Move all the SEND specific fields from brw_inst into brw_send_inst.
This new instruction kind will contain all variants of SENDs plus the
virtual opcodes that were already relying on those SEND fields.
Use the `as_send()` helper to go from a brw_inst into the brw_send_inst
when applicable. Some of the code was changed to use the brw_send_inst
type directly.
Until other kinds are added, all the instructions are allocated the same
amount of space as brw_send_inst. This ensures that all
brw_transform_inst() calls are still valid. This will change after
a few patches so that BASE instructions can use less memory.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
Prepare code for supporting subclasses of brw_inst for certain
specialized kinds of instructions. This will allow
- Move certain fields from brw_inst to the specialized one,
reducing its size and making it easy to understand what applies
to which instruction;
- Move certain control sources into the specialized inst type, which
currently take a full brw_reg to encode small integers. Reducing
the overall sources we walk and care also might help the code
in general.
Next commits will add the new instruction kinds.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
Flatten all the work being done into brw_new_inst() and
brw_clone_inst() and allocate both the instruction and
the sources in one swoop.
For now we still keep a pointer to the array instead of
declaring an array as last element to still allow growing
the array -- which is used by the compiler in a few places.
This commit removes the constructors for brw_inst, the idea
is that the instructions are managed by the brw_shader, so
we always go through it for new ones.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
In the few cases we have to _increase_ the number of sources, the new
code will not attempt to recollect the memory, i.e. it delays freeing
the old smaller one source array. For the instructions that may need
this (when making a SEND into a SEND_GATHER), this is not expected to
happen more than once.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
These dependency hints were primarily useful for the vec4 backend, where
it was common to write subsets of a vec4's components across multiple
instructions. In the scalar backend, we rarely used them. They also no
longer exist on Tigerlake and later in favor of software scoreboarding.
Dropping this allows us to clean up the IR a bit.
We still use the hardware hints in the generator in a couple places:
- Gfx9-12.0 scratch headers
- Quad swizzles
- Indirect MOV lowering
In theory we might want them back if we moved that lowering to the IR.
For scratch at least, I suspect it won't have a huge impact, as we're
already incurring the cost of spills/fills. The others are fairly rare
as well, so it may not be worth keeping.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
Partially reverts "perfetto: unify init". EGL lib uses perfetto,
but after the change, util_cpu_trace_init doesn't happen inside
libEGL.so, so when it tries to use perfetto, it crashes.
Perfetto initialization happens inside other Mesa's libs, but
each lib that uses perfetto must initialize it.
Fixes: c7045e3e63 ("perfetto: unify init")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37303>
The full HiZ workaround is the only one that fixes the issue reliably.
Sadly, the performance results are mixed and sometimes it hurts. To
maintain performance, RADV will opt-in by selecting which workarounds
to apply from drirc.
As we can't know the full list of games that will be affected by a
potential performance regression, users are encouraged to try with
RADV_GFX12_HIZ_WA (see Mesa documentation for more explanations).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36174>
This is actually wrong because if radv_handle_fbfetch_output() triggers
a decompression pass and graphics shaders (ESO) are saved/restored
they won't be updated because radv_bind_graphics_shaders() was called
before.
This fixes a very recent regression that I noticed while implementing
a new extension.
This reverts commit 9b912f00c7.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37194>