The gitlab artifacts handling has been slow in the past as we hit
gitlab.fdo from multiple runners, and it costs fd.o egress bandwidth. Use
the local http cache against the packet.net minio to cut that downloads
cost.
Closes: #3249
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8727>
This will hopefully give us more information about why some tests are
intermittently timing out.
Only in build jobs using the x86_build docker image for now, since
those are where we're currently seeing most such timeouts. But may
expand this later if it provides the expected benefits.
v2:
* Add comment about why we test for and use /usr/bin/time explicitly.
Acked-by: Eric Engestrom <eric@engestrom.ch> # v1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8776>
PER_QUAD TMU lookups will partially override the predication mask on TMU
writes. If some but not all lanes in a quad are predicated out, setting
PER_QUAD will force them all to be enabled. This can result in TMU
access to bogus addresses when in nonuniform control flow. Also, since
PER_QUAD is needed to make sure derivatives work with helper
invocations, and derivatives are undefined in nonuniform control flow,
there is no reason to leave it enabled in this case.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7726>
Similarly to if statements, uniform loops are now emitted without
predication, using simple branches for breaks and continues. The
uniformity of the loop is determined by running the
nir_divergence_analysis pass.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7726>
Fix defect reported by Coverity Scan.
Side effect in assertion (ASSERT_SIDE_EFFECT)
assignment_where_comparison_intended: Assignment job->ez_state =
VC5_EZ_DISABLED has a side effect. This code will work differently in a
non-debug build.
Fixes: cec2ed7c80 ("v3dv: fix disabling Early Z for the whole frame")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8666>
glPush/PopAttrib had 2 defects:
- Only MaxTextureUnits were pushed and popped (which is 8 at most).
- If some texture units had been unused, we would still push/pop them.
This fix changes how many units we push and pop to NumCurrentTexUsed,
which is the maximum texture unit + 1 that was used to by the user.
This commit:
- In glPushAttrib, save NumCurrentTexUsed texture units.
- In glPopAttrib, restore the same number of texture units, and if
NumCurrentTexUsed has increased since glPushAttrib, bind 0 in the newly
used units to get them to the state before glPushAttrib.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8181>
Since default texture objects are bound in almost all texture units and all
texture targets, we can skip saving and restoring their attributes if we
just do that for default texture objects outside the loop saving all texture
units.
This reduces CPU time spent in glPushAttrib from 2.1% to 1.35% in one
subtest of viewperf13/catia.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8181>
The idea is to restore only those states in glPopAttrib that have been
changed. This will reduce glPopAttrib overhead a lot.
This is based on the state tables in the OpenGL 4.6 Compatibility Profile
specification and many extension specifications.
This code might superfluously flag GL_TEXTURE_BIT for texture and
sampler functions that don't have effect on states popped by glPopAttrib,
but I don't wanna test my luck and make a mistake. Thus,
if _NEW_TEXTURE_OBJECT if flagged, GL_TEXTURE_BIT is usually flagged too.
This has no effect on glPopAttrib yet. glPopAttrib will use this in a later
commit. This only adds attrib masks into FLUSH_VERTICES based on specs.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8181>
Move the fields that should be restored by glPopAttrib into the Attrib
structure, which is the only portion of texture objects that is restored
by glPopAttrib. Also moves fields that should not be restored by glPopAttrib
out of the Attrib structure.
This is based on the GL 4.6 Compatibility spec.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8181>
When using the prefetch with VS_ONLY=true followed by VS_ONLY=false,
we tested the VS_ONLY bits in the mask when executing VS_ONLY=false where
the bits were always 0. It's also useless to clear the prefetch mask when
VS_ONLY=true.
This commit skips those tests by splitting the function properly using
BEFORE_DRAW and AFTER_DRAW template parameters.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8794>