different
v13: make entry key hash function deterministic
v13: simplify mask_sign_extend()
v14: add comment in hash_entry_key() about hashing pointers
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v9)
This adds the option to lower 64-bit ufind_msb opcodes.
v2: use split_x/y removes component loops (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This will be useful as a deterministic identifier/index for the variable.
v2: fix comment style
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v1)
Doesn't shrink it (at least, on x86-64) and leaves space for more members.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The maximum number of descriptor sets is indeed 32 but without
the sign bit.
The maximum number of bindings for RADV is way larger, keep it
as 32-bit.
Fixes: 96e6ef80d9 ("nir: pack the rest of nir_variable::data")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>