functions from core mesa -- if drivers need these fallbacks they
must now call them themselves.
Introduced hooks for clip-vertex-interpolation and the rendering
of clipped lines and polygons. Allows drivers to interpolate
their hardware-format vertices directly. Used in dri drivers to
replace fastpath code.
Slight optimizations to pipeline build/run routines.
Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
that used to require a 'ReducedPrimitiveChange' callback.
Various compilation fixes for XFree86.
Reverted to the older version of glcore.h used internally in XFree86, and
moved it to 'Mesa/include/GL/internal/glcore.h', for compatibility with
XFree86.
(ie a 'struct __GLcontextRec *') instead of an 'XMesaContext'.
This is to fix conflicts in XFree86 where both the indirect XMesaContext
and the GLcontext were calling themselves __GLcontextRec's.
is always the last vertex parameter.
Modify clipping to preserve pv colors.
Modify swrast and X11 driver to expect the pv in the last vertex
(was looking in the first vertex previously).
Remove all handling of flatshading from swrast_setup.
Allow drivers to override the unclipped render tabs in tnl_render_stage
directly. (Like in 3.4). Removed fxsimplerender stage.
Modified t_vb_rendertmp.h to remove the need for 'parity' arguments
in RENDER_TRI macros.
Modified Files:
Mesa/demos/descrip.mms Mesa/src/descrip.mms
Mesa/src/dispatch.c
-Updated VMS compile suppport
-Included glthread.h in dispatch.c to make sure that THREADS is defined if
i.e. PTHREADS is defined in the makefile.
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