As a result of this patch, compiler chooses SIMD32 shaders more
frequently.
Current logic is designed to avoid regressions from enabling SIMD32 at
all cost, even though the cases where regression can happen are probably
for smaller draw calls (far away from the camera and though smaller).
In Intel perf CI this patch improves FPS in:
- gfxbench5 alu2: 21.92% (gen9), 23.7% (gen11)
- synmark OglShMapVsm: 3.26% (gen9), 4.52% (gen11)
- gfxbench5 car chase: 1.34% (gen9), 1.32% (gen11)
No observed regressions there.
In my testing, it also improves FPS in:
- The Talos Principle: 2.9% (gen9)
The other 16 games I tested had very minor changes in performance
(2/3 positive, but not significant enough to list here).
Note: this patch harms synmark OglDrvState (which is not in Intel perf
CI) by ~2.9%, but this benchmark renders multiple scenes from other
workloads (including OglShMapVsm, which is helped in standalone mode)
in tiny rectangles. Rendering so small drastically changes branching
statistics, which favors smaller SIMD modes. I assume this matters
only in micro-benchmarks, as in real workloads more expensive (with
more uniform branching behavior) draw calls dominate.
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Acked-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7137>
Since Zink doesn't use swapchains to create presentable images, drivers
lose the capacity to identify memory allocations for them, which is a problem
when the underlying platform has special requirements for these, such as
needing to allocate them on a particular device. Including this struct in the
pNext chain, which is the same thing that the Mesa Vulkan WSI code does when
allocating memory for swapchain images, gives drivers a chance to identify
and handle these memory allocations properly.
v2: follow Zink's conventions for pNext chains (Mike)
v3: add scanout parameter for VkImage creation (Daniel)
v4: don't add a dependency on vulkan util (Erik)
v5: include vulkan directory for Zink builds
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> (v2)
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7378>
Fix defect reported by Coverity Scan.
Evaluation order violation (EVALUATION_ORDER)
write_write_typo: In resource = resource =
ntt_ureg_src_indirect(c, ureg_src_register(TGSI_FILE_IMAGE, 0U),
instr->src[0]), resource is written twice with the same value.
Fixes: 34cc6a804e ("gallium: Add a nir-to-TGSI pass.")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7326>
this adds a query field to denote the last point at which a query was api started,
which is then used every time we call in to get_query_result as the starting point
this is important when we want to be able to return the same result set multiple
times
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7195>
in normal operation we want to be using INPUT_ASSEMBLY_PRIMITIVES_BIT,
but then when we break out the geometry shaders we actually want to
be using GEOMETRY_SHADER_PRIMITIVES_BIT, which means we need to track
whether a query has a gs active for draws
to do this, we keep a list of all these queries with this type and
iterate over it every draw to flag the gs state of the query that's
being drawn to. this works because our ring buffer of batches will
always wait on a fence after a full cycle, meaning there can only ever
be 4 queries with outstanding results
Fixes: e40a77ea5d ("zink: use right vulkan type for GL_PRIMITIVES_GENERATED queries")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7195>
After we lowered `return` into `break` - the control flow is changed and
the block with this change has a new successor, which means that in this
new successor phis should have additional source.
Since the instructions that use phis in the successor are predicated -
it's ok for a new phi source to be undef.
If `return` is lowered in a nested loop, `break` is inserted in the outer
loops, so all new blocks with break require the same changes to phis
described above.
Examples of NIR before lowering:
block block_0:
loop {
block block_1:
if ssa_2 {
block block_2:
return
// succs: block_6
} else {
block block_2:
break;
// succs: block_5
}
block block_4:
}
block block_5:
// preds: block_3
vec1 32 ssa_4 = phi block_3: ssa_1
// succs: block_6
block block_6:
Here converting return to break should add block_2 to the phis
of block_5.
block block_0:
loop {
block block_1:
loop {
block block_2:
if ssa_2 {
block block_3:
return
// succs: block_8
} else {
block block_4:
break;
// succs: block_6
}
block block_5:
}
block block_6:
break;
// succs: block_7
}
block block_7:
// preds: block_6
vec1 32 ssa_4 = phi block_6: ssa_1
// succs: block_8
block block_8:
Here converting return to break will insert conditional break in
the outer loop, changing block_6 predcessors.
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3322
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3498
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6186>
If a secondary command buffer has occlusion query inheritance then
draw calls recorded in it should update an active occlusion query
counter started in the primary command buffer.
If executing the secondary in a primary required to emit jobs and
not just a branch instruction, then we might need to create a new
job for the primary as well, and in that case we would lose the
occlusion query state, so we need to re-emit it at that point so
any additional draw calls recorded into the secondary that is being
executed continue to update the counter.
Fixes:
dEQP-VK.query_pool.concurrent_queries.secondary_command_buffer
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7373>