intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
The _ColorDrawBuffers is a piece of computed state that gets for the current draw/read buffers at _mesa_update_state time. However, this function actually gets used for non-current draw/read buffers when checking if an FBO is complete from the driver's perspective. So, instead of trying to just look at the attachment points that are currently referenced by glDrawBuffers, look at all attachment points to see if they're driver-supported formats. This appears to actually be more in line with the intent of the spec, too. Fixes a segfault in my upcoming fbo-clear-formats piglit test, and hopefully bug #30278
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@@ -587,13 +587,25 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
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}
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}
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for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
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struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
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struct intel_renderbuffer *irb = intel_renderbuffer(rb);
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for (i = 0; i < Elements(fb->Attachment); i++) {
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struct gl_renderbuffer *rb;
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struct intel_renderbuffer *irb;
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if (rb == NULL)
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if (fb->Attachment[i].Type == GL_NONE)
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continue;
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/* A supported attachment will have a Renderbuffer set either
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* from being a Renderbuffer or being a texture that got the
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* intel_wrap_texture() treatment.
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*/
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rb = fb->Attachment[i].Renderbuffer;
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if (rb == NULL) {
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DBG("attachment without renderbuffer\n");
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fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
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continue;
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}
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irb = intel_renderbuffer(rb);
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if (irb == NULL) {
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DBG("software rendering renderbuffer\n");
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fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
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