mesa-overlay with control arg fails to setup socket properly when multiple
adapters launched. First adapter listens to socket, blocking all remaining
adapters. This is a common occurrence with games using lauchers where the
launcher is also a vulkan app. Fixed by deferring socket listening to first
frame rendered, which should be the game.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27538>
DRM modifiers are a BSD/Linux phenomenon.
We can also remove a bunch of these checks too. No Linux specific
symbol or header is **actually** used, and the DRM modifier is
just represented as uint64_t. But kept the style of the file
as is.
Reviewed-by: Serdar Kocdemir <kocdemir@google.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27425>
When presentation feedback protocol is not supported,
fallback to using frame callbacks.
In some sense, frame callbacks functions like
present complete + latch delay, so it's a reasonable approach, given the
alternative.
Xwl uses frame callback for COMPLETE events, so it's not a new approach.
To guard against lack of forward progress guarantee,
add a timeout for present complete to avoid deadlocking applications.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Sebastian Wick <sebastian.wick@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27275>
The runtime is turning GENERAL layouts into FEEDBACK_LOOP ones when it
detects feedback loops in a render pass. This is breaking drivers that
would like to use a different HW layout for those 2 layouts because if
the application inserts barrier in the render pass, the barriers the
driver sees are inconsistent.
This could lead to barrier of this type :
- GENERAL -> FEEDBACK_LOOP (runtime)
- GENERAL -> GENERAL (app)
- FEEDBACK_LOOP -> GENERAL (runtime)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23523>
The current implementation has many different code paths which get very
messy to reason about and maintain.
- FIFO mode worked well enough.
- IMMEDIATE did not need a thread at all, but present wait
implementation complicated a lot of things since we had to handle
concurrent special event reads.
- MAILBOX (and Xwayland) adds even more jank on top of this where
have present thread, but no acquire thread, so there are tons of
forward progress issues to consider.
In the new model, we have two threads:
- Queue thread is only responsible for receiving presents, waiting for
them if necessary, and submitting them to X.
- Event thread pumps the special event queue and notifies
other threads about frame completions.
- Application thread does not interact with X directly, only through
acquire/present queues and present wait condvar.
Two threads are required to implement IMMEDIATE and MAILBOX well.
IDLE events can come back at any time and the queue thread might be
waiting for a new presentation request to come through.
This new model has the advantage that we will be able to implement
VK_EXT_swapchain_maintenance1 in a more reasonable way, since we can
just toggle the present mode per present request as all presentation
go through the same system.
Some cleanups were done as well:
- We no longer need the busy bool. Since everything goes through thread,
we just rely on acquire/present queues.
- SW/non-MITSHM path is also moved to thread. Move acquire-specific
logic to the thread as well.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26954>
When receiving SUBOPTIMAL_COPY, we need to consider that it can be a
false positive. Xwayland may send this suboptimal copy if there are
pending DRM modifier feedbacks from compositor, but it's likely the
modifier lists are identical.
Hash the modifier lists and compare them against the newly queried
modifier list when SUBOPTIMAL_COPY is received to work around false
positives.
This fixes crashes in games that cannot handle SUBOPTIMAL correctly,
and avoid needless stutters when entering full-screen modes.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Tested-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27035>
In the case both sample locations and rasterization samples is supported by a
driver as dynamic state, there is a case vk_multisample_sample_locations_state_init()
does not fill ms->sample_locations at all. In this case we need to check
this pointer when dereferencing it in vk_dynamic_graphics_state_init_ms().
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27025>
vk_physical_device_check_device_features should ignore unsupported
feature structs:
Any component of the implementation (the loader, any enabled layers,
and drivers) must skip over, without processing (other than reading
the sType and pNext members) any extending structures in the chain not
defined by core versions or extensions supported by that component.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10177
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26767>