This pass was originally developed for Panfrost, where it passes the
relevant dEQP tests. Upstreaming so it can be extended and then shared
with:
* Asahi, for blending
* Zink, for logic ops
* Lavapipe, for advanced blending
Note that using this with MRT in a fragment shader (as non-panfrost
drivers will) has not yet been tested. Logic ops with integer
framebuffers are probably todo. It's been enough for Panfrost, will
suffice for ES2 on Asahi, and provides an upstream base for kusma's work
on advanced blending, so overall the merge is a net benefit.
v2: Remove bogus assert that the format layout is PLAIN. We need to
render R11G11B10, which Mesa reports as layout OTHER. The code is still
correct.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10601>
Move it out of the "cs" sub-struct, since the bit can be used for
other shader stages in the future.
This also removes a subtle issue in spirv_to_nir:
info.cs.shared_memory_explicit_layout was used without checking for
the CS shader stage. It ended up being "harmless" since the effects
also depended on presence of shared variables.
Fixes: 5de6c5973a ("spirv: Implement SPV_KHR_workgroup_memory_explicit_layout")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10529>
The V3D hardware allows us to pack multiple workgroups together to avoid
wasting execution lanes in shader cores.
For example, if we dispatch 16 workgroups with a local size of 1 element, we
can pack all 16 workgroups in a single 16-wide dispatch where each lane
executes a different workgroup, instead of 16 1-wide dispatches.
When we do this, we don't have a uniform workgroup id any more.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10541>
When we originally added patch variable handling to spirv_to_nir, we
were splitting I/O block variables in spirv_to_nir, so we weren't
guaranteed to have a nir_variable early enough in processing.
Since b0c643d8f5 ("spirv: Use NIR per-member splitting"), we've been
using NIR per-member splitting where we have a nir_variable which has
a separate nir_variable_data per member. With this, we can drop
vtn_variable::patch and use the patch boolean on the nir_variable
instead.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10469>
For non-CL, intrinsic access isn't set, because the image type doesn't
have access qualifier. Instead, the access qualifier is set on the variable.
So, add a mode to this pass which can chase back to the variable in addition
to the intrinsic access. Also, update the variable type and the deref chain
types so everything is consistent, that the tex is accessing a sampler. Note
we can't do this for CL, because void-typed samplers don't exist.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10356>
To vectorize to vec8/16 or vec4 (without vec3), we can't incrementally add
components to a load/store. This patch loops vectorization so that two new
vec2/4/8 operations can be combined into a larger operation.
fossil-db (GFX10.3):
Totals from 22 (0.02% of 139391) affected shaders:
SpillVGPRs: 1749 -> 1771 (+1.26%)
CodeSize: 901212 -> 892532 (-0.96%); split: -1.19%, +0.22%
Scratch: 178176 -> 184320 (+3.45%)
Instrs: 159358 -> 158027 (-0.84%); split: -0.99%, +0.16%
Cycles: 37046772 -> 36738544 (-0.83%); split: -1.00%, +0.17%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10384>
This fixes the
dEQP-GLES3.functional.shaders.invariance.{low,medium,high}p.loop_4 tests when
run in a VM with virgl on a host with iris. virgl mangles the GLSL shaders and
emits shader code for the host driver that contains vec4 arrays. As such, the
test did not fail when running directly on the host.
The test also did not fail if the host was using i965. Disabling
PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY in iris was sufficient to work around it,
so I believe that i965 didn't show the problem because after arrays were split
by optimize_split_arrays(), even though the invariant/precise qualifiers were
lost, do_common_optimization() would be called again and thus
propagate_invariance() would propagate the qualifiers to the new variables
produced by optimize_split_arrays().
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10292>
Some hardware doesn't have a way to check if invocation was demoted,
in such case we have to track it ourselves.
OpIsHelperInvocationEXT is specified as:
"An invocation is currently a helper invocation if it was originally
invoked as a helper invocation or if it has been demoted to a helper
invocation by OpDemoteToHelperInvocationEXT."
Therefore we:
- Set gl_IsHelperInvocationEXT = gl_HelperInvocation
- Add "gl_IsHelperInvocationEXT = true" right before each demote
- Add "gl_IsHelperInvocationEXT = gl_IsHelperInvocationEXT || condition"
right before each demote_if
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9460>
The prog_to_nir->NIR-to-TGSI change ended up causing regressions on r300,
and svga against r300-class hardware, because nir_lower_uniforms_to_ubo()
introduced shifts that nir_lower_ubo_vec4() tried to reverse, but that NIR
couldn't prove are no-ops (since shifting up and back down may drop bits),
and the hardware can't do the integer ops.
Instead, make it so that nir_lower_uniforms_to_ubo can generate
nir_intrinsic_load_ubo_vec4 directly for !INTEGER hardware.
Fixes: cf3fc79cd0 ("st/mesa: Replace mesa_to_tgsi() with prog_to_nir() and nir_to_tgsi().")
Closes: #4602
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10194>
These decorations allow you to override the signedness of image
instructions. This means that we have to override the type we get from
the sampled image.
Apparently both Intel and AMD get the type from the descriptor rather
than the instruction, but this appears to not be the case with Adreno,
which is why this wasn't noticed until now. So this probably won't fix
any preexisting bugs, but it's required to fix
dEQP-VK.image.extend_operands_spirv1p4.* when exposing VK_KHR_spirv_1_4
on turnip.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7968>
When formatting the error here, we're currently casting an
ast_type_qualifier as a string.
But we don't need to use a string here at all, because we know from
context exactly what qualifier we're talking about, because the
if-statements explicitly check for the uniform-qualifier.
So let's just hard-code the format-string to reference the right
qualifier instead of the string-shenanigans. The latter cannot do the
right thing.
Fixes: 2d03f48a65 ("glsl: Add parsing for GLSL uniform blocks.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9911>