Commit Graph

48156 Commits

Author SHA1 Message Date
Marek Olšák 73e8a27387 st/mesa: advertise GL_ARB_half_float_pixel
This extension doesn't appear to need any driver-specific parts.
2011-01-04 21:59:56 +01:00
Marek Olšák 8543902bfb r300/compiler: disable the rename_regs pass for loops
This workaround fixes rendering of kwin thumbnails.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-04 21:58:51 +01:00
Alex Deucher f28bb6bdd1 r600g: support up to 64 shader constants
From the r600 ISA:
Each ALU clause can lock up to four sets of constants
into the constant cache.  Each set (one cache line) is
16 128-bit constants. These are split into two groups.
Each group can be from a different constant buffer
(out of 16 buffers). Each group of two constants consists
of either [Line] and [Line+1] or [line + loop_ctr]
and [line + loop_ctr +1].

For supporting more than 64 constants, we need to
break the code into multiple ALU clauses based
on what sets of constants are needed in that clause.

Note: This is a candidate for the 7.10 branch.

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-04 15:37:12 -05:00
Tom Stellard e96e86d07b r300/compiler: Fix black terrain in Civ4
rc_inst_can_use_presub() wasn't checking for too many RGB sources in
Alpha instructions or too many Alpha sources in RGB instructions.

Note: This is a candidate for the 7.10 branch.
2011-01-04 11:25:27 -08:00
Chad Versace 68d06b1454 glsl: Check that integer vertex outputs are qualified with flat
Perform this check in ast_declarator_list::hir().

From section 4.3.6 of the GLSL 1.30 spec:
   "If a vertex output is a signed or unsigned integer or integer
   vector, then it must be qualified with the interpolation
   qualifier
   flat."
2011-01-04 10:49:10 -08:00
Chad Versace b84e3f570f glsl: Allow redeclaration of gl_Color and its variants in GLSL 1.30
Allow redeclaration of the following built-in variables with an
interpolation qualifier in language versions >= 1.30:
   * gl_FrontColor
   * gl_BackColor
   * gl_FrontSecondaryColor
   * gl_BackSecondaryColor
   * gl_Color
   * gl_SecondaryColor

See section 4.3.7 of the GLSL 1.30 spec.
2011-01-04 10:49:10 -08:00
Chad Versace 4a62a1c366 glsl: Comment ast_type_qualifier.flags 2011-01-04 10:49:10 -08:00
Eric Anholt b7b2791c6b intel: When validating an FBO's combined depth/stencil, use the given FBO.
We were looking at the current draw buffer instead to see whether the
depth/stencil combination matched.  So you'd get told your framebuffer
was complete, until you bound it and went to draw and we decided that
it was incomplete.
2011-01-04 10:04:19 -08:00
Eric Anholt 0ea49380e2 intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
The _ColorDrawBuffers is a piece of computed state that gets for the
current draw/read buffers at _mesa_update_state time.  However, this
function actually gets used for non-current draw/read buffers when
checking if an FBO is complete from the driver's perspective.  So,
instead of trying to just look at the attachment points that are
currently referenced by glDrawBuffers, look at all attachment points
to see if they're driver-supported formats.  This appears to actually
be more in line with the intent of the spec, too.

Fixes a segfault in my upcoming fbo-clear-formats piglit test, and
hopefully bug #30278
2011-01-04 10:04:15 -08:00
Christoph Bumiller cd1cf78828 Merge remote branch 'origin/nvc0' 2011-01-04 18:20:05 +01:00
Brian Paul c94996f057 st/mesa: skip glDrawPixels/glBitmap-related code for ES build
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32560
2011-01-04 08:28:17 -07:00
Christoph Bumiller 4884ca5f67 nvc0: fix index size method value for u8 indices 2011-01-04 16:16:52 +01:00
Christoph Bumiller 2f08d872b2 nvc0: set the correct FP header bit for multiple colour outputs 2011-01-04 16:14:58 +01:00
Christoph Bumiller 6de94e1012 nvc0: delete memory caches and fence on screen destruction 2011-01-04 16:14:46 +01:00
Christoph Bumiller 471025929c nvc0: use mov instead of ld for scalar const loads 2011-01-04 16:14:42 +01:00
Christoph Bumiller c024c1d75f nvc0: fix resource unmap after vertex push 2011-01-04 16:14:38 +01:00
Christoph Bumiller e1e29395df nvc0: use the proper typed opcodes in constant folding 2011-01-04 16:14:33 +01:00
Christoph Bumiller 92caa65c24 nvc0: demagic GP invocation count bitfield 2011-01-04 16:14:26 +01:00
Christoph Bumiller 997f84ff4e nvc0: rewrite the 9097 GRAPH macros 2011-01-04 16:13:42 +01:00
Brian Paul 6a102074bb i965g: include brw_types.h instead of GL/gl.h
Alternately, some search&replace could be used to replace all
occurances of GLint with int, etc. in the driver.
2011-01-04 07:24:38 -07:00
Brian Paul c8a6a8bf2c osmesa: pass context to _mesa_update_framebuffer_visual()
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32814
2011-01-04 07:13:52 -07:00
Vinson Lee 90b7a4cc1a llvmpipe: Include p_compiler.h in lp_scene_queue.h.
Include p_compiler.h for boolean symbol.
2011-01-04 01:08:47 -08:00
Vinson Lee f67dad7b82 llvmpipe: Include p_compiler.h in lp_perf.h.
Include p_compiler.h for int64_t symbol.
2011-01-04 01:01:18 -08:00
Vinson Lee c72eb72ca6 llvmpipe: Include missing headers in lp_bld_depth.h
Include p_compiler.h for boolean symbol.
Include p_state.h for pipe_stencil_state symbol.
2011-01-04 00:54:14 -08:00
Vinson Lee deb9a6ae79 llvmpipe: Include p_compiler.h in lp_bld_alpha.h.
Include p_compiler.h for boolean symbol.
Add forward declaration for gallivm_state struct.
2011-01-04 00:50:48 -08:00
Vinson Lee 7bfc54ea5d i965g: Include p_compiler.h in intel_decode.h.
Include p_compiler.h for uint32_t symbol.
2011-01-04 00:44:23 -08:00
Vinson Lee cf15e9b343 i965g: Include gl.h in intel_structs.h.
Include gl.h for OpenGL symbols.
2011-01-04 00:41:10 -08:00
Zhenyu Wang bea6539abf i965: Use last vertex convention for quad provoking vertex on sandybridge
Until we know how hw converts quads to polygon in beginning of
3D pipeline, for now unconditionally use last vertex convention.

Fix glean/clipFlat case.
2011-01-04 15:56:26 +08:00
Vinson Lee 9095947fa7 mesa: Include mtypes.h in renderbuffer.h.
Include mtypes.h for gl_buffer_index symbol.

This is a follow-up to commit 65da73c5f8.
2011-01-03 22:42:12 -08:00
Zhenyu Wang 1df795f958 i965: Correct comment for gen6 fb write control message setting
Remove incorrect headless comment for gen6 fb write message.
Note current SIMD16 mode has already done right for control message.
2011-01-04 13:57:16 +08:00
Zhenyu Wang 9977297ad9 i965: Fix provoking vertex select in clip state for sandybridge
Triangle fan provoking vertex for first convention should be
'vertex 1' in sandybridge clip state.

Partly fix glean/clipFlat case
2011-01-04 13:51:39 +08:00
Brian Paul 7bd2c5d1f9 mesa: fix AL44 texture fetch function nybble -> float conversion
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32804
2011-01-03 17:16:48 -07:00
Eric Anholt bd8e658884 intel: Bump libdrm configure.ac requirement for the gen6 BLT ring support. 2011-01-03 15:04:19 -08:00
Eric Anholt 30fef21aa3 intel: Use tri clears when we don't know how to blit clear the format.
Bug #32207.  Fixes ARB_texture_rg/fbo-clear-formats (see my
fbo-clear-formats piglit branch currently)
2011-01-03 13:28:26 -08:00
Eric Anholt 5f13c39484 mesa: Also report the number of renderbuffer alpha bits for GL_LUMINANCE_ALPHA.
Noticed by code inspection.
2011-01-03 13:28:26 -08:00
Eric Anholt f45aea0ec9 mesa: Also report renderbuffer red/green size for GL_RED and GL_RG.
Noticed by code inspection.
2011-01-03 13:28:26 -08:00
Eric Anholt 059cca92a8 mesa: Use the common logic for "is this baseformat a color format?"
When figuring out whether a renderbuffer should be used to set the
visual bits of an FBO, we were missing important baseformats like
GL_RED, GL_RG, and GL_LUMINANCE.
2011-01-03 13:28:24 -08:00
Eric Anholt beac6ee62a mesa: Allow color renderbuffers besides just RGB and RGBA.
We did so already for textures to do ARB_fbo's
GL_ALPHA/GL_LUMINANCE/etc. support and for ARB_texture_rg's GL_RED and
GL_RG, but this path was missed.
2011-01-03 13:22:38 -08:00
Eric Anholt 2d29349c00 mesa: Update comment about the list of BaseFormats for gl_formats. 2011-01-03 13:22:38 -08:00
Eric Anholt 94ed481131 intel: Handle forced swrast clears before other clear bits.
Fixes a potential segfault on a non-native depthbuffer, and possible
accidental swrast fallback on extra color buffers.
2011-01-03 13:22:38 -08:00
Brian Paul efbd33aff9 st/mesa: fix renderbuffer pointer check in st_Clear()
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=30694

NOTE: This is a candidate for the 7.9 and 7.10 branches.
2011-01-03 14:01:41 -07:00
Brian Paul 65da73c5f8 mesa: s/GLuint/gl_buffer_index/ 2011-01-03 14:01:41 -07:00
Brian Paul 35266fbe4f st/mesa: 80-column wrapping 2011-01-03 14:01:41 -07:00
Brian Paul 337f6e7b0e st/mesa: 80-column wrapping 2011-01-03 14:01:41 -07:00
Chia-I Wu ada9c78c29 autoconf: Fix --with-driver=xlib --enable-openvg.
st/egl should be enabled with --enable-openvg even the driver is xlib or
osmesa.  Also, GLX_DIRECT_RENDERING should not be defined because libdrm
is not checked.
2011-01-04 01:13:49 +08:00
Chia-I Wu cba7786954 docs: Add an example for EGL_DRIVERS_PATH.
EGL_DRIVERS_PATH can be set to test EGL without installation.
2011-01-04 00:54:55 +08:00
Dave Airlie fb03510738 radeon: fix build on non-KMS systems.
Reported on irc by adamk.
2011-01-03 06:03:44 +10:00
Kenneth Graunke 1d40cf57f8 glsl: Really remove unused "instructions" parameter.
I forgot about this file, and it didn't show up until I tried to do
"make builtins" from a clean build.
2011-01-01 12:29:24 -08:00
Kenneth Graunke 81168351a7 glsl: Remove unused "instructions" parameter.
I think was used long ago, when we actually read the builtins into the
shader's instruction stream directly, rather than creating a separate
shader and linking the two.  It doesn't seem to serve any purpose now.
2011-01-01 12:01:54 -08:00
Brian Paul 1eceb9d323 mapi: add missing newline in error message 2010-12-31 16:37:41 -07:00