Commit Graph

2010 Commits

Author SHA1 Message Date
Alejandro Piñeiro 45a4a54aba v3dv/bo: unmap any bo that goes to the bo cache
As it could happens that when a bo is reused from the cache, it is
being mapped with a smaller size that needed. So let's just unmap it,
and let be remapped with the needed size.

Even if we could try to be smarter when deciding when to unmap or not,
to avoid uneeded re-mappings later, it is also true that doing the
unmap would help to reduce the memory used.

This fixes an assert when running the following tests in a row (same
deqp-vk execution):
   dEQP-VK.pipeline.creation_feedback.graphics_tests.vertex_stage_fragment_stage
   dEQP-VK.pipeline.executable_properties.graphics.vertex_stage_geometry_stage_fragment_stage
   dEQP-VK.pipeline.executable_properties.graphics.vertex_stage_fragment_stage_internal_representations

That hits the following assertion:
   assert(qpu_bo && qpu_bo->map_size >= variant->assembly_offset +
                                        variant->qpu_insts_size);
at v3dv_pipeline.c, pipeline_get_qpu.

v2: use just one call to v3dv_bo_unmap (move call at v3dv_bo_free,
    replace call at bo_free for assert) (Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16678>
2022-05-25 10:55:16 +00:00
Iago Toral Quiroga b90d7b9b38 broadcom/compiler: don't promote early fragment tests when writing sample mask
If the sample mask is being written it means we want to discard some of the
samples generated so we should not be promoting the fragment shader to
do early tests, since that would not take into account the sample mask
written from the shader.

Fixes:
dEQP-VK.fragment_operations.early_fragment.sample_count_early_fragment_tests_depth_samples_4

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16626>
2022-05-20 13:04:32 +00:00
Iago Toral Quiroga a987167ebd v3dv: fix format usage checks when extended usage flag is set
Fixes:
dEQP-VK.image.extended_usage_bit_compatibility.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16625>
2022-05-20 12:38:19 +00:00
Iago Toral Quiroga 2c420fcf40 v3dv: expose VK_KHR_vulkan_memory_model
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16602>
2022-05-20 12:00:44 +00:00
Jason Ekstrand 2f38adda63 v3dv: Loosen an assert in copy_buffer_to_image_shader
In f99ac7f2de ("v3dv: Don't use color aspects for depth/stencil
images"), we stopped using color aspects for depth/stencil images in a
bunch of cases.  This causes us to trigger an assert in
copy_buffer_to_image_shader where it assumes 16-bit is always color but
now it can also be D16_UNORM.  The assert isn't protecting us from
anything we weren't already doing before so we can just loosen it a bit.

Fixes: f99ac7f2de ("v3dv: Don't use color aspects for depth/stencil images")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16592>
2022-05-19 00:06:21 +00:00
Jason Ekstrand fc8d2543fc vulkan,v3dv: Add a driver_internal flag to vk_image_view_init/create
We already had a little workaround for v3dv where, for some if its meta
ops, it had to bind a depth/stenicil image as color.  Instead of
special-casing binding depth/stencil as color, let's flip on the
drier_internal flag and get rid of most of the checks in that case.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16376>
2022-05-17 18:14:55 +00:00
Jason Ekstrand ae2ca1d2ac v3dv: Drop the region temporary from blit_shader
We're no longer stomping aspects, so there's no need.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16376>
2022-05-17 18:14:55 +00:00
Jason Ekstrand f99ac7f2de v3dv: Don't use color aspects for depth/stencil images
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16376>
2022-05-17 18:14:55 +00:00
Jason Ekstrand f5e1b06622 v3dv: Add a create_image_view helper for internal views
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16376>
2022-05-17 18:14:55 +00:00
Timothy Arceri 792c9a0a24 glsl: move validation of sampler indirects to the nir linker
This will allow us to disable the GLSL IR loop unroller in a
following patch and rely on the NIR loop unroller instead.

This allows the piglit test spec@!opengl 2.0@max-samplers border
to pass on the v3d rpi4 driver.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
2022-05-17 02:12:21 +00:00
David Heidelberg 875643feeb ci: uprev piglit 2022-05-10
Also document additional piglit failures and crashes with new tests.

Multiple changes, mostly notable:
 - few new tests
 - traces downloader improvements

Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16428>
2022-05-16 06:33:36 +00:00
Juan A. Suarez Romero 57293dee2b v3dv: check BO mapping result
Addresses error handling issue detected by Coverity.

Fixes: 89eb0ac23d ("v3dv: implement vkGetPipelineExecutableInternalRepresentationsKHR")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16495>
2022-05-13 15:56:34 +00:00
Iago Toral Quiroga c708da6e29 v3dv: expose VK_KHR_spirv_1_4
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16424>
2022-05-11 09:12:27 +00:00
Iago Toral Quiroga e981ed21e3 v3dv: expose VK_KHR_shader_float_controls
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16424>
2022-05-11 09:12:27 +00:00
Iago Toral Quiroga 431a7fe0e0 v3dv: drop unsused struct
This is no longer needed since we ported to using the common sync
framework.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16417>
2022-05-10 07:39:40 +00:00
Iago Toral Quiroga 79f4e33f04 v3dv: don't leak variant QPU when pipeline compile fails
Typically we free them when we upload the QPU code from the variant
to the assembly BO in the pipeline, however, if there is an error
during pipeline compilation that may not happen and we would leak
the QPU code from the variants.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16370>
2022-05-09 12:12:35 +00:00
Iago Toral Quiroga fd02ddc81b v3dv: expose VK_KHR_pipeline_executable_properties
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16370>
2022-05-09 12:12:35 +00:00
Iago Toral Quiroga 43392c2ea0 v3dv: implement vkGetPipelineExecutableStatisticsKHR
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16370>
2022-05-09 12:12:35 +00:00
Iago Toral Quiroga 487c213142 v3d/compiler: add more stats to prog_data
So we can expose them via VK_KHR_pipeline_executable_properties.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16370>
2022-05-09 12:12:35 +00:00
Iago Toral Quiroga dc48313d70 v3dv: implement vkGetPipelineExecutablePropertiesKHR
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16370>
2022-05-09 12:12:35 +00:00
Iago Toral Quiroga 89eb0ac23d v3dv: implement vkGetPipelineExecutableInternalRepresentationsKHR
We can output the final NIR form (which we store in the pipeline
stage) and the final QPU (which we can retrive from the assembly BO).

We should be careful not to fetch the shaders from the cache when
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR is present,
since we don't store NIR shader in the pipeline shader data that is
cached, so a cache hit would leave us without the NIR shader. The spec
already contemplates this scenario:

   "Enabling this flag must not affect the final compiled pipeline but
    may disable pipeline caching or otherwise affect pipeline creation
    time."

We also prevent disposing of the pipeline stages the variants when this
flag is requested to ensure this information is available later when
calling vkGetPipelineExecutableInternalRepresentationsKHR.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16370>
2022-05-09 12:12:35 +00:00
Iago Toral Quiroga c881e718d4 v3dv: expose separateDepthStencilLayouts
This is actually required by Vulkan 1.2 and to expose the extension,
so let's conform to this requirement, we don't really care since
image layouts are not relevant to our current implementation.

Fixes: 1442d77bc5 ('v3dv: trivially implement VK_KHR_separate_depth_stencil_layouts')
Fixes: dEQP-VK.info.device_mandatory_features
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16398>
2022-05-09 13:43:35 +02:00
Iago Toral Quiroga 1442d77bc5 v3dv: trivially implement VK_KHR_separate_depth_stencil_layouts
We don't currently benefit from seeing barriers and layout
transitions that affect just the depth or stencil aspects,
so we don't expose this feature.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16344>
2022-05-05 10:41:57 +00:00
Iago Toral Quiroga 32223ac67f v3dv: implement VK_EXT_separate_stencil_usage
We don't care about the depth/stencil usage other than to determine
if an image format is supported for that usage.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16344>
2022-05-05 10:41:57 +00:00
Iago Toral Quiroga 44791ba825 v3dv: check input attachment usage as sampled usage
Since we implement input attachments as textures we should check
support for input attachment usage the same way we check support
for sampled images.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16344>
2022-05-05 10:41:57 +00:00
Iago Toral Quiroga 184a48197f v3dv: use wait stage for wait semaphores to decide about binning syncs
If the wait stage for a semaphore doesn't involve geometry stages we
don't need a binning sync.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16322>
2022-05-05 09:06:50 +00:00
Iago Toral Quiroga a981ac0539 v3dv: skip binning sync if binning shaders don't access external resources
Until now we have been enabling binning sync if we found a barrier
involving geometry stages (a bcl barrier), however, if the actual
binning shaders involved with the job don't access any external
buffers or images there is no reason to sync at the binning stage.

In this patch we don't immediately consume the bcl barrier flag from
the command buffer state when we create a new job. Instead, we check
this state when we are about to emit a draw call by checking if the
shaders involved with binning may access external resources, such as
vertex buffers, UBOs, or textures. If none of the draw calls in the
job use binning shaders that access external resources then we never
enable binning sync for the job.

It is possible that a binning shader uses resources that are not
synchronized through a barrier though, so we keep track of the
access masks used with barriers for both buffers and images separately
to better identify if the binning shader is affected by the barrier.

If a serialized job never consumes the bcl barrier flag because none
of its draw calls ever required a bcl sync, then the flag will be
cleared when the job is finished.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16322>
2022-05-05 09:06:50 +00:00
Iago Toral Quiroga 46dd903cc6 v3dv: flag BCL barriers for all-graphics and all-commands stages
Since these also include geometry stages in the pipeline.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16322>
2022-05-05 09:06:50 +00:00
Iago Toral Quiroga 1571954be9 v3dv: drop default sampler states if not used
If a shader doesn't use any samplers (including default sampler states),
make sure we drop them so other parts of the driver can recognize that
the program doesn't actually use any samplers at all.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16322>
2022-05-05 09:06:50 +00:00
Alejandro Piñeiro 1ed2b5e253 v3dv/pipeline: include pipeline layout on the pipeline sha1
Fixes failures on tests like this when the on-disk-cache is enabled:
dEQP-VK.binding_model.descriptor_copy.compute.uniform_buffer_0

We only found them when running full CTS runs. What happens is that we
got a hit from the on-disk shader cache, for several tests using the
same shaders. But some tests seems to be using a uniform buffer, and
others a inline buffer. Right now inline buffers leads to some changes
on the final nir shader, and generated assembly, compared with uniform
buffers. So we got a wrong shader. Fortunately we only got an assert
instead of weird behaviour.

With this commit we include the pipeline layout on the pipeline sha1,
so those two cases would get different sha1. FWIW, this is what other
drivers are already doing.

Surprisingly that didn't cause a problem before.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313>
2022-05-04 09:21:20 +00:00
Alejandro Piñeiro 502fae57be v3dv/pipeline_cache: add on disk cache hit stats
Useful when debugging/testing on disk cache.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313>
2022-05-04 09:21:20 +00:00
Alejandro Piñeiro f57a01c5f9 v3dv/pipeline_cache: adds check to skip searching for a entry
If we are calling pipeline_cache_upload_shared_data with
from_disk_cache, that means that we had used the disk-cache to found
that entry. And that should only happens if we didn't find the entry
on the cache. So on that case we can skip to search for it.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313>
2022-05-04 09:21:20 +00:00
Alejandro Piñeiro 080e14ff61 v3dv/pipeline: fix small comment typo
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313>
2022-05-04 09:21:20 +00:00
Iago Toral Quiroga c9f68361a8 v3dv: ignore barriers for image layout transitions from undefined layouts
Layout transitions are not relevant to us, we only care about barriers
that involve a sync point between read/write actions on the image across
GPU jobs.

Image transitions from undefined layout can only happen before the image
is ever used by the GPU, which means they are never relevant to our
implementation.

This improves performance in vkQuake.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16235>
2022-05-02 08:04:13 +02:00
Iago Toral Quiroga a44d498287 v3dv: document Vulkan requirements for signaling operations
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16235>
2022-05-02 08:04:13 +02:00
Iago Toral Quiroga 0273f661e6 v3dv: don't emit final noop job if we don't have anything to signal
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16235>
2022-05-02 08:04:13 +02:00
Iago Toral Quiroga de0d4d671a v3dv: drop obsolete comment
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16235>
2022-05-02 08:04:13 +02:00
Iago Toral Quiroga c367bd0ee3 v3dv: ignore no-op barriers
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16235>
2022-05-02 08:04:13 +02:00
Emma Anholt 536c8ee96d nir/lower_tex: Make the adding a 0 LOD to nir_op_tex in the VS optional.
This controls the whole lowering of "make tex ops with implicit
derivatives on non-implicit-derivative stages be tex ops with an explicit
lod of 0 instead", but it's really hard to describe that in a git commit
summary.

All existing callers get it added except:
- nir_to_tgsi which didn't want it.
- nouveau, which didn't want it (fixes regressions in shadowcube and
  shadow2darray with NIR, since the shading languages don't expose txl of
  those sampler types and thus it's not supported in HW)
- optional lowering passes in mesa/st (lower_rect, YUV lowering, etc)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16156>
2022-04-28 21:26:08 +00:00
Juan A. Suarez Romero 031bcf686b v3d/simulator: add support for AMD cards
Dumb buffers do not work with AMD gpus. So use AMD ioctl to create
proper buffers.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16187>
2022-04-27 14:42:23 +00:00
Juan A. Suarez Romero 9c3144d2ef v3dv: store device_id on device init
Instead of calling later an ioctl to get the device id, let's store it
while initializing the physical device.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16187>
2022-04-27 14:42:23 +00:00
Juan A. Suarez Romero 697e98c66e v3dv: duplicate key on hashtable insert
The key is created on stack, so as soon as the function returns this key
is lost, so the inserted key in the hashtable is invalid.

Rather, insert a duplicated version on heap.

This fixes a stack-buffer-overflow when running some Vulkan CTS tests.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16083>
2022-04-22 09:18:15 +00:00
Jason Ekstrand 1b8a43a0ba util: Remove util_cpu_detect
util_cpu_detect is an anti-pattern: it relies on callers high up in the call
chain initializing a local implementation detail. As a real example, I added:

...a Mali compiler unit test
...that called bi_imm_f16() to construct an FP16 immediate
...that calls _mesa_float_to_half internally
...that calls util_get_cpu_caps internally, but only on x86_64!
...that relies on util_cpu_detect having been called before.

As a consequence, this unit test:

...crashes on x86_64 with USE_X86_64_ASM set
...passes on every other architecture
...works on my local arm64 workstation and on my test board
...failed CI which runs on x86_64
...needed to have a random util_cpu_detect() call sprinkled in.

This is a bad design decision. It pollutes the tree with magic, it causes
mysterious CI failures especially for non-x86_64 developers, and it is not
justified by a micro-optimization.

Instead, let's call util_cpu_detect directly from util_get_cpu_caps, avoiding
the footgun where it fails to be called.  This cleans up Mesa's design,
simplifies the tree, and avoids a class of a (possibly platform-specific)
failures. To mitigate the added overhead, wrap it all in a (fast) atomic
load check and declare the whole thing as ATTRIBUTE_CONST so the
compiler will CSE calls to util_cpu_detect.

Co-authored-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15580>
2022-04-20 18:44:35 +00:00
Juan A. Suarez Romero e6bcb8ad15 v3d: do not tile 1D textures
Hardware already support 1D untiled textures, so no need to convert them
to tile for render-based blit.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15693>
2022-04-19 08:03:42 +00:00
Juan A. Suarez Romero f9e424f98d ci/v3dv: remove fixed test
`dEQP-VK.api.external.semaphore.opaque_fd.info_timeline` is already
fixed.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16005>
2022-04-18 12:16:52 +00:00
illiliti 67af7e2b40 Use proper types for meson objects
Fix invalid usage of meson objects which violates official meson
specification and thus breaks muon, an implementation of meson
written in C.

Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15715>
2022-04-18 13:03:08 +03:00
Jason Ekstrand 93fbaae7d5 v3dv: Add emulated timeline semaphore support
This is trivial thanks to the emulated timelines provided in common
code.  "Real" timeline semaphores which can be shared across processes
will require kernel support.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
2022-04-13 17:22:14 +00:00
Jason Ekstrand 1cc917bc68 v3dv: Use the core version property helpers
vulkaninfo is the same before and after.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
2022-04-13 17:22:14 +00:00
Jason Ekstrand 1973b2da9d v3dv: Use the core version feature helpers
vulkaninfo is the same before and after.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
2022-04-13 17:22:14 +00:00
Jason Ekstrand 316728a55b v3dv: Switch to the common submit framework
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
2022-04-13 17:22:14 +00:00