vulkan: add wrappers for descriptor '2' functions

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26849>
This commit is contained in:
Mike Blumenkrantz
2023-09-12 15:17:08 -04:00
committed by Marge Bot
parent f119f34742
commit f60dafb4bd
2 changed files with 173 additions and 0 deletions
+171
View File
@@ -195,3 +195,174 @@ vk_common_CmdSetDeviceMask(VkCommandBuffer commandBuffer, uint32_t deviceMask)
/* Nothing to do here since we only support a single device */
assert(deviceMask == 0x1);
}
VkShaderStageFlags
vk_shader_stages_from_bind_point(VkPipelineBindPoint pipelineBindPoint)
{
switch (pipelineBindPoint) {
case VK_PIPELINE_BIND_POINT_COMPUTE:
return VK_SHADER_STAGE_COMPUTE_BIT;
case VK_PIPELINE_BIND_POINT_GRAPHICS:
return VK_SHADER_STAGE_ALL_GRAPHICS | VK_SHADER_STAGE_TASK_BIT_EXT | VK_SHADER_STAGE_MESH_BIT_EXT;
case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR:
return VK_SHADER_STAGE_RAYGEN_BIT_KHR |
VK_SHADER_STAGE_ANY_HIT_BIT_KHR |
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
VK_SHADER_STAGE_MISS_BIT_KHR |
VK_SHADER_STAGE_INTERSECTION_BIT_KHR |
VK_SHADER_STAGE_CALLABLE_BIT_KHR;
default:
unreachable("unknown bind point!");
}
return 0;
}
VKAPI_ATTR void VKAPI_CALL
vk_common_CmdBindDescriptorSets(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* pDynamicOffsets)
{
const VkBindDescriptorSetsInfoKHR two = {
.sType = VK_STRUCTURE_TYPE_BIND_DESCRIPTOR_SETS_INFO_KHR,
.stageFlags = vk_shader_stages_from_bind_point(pipelineBindPoint),
.layout = layout,
.firstSet = firstSet,
.descriptorSetCount = descriptorSetCount,
.pDescriptorSets = pDescriptorSets,
.dynamicOffsetCount = dynamicOffsetCount,
.pDynamicOffsets = pDynamicOffsets
};
VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
const struct vk_device_dispatch_table *disp =
&cmd_buffer->base.device->dispatch_table;
disp->CmdBindDescriptorSets2KHR(commandBuffer, &two);
}
VKAPI_ATTR void VKAPI_CALL
vk_common_CmdPushConstants(
VkCommandBuffer commandBuffer,
VkPipelineLayout layout,
VkShaderStageFlags stageFlags,
uint32_t offset,
uint32_t size,
const void* pValues)
{
const VkPushConstantsInfoKHR two = {
.sType = VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO_KHR,
.layout = layout,
.stageFlags = stageFlags,
.offset = offset,
.size = size,
.pValues = pValues,
};
VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
const struct vk_device_dispatch_table *disp =
&cmd_buffer->base.device->dispatch_table;
disp->CmdPushConstants2KHR(commandBuffer, &two);
}
VKAPI_ATTR void VKAPI_CALL
vk_common_CmdPushDescriptorSetKHR(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t set,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites)
{
const VkPushDescriptorSetInfoKHR two = {
.sType = VK_STRUCTURE_TYPE_PUSH_CONSTANTS_INFO_KHR,
.stageFlags = vk_shader_stages_from_bind_point(pipelineBindPoint),
.layout = layout,
.set = set,
.descriptorWriteCount = descriptorWriteCount,
.pDescriptorWrites = pDescriptorWrites,
};
VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
const struct vk_device_dispatch_table *disp =
&cmd_buffer->base.device->dispatch_table;
disp->CmdPushDescriptorSet2KHR(commandBuffer, &two);
}
VKAPI_ATTR void VKAPI_CALL
vk_common_CmdPushDescriptorSetWithTemplateKHR(
VkCommandBuffer commandBuffer,
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
VkPipelineLayout layout,
uint32_t set,
const void* pData)
{
const VkPushDescriptorSetWithTemplateInfoKHR two = {
.sType = VK_STRUCTURE_TYPE_PUSH_DESCRIPTOR_SET_WITH_TEMPLATE_INFO_KHR,
.descriptorUpdateTemplate = descriptorUpdateTemplate,
.layout = layout,
.set = set,
.pData = pData,
};
VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
const struct vk_device_dispatch_table *disp =
&cmd_buffer->base.device->dispatch_table;
disp->CmdPushDescriptorSetWithTemplate2KHR(commandBuffer, &two);
}
VKAPI_ATTR void VKAPI_CALL
vk_common_CmdSetDescriptorBufferOffsetsEXT(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t setCount,
const uint32_t* pBufferIndices,
const VkDeviceSize* pOffsets)
{
const VkSetDescriptorBufferOffsetsInfoEXT two = {
.sType = VK_STRUCTURE_TYPE_SET_DESCRIPTOR_BUFFER_OFFSETS_INFO_EXT,
.stageFlags = vk_shader_stages_from_bind_point(pipelineBindPoint),
.layout = layout,
.firstSet = firstSet,
.setCount = setCount,
.pBufferIndices = pBufferIndices,
.pOffsets = pOffsets
};
VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
const struct vk_device_dispatch_table *disp =
&cmd_buffer->base.device->dispatch_table;
disp->CmdSetDescriptorBufferOffsets2EXT(commandBuffer, &two);
}
VKAPI_ATTR void VKAPI_CALL
vk_common_CmdBindDescriptorBufferEmbeddedSamplersEXT(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t set)
{
const VkBindDescriptorBufferEmbeddedSamplersInfoEXT two = {
.sType = VK_STRUCTURE_TYPE_BIND_DESCRIPTOR_BUFFER_EMBEDDED_SAMPLERS_INFO_EXT,
.stageFlags = vk_shader_stages_from_bind_point(pipelineBindPoint),
.layout = layout,
.set = set
};
VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
const struct vk_device_dispatch_table *disp =
&cmd_buffer->base.device->dispatch_table;
disp->CmdBindDescriptorBufferEmbeddedSamplers2EXT(commandBuffer, &two);
}
+2
View File
@@ -98,6 +98,8 @@ enum mesa_vk_command_buffer_state {
MESA_VK_COMMAND_BUFFER_STATE_PENDING,
};
VkShaderStageFlags vk_shader_stages_from_bind_point(VkPipelineBindPoint pipelineBindPoint);
struct vk_command_buffer {
struct vk_object_base base;