v3dv: expose fullDrawIndexUint32 in V3D 7.x

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
This commit is contained in:
Iago Toral Quiroga
2023-05-31 09:23:51 +02:00
committed by Marge Bot
parent 7999326f07
commit 2212ee82b7
+3 -2
View File
@@ -222,7 +222,7 @@ get_features(const struct v3dv_physical_device *physical_device,
*features = (struct vk_features) {
/* Vulkan 1.0 */
.robustBufferAccess = true, /* This feature is mandatory */
.fullDrawIndexUint32 = false, /* Only available since V3D 4.4.9.1 */
.fullDrawIndexUint32 = physical_device->devinfo.ver >= 71,
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = true,
@@ -1420,7 +1420,8 @@ v3dv_GetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
.subPixelPrecisionBits = V3D_COORD_SHIFT,
.subTexelPrecisionBits = 8,
.mipmapPrecisionBits = 8,
.maxDrawIndexedIndexValue = 0x00ffffff,
.maxDrawIndexedIndexValue = pdevice->devinfo.ver >= 71 ?
0xffffffff : 0x00ffffff,
.maxDrawIndirectCount = 0x7fffffff,
.maxSamplerLodBias = 14.0f,
.maxSamplerAnisotropy = 16.0f,