v3dv: flag BCL barriers for all-graphics and all-commands stages
Since these also include geometry stages in the pipeline. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16322>
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@@ -2683,7 +2683,9 @@ v3dv_CmdPipelineBarrier(VkCommandBuffer commandBuffer,
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VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT |
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VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
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VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
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VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT)) {
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VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT |
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT)) {
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cmd_buffer->state.has_bcl_barrier = true;
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}
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}
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