Commit Graph

2714 Commits

Author SHA1 Message Date
Faith Ekstrand 2db20af82e v3d: Stop assuming glsl_get_length() returns 0 for vectors
Checking for whether or not it's a plain vector is actually what we want
anyway. There's no point in handling arays of length 1.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22580>
2023-11-02 20:28:46 +00:00
Alejandro Piñeiro 87a673cac4 broadcom/cle: rename xml files
This has been confusing for some time, as from a xml file with the
suffix v33 (so suggesting just one version) we were generating the
headers for v33, v40, v41 and v71.

So now there is a header for the vc4 driver, and one header for the
v3d/v3dv (so v3d "platform") drivers.

FWIW, this means that now the name of the original xml and the header
files generated doesn't maintain a so similar pattern, but again the
equivalence were not there anyway.

Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25851>
2023-11-02 11:59:08 +01:00
Alejandro Piñeiro 9c4829473a broadcom/cle: remove v33 and v41 from xml definition
For the case of v41 is mostly update to v42.

Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25851>
2023-11-02 11:59:08 +01:00
Alejandro Piñeiro e9fa6c0bc6 broadcom/compiler: set properly lod query
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25851>
2023-11-02 11:59:08 +01:00
Alejandro Piñeiro 85f26828fe broadcom: only support v42 and v71
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25851>
2023-11-02 11:59:08 +01:00
Eric Engestrom f2dfb0f6ee broadcom: use .never-post-merge-rules for all rpi tests
We never want to re-run these tests after merging an MR; this is
entirely unnecessary and a 2x waste of resources.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25960>
2023-10-31 14:42:54 +00:00
Alejandro Piñeiro c24a635d1c broadcom/compiler: add v3d_pack_unnormalized_coordinates helper
So far we were packing by hand unnormalized coordinates at the
V3D41_TMU_CONFIG_PARAMETER_1 pack structure. To get this working we
hardcoded V3D_VERSION to 41 at v3dv_uniforms, that works for v71
because the structure are the same. But that is somewhat ugly, and
will not work if a new hw generation have a different structure.

Additionally, we found that for v3d this will be also needed.

So this commit adds a helper on the compiler. For now, and to simplify
it also use just one method for both generations. This solves the
problem of the same code needed on both v3d and v3dv.

But the idea is that in the future we need a similar need, but the
structure different on each generation, it would have used a similar
approach to other generation dependent function calls (like
v3d40_vir_emit_tex), having the implementation on a source file that
can safely include the hw generation headers.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25544>
2023-10-31 13:00:34 +01:00
Iago Toral Quiroga 82bef62c17 v3d,v3dv: fix MMU error from hardware prefetch after ldunifa
ldunifa works exactly the same as ldunif: the hw will prefetch the
next 4 bytes after a read, so if a buffer is exactly a multiple of
a page size and a shader uses ldunifa to read exactly the last 4 bytes
the prefetch will read out of bounds and spam the error on the kernel
log. Avoid that by allocating extra bytes in this scenario.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25752>
2023-10-30 08:14:05 +01:00
Alejandro Piñeiro 5cb00f7e77 broadcom/qpu: use back BITFIELD64_RANGE for ANYOPMASK
This is the original definition for ANYOPMASK, until we found that
clang raised a warning using the option shift-count-overflow, so we
used an alternative.

That warning was fixed with commit 6e2bb716b0, so let's restore
previous version.

Note that other good thing of that warning being fixed is that now we
can use without warning OP_RANGE with bit 63 (in the case that any
broadcom opcode used that bit)

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25776>
2023-10-27 11:45:09 +00:00
Juan A. Suarez Romero b6fbc4e4dd v3d/ci: run V3D GL tests in 64-bits
The recommended OS flavour for RPI4 and onwards is 64 bits, and just
keep the 32 bits for RPI3 and below.

This makes all the V3D testing to be done with 64 bits.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25904>
2023-10-27 06:33:04 +00:00
Eric Engestrom 63923d5d43 ci/rpi4: add spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvyu to the list of known failures
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25906>
2023-10-26 14:56:25 +00:00
Eric Engestrom e6b4346eee ci/rpi4: group all spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_* together
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25906>
2023-10-26 14:56:25 +00:00
Yonggang Luo 43715516fc treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25880>
2023-10-26 09:35:04 +00:00
Iago Toral Quiroga 84001ea425 v3dv: fix confusing nomenclature about DRM nodes
We have been using drm_render_device to refer to the render device and
drm_primary_device to refer to the display device, but that is confusing
because the render device also has a primary node (for legacy reasons),
so don't use primary to refer to the display device.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Erico Nunes <nunes.erico@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25748>
2023-10-25 19:11:37 +00:00
Juan A. Suarez Romero 209376f01a v3d/vc4/ci: add new fails/timeout
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25868>
2023-10-24 18:27:34 +00:00
Eric Anholt 40be79dc9f ci/bare-metal: Default our boards to a 20-minute timeout for the whole job.
If the test time is 10 minutes, and boot is 1.5 minutes, that gives you
8.5 minutes of slop for intermittent costs like container download.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25790>
2023-10-19 07:42:15 +00:00
Samuel Pitoiset ef0997baf1 ci: update CTS to vulkan-cts-1.3.7.0
This contains many new tests, especially shader object tests.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25476>
2023-10-18 12:52:37 +00:00
Vinson Lee 5612f9a704 broadcom/qpu: Remove duplicate variable opcode
Fix defect reported by Coverity Scan.

Evaluation order violation (EVALUATION_ORDER)
write_write_typo: In opcode = opcode = desc->opcode_first, opcode is
written twice with the same value.

Fixes: 3b20208f03 ("broadcom/qpu: add pack/unpack support for v71")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25735>
2023-10-17 12:31:33 +00:00
Iago Toral Quiroga 3b9aaf25a0 v3dv: expose scalarBlockLayout on V3D 7.x
This version of V3D doesn't have the restriction that vector accesses
must not cross 16-byte boundaries.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga dff60b9ee5 v3dv: expose depthClamp in V3D 7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga 2212ee82b7 v3dv: expose fullDrawIndexUint32 in V3D 7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Juan A. Suarez Romero 7999326f07 broadcom/simulator: add per-hw version calls
Add a wrapper to allow calling the right simulator function based on
the hardware under simulation.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Juan A. Suarez Romero 314c8965a6 broadcom: add performance counters for V3D 7.x
Some of the counters need to be defined correctly.

v2: Remove references to extended performance counters. The hw does
    not support them.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga d25aec0d38 v3d,v3dv: fix compute for V3D 7.1.6+
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga 8a69888803 v3d,v3dv: fix depth bias for v3d 7.x
In v3d 7.x we don't need to scale up depth bias for D16 buffers.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:44 +00:00
Iago Toral Quiroga cd8afef9f1 v3dv: fix color write mask for v3d 7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 147112cfb1 v3dv: use new texture shader state rb_swap and reverse fields in v3d 7.x
In v3d 4.x we handle formats that are reversed or R/B swapped by
applying a format swizzle. This doesn't work on border colors though,
and for that there is a specific bit to reverse the border color in
the texture shader state.

In v3d 7.x we have new reverse and swap R/B bits and we no longer have
a bit to reverse the border color because the new reverse bit applies
to border texels too. Because of this, we absolutely need to use these
new bits in order to get correct border colors in all cases with these
formats.

When we enable the reverse and/or swap R/B bits, we are effectively
applying the format swizzle through them, so in these cases we need to
make sure the swizzle we program in the texture shader state is the
view swizzle provided by the API and not the composition of the format
swizzle with the view swizzle like we do in 4.x for all formats. The
same applies to custom border colors: we must not apply the format
swizzle to them for formats that are reversed or R/B swapped, because
again, this format swizzle is already applied through these new bits.

While we are doing this, we also fully adopt the texture shader state
spec from v3d 7.1.5 for v3d 7.x instead of using a description from
7.1.2 which is incompatible and required the driver to manually pack
some of the bits.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 6fe85136ef v3d,v3dv: propagate NaNs bits in shader state records are reserved in v7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro a5f0305804 v3dv: implement depthBounds support for v71
Just for for v71, as that feature is not supported by older hw.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga cb9d079739 v3d,v3dv: don't use max internal bpp for tile sizing in V3D 7.x
We can use the actual bpp of each color attachment to compute real
tile memory requirements, which may allow us to choose a larger tile
size configuration than in V3D 4.2 in certain scenarios.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 9e90d95508 v3d,v3dv: support up to 8 render targets in v7.1+
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 904519d245 v3d/v3dv: fix texture state array stride packing for V3D 7.1.5
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 48383668a7 v3dv: fix depth clipping then Z scale is too small in V3D 7.x
When the Z scale is too small guardband clipping may not clip
correctly, so disable it, which is a new option in V3D 7.x.

This fixes this test in V3D 7.x without needing any workarounds:
dEQP-VK.draw.renderpass.inverted_depth_ranges.nodepthclamp_deltazero

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 662d6e296e v3dv: make v3dv_viewport_compute_xform depend on the V3D version
For 4.x we have a workaround for too small Z scale values that is not
required for V3D 7.x.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro 146ceadcf4 v3dv: add support for TFU jobs in v71
This includes update the simulator.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 8f2704a28d v3dv: handle Z clipping in v71
Fixes the following tests:

dEQP-VK.clipping.clip_volume.*
dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_* (except deltazero)

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga acd99e08b4 v3dv: don't convert floating point border colors in v71
The TMU does this for us now.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro 452421dfe5 v3dv: no specific separate_segments flag for V3D 7.1
On V3D 7.1 there is not a flag on the Shader State Record to specify
if we are using shared or separate segments. This is done by setting
the vpm input size to 0 (so we need to ensure that the output would be
the max needed for input/output).

We were already doing the latter on the prog_data_vs, so we just need
to use those values, instead of assigning default values.

As we are here, we also add some comments on the compiler part.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga ef60f6db0d v3dv: handle RTs with no color targets in v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga f4fa1c8586 v3dv: handle early Z/S clears for v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 8c191d1103 broadcom/compiler: update thread end restrictions validation for v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga f7b16f91e1 v3dv: GFX-1461 does not affect V3D 7.x
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 84ca72ace2 v3dv: handle render pass global clear for v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 76a019f8cc v3dv: implement noop job for v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga 5ad415c0e6 v3dv: handle new texture state transfer functions in v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga fe6594c4c1 v3dv: fix up texture shader state for v71
There are some new fields for YCbCr with pointers for the various
planes in multi-planar formats. These need to match the base address
pointer in the texture state, or the hardware will assume this is a
multi-planar texture.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga f514ad5dd2 v3dv: setup TLB clear color for meta operations in v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Iago Toral Quiroga b5e3322d93 v3dv: setup render pass color clears for any format bpp in v71
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro 9c92a758cc v3dv/pipeline: handle GL_SHADER_STATE_RECORD changed size on v71
It is likely that we would need more changes, as this packet changed,
but this is enough to get basic tests running. Any additional support
will be handled with new commits.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:43 +00:00
Alejandro Piñeiro 5750926d0e v3dv/pipeline: default vertex attributes values are not needed for v71
There are not part of the shader state record.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
2023-10-13 22:37:42 +00:00