missed a few color macro changes
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@@ -1,4 +1,4 @@
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/* $Id: api_loopback.c,v 1.5 2001/01/02 22:02:51 brianp Exp $ */
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/* $Id: api_loopback.c,v 1.6 2001/01/02 22:05:55 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -229,9 +229,9 @@ loopback_Color3dv( const GLdouble *v )
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GLfloat r = v[0];
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GLfloat g = v[1];
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GLfloat b = v[2];
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FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
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FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
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FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
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UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
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UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
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UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
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col[3] = 255;
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COLORUBV( col );
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}
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@@ -300,10 +300,10 @@ loopback_Color4dv( const GLdouble *v )
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GLfloat g = v[1];
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GLfloat b = v[2];
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GLfloat a = v[3];
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FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
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FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
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FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
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FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a);
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UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
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UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
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UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
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UNCLAMPED_FLOAT_TO_UBYTE(col[3], a);
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COLORUBV( col );
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}
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