Commit Graph

10573 Commits

Author SHA1 Message Date
Emma Anholt 00ad29dd23 ci: Uprev deqp to 1.3.3.0.
New tests, dEQP line rasterization test fix that lets Intel pass.

Clears out bogus xfails from 1.3.2.0 uprev on a630, which I suspect were
"we lost the device twice on a full run once, and those fails got pasted
in without checking if it happened a full run again" (since we haven't
seen them in other full run attempts).

Also clears out the a630 vk asan xfails (essentially all tests run) by
turning off leak detection which was just catching leaks in vkcts.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17304>
2022-07-05 17:02:33 +00:00
Kenneth Graunke 589b03d02f intel/fs: Opportunistically split SEND message payloads
While we've taken advantage of split-sends in select situations, there
are many other cases (such as sampler messages, framebuffer writes, and
URB writes) that have never received that treatment, and continued to
use monolithic send payloads.

This commit introduces a new optimization pass which detects SEND
messages with a single payload, finds an adjacent LOAD_PAYLOAD that
produces that payload, splits it two, and updates the SEND to use both
of the new smaller payloads.

In places where we manually used split SENDS, we rely on underlying
knowledge of the message to determine a natural split point.  For
example, header and data, or address and value.

In this pass, we instead infer a natural split point by looking at the
source registers.  Often times, consecutive LOAD_PAYLOAD sources may
already be grouped together in a contiguous block, such as a texture
coordinate.  Then, there is another bit of data, such as a LOD, that
may come from elsewhere.  We look for the point where the source list
switches VGRFs, and split it there.  (If there is a message header, we
choose to split there, as it will naturally come from elsewhere.)

This not only reduces the payload sizes, alleviating register pressure,
but it means that we may be able to eliminate some payload construction
altogether, if we have a contiguous block already and some extra data
being tacked on to one side or the other.

shader-db results for Icelake are:

   total instructions in shared programs: 19602513 -> 19369255 (-1.19%)
   instructions in affected programs: 6085404 -> 5852146 (-3.83%)
   helped: 23650 / HURT: 15
   helped stats (abs) min: 1 max: 1344 x̄: 9.87 x̃: 3
   helped stats (rel) min: 0.03% max: 35.71% x̄: 3.78% x̃: 2.15%
   HURT stats (abs)   min: 1 max: 44 x̄: 7.20 x̃: 2
   HURT stats (rel)   min: 1.04% max: 20.00% x̄: 4.13% x̃: 2.00%
   95% mean confidence interval for instructions value: -10.16 -9.55
   95% mean confidence interval for instructions %-change: -3.84% -3.72%
   Instructions are helped.

   total cycles in shared programs: 848180368 -> 842208063 (-0.70%)
   cycles in affected programs: 599931746 -> 593959441 (-1.00%)
   helped: 22114 / HURT: 13053
   helped stats (abs) min: 1 max: 482486 x̄: 580.94 x̃: 22
   helped stats (rel) min: <.01% max: 78.92% x̄: 4.76% x̃: 0.75%
   HURT stats (abs)   min: 1 max: 94022 x̄: 526.67 x̃: 22
   HURT stats (rel)   min: <.01% max: 188.99% x̄: 4.52% x̃: 0.61%
   95% mean confidence interval for cycles value: -222.87 -116.79
   95% mean confidence interval for cycles %-change: -1.44% -1.20%
   Cycles are helped.

   total spills in shared programs: 8387 -> 6569 (-21.68%)
   spills in affected programs: 5110 -> 3292 (-35.58%)
   helped: 359 / HURT: 3

   total fills in shared programs: 11833 -> 8218 (-30.55%)
   fills in affected programs: 8635 -> 5020 (-41.86%)
   helped: 358 / HURT: 3

   LOST:   1 SIMD16 shader, 659 SIMD32 shaders
   GAINED: 65 SIMD16 shaders, 959 SIMD32 shaders

   Total CPU time (seconds): 1505.48 -> 1474.08 (-2.09%)

Examining these results: the few shaders where spills/fills increased
were already spilling significantly, and were only slightly hurt.  The
applications affected were also helped in countless other shaders, and
other shaders stopped spilling altogether or had 50% reductions.  Many
SIMD16 shaders were gained, and overall we gain more SIMD32, though many
close to the register pressure line go back and forth.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17018>
2022-07-01 02:05:45 +00:00
Kenneth Graunke a8b93e628a intel/compiler: Handle split-sends in EOT high-register pinning case
SEND messages with EOT need to use g112-g127 for their sources so that
the hardware is able to launch new threads while old ones are finishing
without worrying about register overlap when pushing payloads.  For the
newer split-send messages, this applies to both source registers.

Our special case for this in the register allocator was only considering
the first source.  This wasn't a problem because we hadn't ever tried to
use split-sends with EOT before.  However, my new optimization pass is
going to introduce some shortly, so we'll need to handle them properly.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17018>
2022-07-01 02:05:45 +00:00
Kenneth Graunke dd76196cea intel/compiler: Convert brw_eu.cpp back to brw_eu.c
Now that we've removed the thread_local lookup tables using
pointer-to-member C++ features, this can go back to being a standard
C file, like it was in the past.  We just need to annotate a couple
of things with "struct".

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke ea72ec98bf intel/compiler: Remove use of thread_local for opcode tables
We had been using thread_local index -> opcode_desc tables to avoid
plumbing through a storage location throughout all the code.  But now
we have done so with the new brw_isa_info structure.  So we can just
store the tables there, and initialize it with the compiler.

This fixes crashes in gtk4-demo on iris, and should help with some
programs on zink as well.  Something was going wrong with the
thread_local variables not being set up correctly.  While we might be
able to work around that issue, there's really no advantage to storing
these lookup tables in TLS (beyond it being simpler to do originally).
So let's simply stop doing so.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6728
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6229
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke 72e9843991 intel/compiler: Introduce a new brw_isa_info structure
This structure will contain the opcode mapping tables in the next
commit.  For now, this is the mechanical change to plumb it into all
the necessary places, and it continues simply holding devinfo.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke 342471e93d intel/compiler: Move opcode_desc handling to a separate header
This patch creates a new header file, brw_isa_info.h, which will
contains all the functions related to opcode encoding on various
generations.  Opcode numbers may have different meanings on different
hardware, so we remap them between an enum we can easily work with
and the hardware encoding.

We move the brw_inst setters and getters to brw_inst.h.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke c0784804a1 intel/tools: Stop malloc'ing device info in i965_disasm
There's not really any point, a stack allocated struct works fine.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke fdae90aa85 intel/compiler: Split 3DPRIM_* defines out to a separate header.
These clash with genxml and will become a problem shortly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke 9f8784232a intel/compiler: Fix brw_gfx_ver_enum.h to be a proper header file
This header file didn't include normal guards against being included
multiple times.  It also defined a function in a header file without
marking it static inline.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Kenneth Graunke a141a351de intel/compiler: Stop including src/mesa/main/config.h
src/mesa/main includes are for Mesa's OpenGL implementation, and the
compiler is used in Vulkan drivers and other tools.  We really only
needed one #define, which is that we offer 32 samplers.  It probably
makes more sense to have our own defined limit for that rather than
importing a project-wide value which theoretically could be adjusted,
so swap MAX_SAMPLERS for a new BRW_MAX_SAMPLERS and call it a day.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17309>
2022-06-30 23:46:35 +00:00
Konstantin Seurer 85da294bfe intel: Use nir_test_mask instead of i2b(iand)
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17242>
2022-06-30 18:00:32 +00:00
Lionel Landwerlin 6d063ec900 anv: remove device features handling now in runtime
v2: Keep VkPhysicalDeviceBufferDeviceAddressFeaturesEXT (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17272>
2022-06-29 10:47:36 +00:00
Lionel Landwerlin 3e247cd05f anv: disable non uniform indexing of UBOs
The feature we wanted to enable in 710393b3aa was
descriptorBindingUniformBufferUpdateAfterBind.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 710393b3aa ("anv: enable UBO indexing")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17200>
2022-06-29 05:57:27 +00:00
David Heidelberg 6c4cc0abc6 ci: traces: switch to brotli compressed traces
virgl: Also drop old pre-trim glxgears trace (cached).

Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Emma Anholt <emma@anholt.net>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17280>
2022-06-29 00:58:28 +00:00
Boris Brezillon 17dff363ce anv: Use vk_pipeline_hash_shader_stage()
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17186>
2022-06-28 09:07:32 +00:00
Lionel Landwerlin 9d7d1c0637 intel/clc: enable fp16 & subgroups for GRL
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17253>
2022-06-27 15:31:49 +00:00
Marcin Ślusarz b6ba24cd62 anv: disable injection of primitive shading rate for mesh
It's not needed and causes issues for mesh code (it doesn't
mark the output as per-primitive, which confuses brw_compute_mue_map)

Fixes many tests matching:
dEQP-VK.fragment_shading_rate.dynamic_rendering.*.ms

Fixes: 1542ab70eb ("anv: handle primitive shading rate for mesh")
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16196>
2022-06-27 14:14:41 +00:00
Marcin Ślusarz 42b551fe7f intel/compiler: adjust task payload offsets as late as possible
Otherwise passes which expect offsets to be in bytes (like
brw_nir_lower_mem_access_bit_sizes, called from brw_postprocess_nir)
may produce incorrect results.

Fixes 64-bit load/stores in task/mesh shaders.

Fixes: c36ae42e4c ("intel/compiler: Use nir_var_mem_task_payload")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16196>
2022-06-27 14:14:41 +00:00
Marcin Ślusarz 3dc6a98d78 intel/common: allocate space for at least one task urb
Fixes: c93cbc77f7 ("intel/common: Add helper for URB allocation in Mesh pipeline")
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16196>
2022-06-27 14:14:41 +00:00
Sviatoslav Peleshko 3f6edbc725 intel/blorp: Dirty depth bounds dynamic state bits after blorp
Blorp emits its own 3DSTATE_DEPTH_BOUNDS, so we'll have to re-emit the
expected state after that.

Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Fixes: 56ef501e3a ("blorp: disable depth bounds")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17205>
2022-06-27 11:11:30 +00:00
Sviatoslav Peleshko b6bb7f8998 anv: Dirty all dynamic state bits when creating command buffer state
This makes sure that we'll handle situations when the new state has
the same value as the default one, so we won't dirty some bits, and
consequently will not emit necessary commands (e.g. 3DSTATE_DEPTH_BOUNDS).

Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Fixes: 48229d11 ("anv: don't emit 3DSTATE_DEPTH_BOUNDS in pipeline batch")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6722
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17205>
2022-06-27 11:11:30 +00:00
Marcin Ślusarz f4386b81e6 intel: fix typos found by codespell
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17191>
2022-06-27 10:20:55 +00:00
Lionel Landwerlin 68e5265fa1 anv: silence border color swizzle debug message
MESA-INTEL: debug: gfx11_CreateSampler: ignored VkStructureType 1000411001

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17245>
2022-06-27 09:01:00 +00:00
Jason Ekstrand 6216c59dbb vulkan/render_pass: Use a special layout for self-dependencies
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16953>
2022-06-24 22:37:53 +00:00
Jason Ekstrand f10012a2b2 anv: Use CmdBeginRendering for resumes in BeginCommandBuffer when possible
This lets us avoid the code duplication between BeginRendering and
BeginCommandBuffer and also lets us stop crawling core render pass
structs directly and instead focus on dynamic rendering concepts.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16953>
2022-06-24 22:37:53 +00:00
Sviatoslav Peleshko 318473eaf1 intel/blorp/gen6: Set BLEND_STATEChange only if emitting the blend state
This change is pretty straightforward: if set this field when we don't emit
the blend state, then the garbage at offset=0 will be set as a blend state,
and this will cause artifacts until the proper blend state will be given.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6544
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6232

Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17132>
2022-06-24 10:06:34 +00:00
Lionel Landwerlin eac5a2fdfa anv: make apply_pipeline_layout/compute_push_layout visible to NIR debug
Useful for debug.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17209>
2022-06-24 07:12:18 +00:00
Lionel Landwerlin 9b11618dfa anv: disable perf queries on non RCS engines
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17015>
2022-06-23 22:47:37 +00:00
Lionel Landwerlin 5d05ffa465 anv: limit RT writes to number of color outputs
Not doing so crates skews occlusion queries. Fixes Zink's piglit
occlusion_query tests.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a4f502de32 ("anv: fix VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT state")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6205
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15740>
2022-06-22 21:45:52 +00:00
Marcin Ślusarz f871aa10a1 intel/compiler: assert that base is 0 for [load|store]_shared intrins
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17143>
2022-06-22 10:32:13 +00:00
Jordan Justen a7127fbc4c intel/tools: Print memory info in intel_dev_info
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17075>
2022-06-22 00:30:49 +00:00
Jordan Justen 1505f94397 anv: Use memory info from devinfo
Rework:
 * Jordan: Drop regions.valid (Lionel implemented a fallback)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17075>
2022-06-22 00:30:49 +00:00
Lionel Landwerlin 4289c9ec13 intel/dev: add a fallback when memory regions are not available
We have this in Anv and it could be reused in Iris for integrated
memory system.

Rework:
 * Jordan: Drop regions.valid (Lionel implemented a fallback)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17075>
2022-06-22 00:30:49 +00:00
Lionel Landwerlin 4e727297e8 intel/dev: add a helper to update memory info
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17075>
2022-06-22 00:30:49 +00:00
Jordan Justen 4aecfbf0f4 intel/dev: Add devinfo::mem to store i915 regions information
Reworks:
 * Lionel: Change check on memory region valid to vram size
 * Jordan: Drop regions.valid (Lionel implemented a fallback)
 * Jordan: Rename devinfo::regions to devinfo::mem.
 * Jordan: Add devinfo::mem::use_class_instance
 * Add mesa_logw for lmem requiring regions. (s-b Lionel)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17075>
2022-06-22 00:30:49 +00:00
Lionel Landwerlin 4f10eddf77 anv: fix index buffer emission
In the following case :

  vkCmdBindPipeline(compute_pipeline);
  vkCmdDispatch(...);
  vkCmdBindPipeline(graphics_pipeline);
  vkCmdBindIndexBuffer(buffer)
  vkCmdDraw(...);

We're emitting the 3DSTATE_INDEX_BUFFER instruction while the HW is
still in GPGPU mode, because we're dealing the pipeline selection to
vkCmdDraw().

Found while debugging Age Of Empire 4, HW is hung on
3DSTATE_INDEX_BUFFER instruction.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17153>
2022-06-21 16:24:10 +00:00
Marcin Ślusarz 008163f382 intel/compiler: vectorize task payload loads/stores
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17000>
2022-06-20 17:38:20 +00:00
Mykhailo Skorokhodov 50b21fb6e4 anv: Use sampleLocationsEnable for sample locations
The spec says: "sampleLocationsEnable controls whether custom sample
locations are used. If sampleLocationsEnable is VK_FALSE, the default
sample locations are used and the values specified in
sampleLocationsInfo are ignored."

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6675
Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17134>
2022-06-20 11:58:09 +00:00
Marcin Ślusarz 4e4ef72aac intel/dev: fixup max_cs_workgroup_threads after hwconfig is read
Without it we get max value from gfx12 on gfx>12.

Fixes: d9ff9ea9c3 ("intel/dev: Read hwconfig from i915")

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17063>
2022-06-20 07:43:43 +00:00
Jason Ekstrand 7a8ec23c9d anv: Properly clamp attachment layer counts
Vulkan requires that the acutal layer count come from
VkRenderingInfo::layerCount or VkFramebufferCreateInfo::layers rather
than from the image view itself.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17060>
2022-06-17 18:33:58 -05:00
Ian Romanick 676acfe956 intel/fs: Add missing synchronization for WaW dependency
v2: Do the synchronization in the correct place.  Noticed by Curro.

Fixes: b5fa43952a ("intel/fs: Better handle constant sources of FS_OPCODE_PACK_HALF_2x16_SPLIT")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Tested-by: Felix DeGrood <felix.j.degrood@intel.com> [v1]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17037>
2022-06-17 17:05:43 +00:00
Lionel Landwerlin 03e543a422 intel/validator: validate dst/src types against devinfo support
v2: deal with src3_a1/src3_a16 instruction types (Curro)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16985>
2022-06-17 15:43:05 +00:00
David Heidelberg 2df90aa562 ci/iris: disable Blender Diorama trace (incompatible with perf. traces)
Sadly, Blender Diorama trace causes crash for our performance tracing as we
use it right now.

Let's disable it for now, until we figure out what's wrong.

Reported in: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6676

Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17083>
2022-06-16 19:07:15 +00:00
Iván Briano 4666ef720e anv: do not get rid of empty/useless fragment shaders
This was an optimization done a while ago that doesn't seem to be having
much of an impact anymore, and on the other hand, causes all sorts of
breakage with queries, as many of our HW counters don't get incremented
when rasterization is disabled.

This fixes a bunch of issues Zink has with ANV, but more importantly, it
fixes upcoming CTS tests:
dEQP-VK.transform_feedback.primitives_generated_query.*.empty_frag.*
dEQP-VK.transform_feedback.primitives_generated_query.*.no_attachment.*
dEQP-VK.transform_feedback.primitives_generated_query.*.color_write_disable_*

Cc: mesa-stable

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17038>
2022-06-16 14:42:12 +00:00
Mark Janes a1a5f6430a intel: provide a callback to clean up after intel_measure_gather
The caller may have passed ownership of intel_measure_batch structures
to intel_measure until they are ready to be gathered.  The caller
needs a notification when rendering is complete and snapshots have
been processed, so it can free the resources that measure the batch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16571>
2022-06-16 02:58:08 +00:00
Mark Janes 34a130fedf anv: fix performance bug in INTEL_MEASURE
Re-allocating the buffer object for snapshots carries a heavy penalty
at run-time.  When resetting a command buffer, the buffer object that
is allocated for snapshots may be re-used directly on subsequent
renders.

Stale snapshot data will persist in the buffer object.  To verify that
rendering is complete, zero the final timestamp value and check that
it has been written before gathering data.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16571>
2022-06-16 02:58:08 +00:00
Mark Janes c4c096e66e intel: relax assertion in INTEL_MEASURE
It is possible that a secondary command buffer was submitted with no
renders in it.  For that case, no timestamp will be collected.  Only
verify that timestamps if the index is nonzero.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16571>
2022-06-16 02:58:08 +00:00
Mark Janes 3c53c6b247 intel: parse intel_measure environment without side effects
If an application links agaist both iris and anv, they will clash when
parsing the INTEL_MEASURE environment variable.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16571>
2022-06-16 02:58:08 +00:00
Emma Anholt 979f213110 ci/iris: Disable blender-demo-cube_diorama on APL.
It has timed out on 3 jobs today.

Fixes: 96f0944a69 ("ci/panfrost: add Blender, Warzone2100, Freedoom and Unvanquished traces")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17041>
2022-06-15 23:28:23 +00:00